- Committee member of the Nottingham eLearning Foundation (2003-2005)
- Governor of the Shepherd School for people with a severe learning disability (2002-present)
- Member for the Virtual Reality Technical Steering Group for Mencap (2000)
- Trustee of The Ann Craft Trust for the protection of people with disabilities from abuse (1998-2003)
- Committee member of the British Computer Society Disability Group (1998-2003)
Awards:
- Interactive History - Nottingham Libraries Award (2003)
- Business Software Challenge - Best Business Solution Winner (FT, BCS, BIM) (1995).
Conferences organised:
- Brown DJ, Ley J, Evett L and Standen PJ. (In Press - Nov11). Can participating in games based learning improve mathematic skills in students with intellectual disabilities? IEEE seGAH 2011.
- Evett L, Burton A, Battersby S, Brown DJ, Sherkat N, Ford G, and Liu H. (In Press- Nov 11). Dual Camera Motion Capture for Serious Games in Stroke Rehabilitation. IEEE seGAH 2011.
- Lewis J, Brown DJ, Cranton W and Mason R. (In Press - Nov 11). Simulating visual impairments using the Unreal Engine 3 game engine. IEEE seGAH 2011.
- Bates, M., Brown, D, Cranton, W. and Lewis, J. (In Press- Oct 11). The Optimal Level of Children's Participation in the Design of Games-Based Learning. In European Conference of Games Based Learning.
- Grantham S, Smith P and Brown DJ. Usability Evaluation of Route Mate (2010). A Route Learning System Developed on the Android OS for People with Intellectual Disability, Proceedings of ITAG, 2010, Nottingham, UK.
- Standen PJ, Walker M, Battersby S, Brown DJ, Lewis J, Barker M, Falcon M. (2010). The use of commercial gaming devices for upper limb rehabilitation following stroke. In Proceedings of UK Stroke Forum.
- Standen PJ, Brown DJ, Battersby S, Walker M, Connell L, Richardson A (2010). Study to evaluate a low cost virtual reality system for home based rehabilitation of the upper limb following stroke, Proc. 8th Intl Conf. on Disability, Virtual Reality and Assoc. Technologies, P M Sharkey, J Sánchez (Eds), pp. 139-146, Viña del Mar/Valparaíso, Chile, 31 Aug. - 2 Sept. 2010.
- Sik-Lányi C, Brown DJ, Standen PJ, Lewis J, Butkute V. (2010) User Interface Evaluation of Serious Games for Students with Intellectual Disability. ICCHP (1) 2010: 227-234.
- Sik Lanyi, C., Brown, D.J. (2010). Design of serious games for students with intellectual disability. In: India HCI 2010, Interaction Design for International Development 2010, Bombay, India, March 20-24, pp. 151-160
- Brown DJ, McHugh D and Sik Lanyi C. (2009- In press). Combining location based services with games based learning in assistive technology. Proceedings of AAATE.
- Brown DJ, Standen PJ, Evett L, Battersby S and Shopland N. (2009 - In press). Designing Serious Games for People with Dual Diagnosis: Learning Disabilities and Sensory Impairments. In Educational Gaming. Chapter in Zemliansky, P and Wilcox, D. M., (eds), Educational Gaming, IGI Global.
- Bates M, Brown DJ, Cranton W, and Lewis J. (2009 - In press). Gaming and the firewall: exploring learning through play via game design with children. In Press in European Conference of Games Based Learning.
- Brown DJ, Standen P, Barker M, Battersby S, Lewis J and Walker M. (2009 - In press). Designing Serious Games using Nintendo's Wii Mote Controller for Upper Limb Stroke Rehabilitation. In Press in European Conference of Games Based Learning.
- Standen PJ, Rees F and Brown DJ. (2008). Effect of playing computer games on decision making in people with intellectual disabilities, University of Nottingham/Nottingham Trent University. In press in Proceedings of the Seventh International Conference on Disability, Virtual Reality and Associated Technologies. P25-32. ISBN 07 049 15 006.
- Evett L, Brown DJ, Battersby S, Ridley A and Smith P. (2008). Accessible virtual environments for people who are blind - creating an intelligent virtual cane using the Nintendo Wii controller, Nottingham Trent University. In Proceedings of the Seventh International Conference on Disability, Virtual Reality and Associated Technologies. P271-278. ISBN 07 049 15 006.
- Bates M, Brown DJ, Cranton W and Lewis J (2007). Carving Out a New Approach to Learning. In Proceedings of European Conference on Games-Based Learning. University of Paisley, Scotland. P19-26. ISBN: 978-1-905305-63-6.
- Brown DJ, Shopland N, Battersby SJ, Lewis J and Evett L (2007). Can Serious Games Engage the Disengaged? In Proceedings of European Conference on Games-Based Learning. University of Paisley, Scotland. P35-46. ISBN: 978-1-905305-63-6.
Editor:
- International Journal on Disability and Human Development: Special Issue on disability, Rehabilitation and Virtual Reality. Vol 4(4), 2005. Editors Penny Standen, David Brown and Paul Sharkey. Freund Publishing House Ltd. ISSN 1565-012X
- Journal of Disability and Rehabilitation, Vol 24, No.11-12, 2002. ISSN 0963-8288, Taylor and Francis, Editors David J. Brown and David Rose.
Reviews:
Abbott C, Brown D, Evett L, Standen P, and Wright J. (2011). Learning difference and digital technologies: a literature review of research involving children and young people using assistive technologies 2007-2010. Due to be published online by Kings College London/Nottingham Trent University, as a result of the ESRC Interdisciplinary Seminar Series on Assisitive Technology for Children.
Invited Lectures and keynotes:
- Further Uses of Educational and Assistive Technology for People with Disabilities. Swedish Rehabilitation Conference, Keynote Lecture, September 2011, Gothenburg, Sweden.
- More Uses of Educational and Assistive Technology for People with Disabilities. Wishing Well 11 - Keynote Lecture, July 2011, Nottingham, UK.
- The Virtual Cane. March 2011, CSUN 11, San Diego, USA.
- Some Uses of Educational and Assistive Technology for People with Disabilities. SAT College Lecture and Keynote at ITAG 10.
- Managing EU projects - A Promoter's view. Ecotec, Birmingham June 27th, 2010.
- Multidisciplinary approaches to designing assistive technology. ESRC seminar series on Assistive Technology, Kings College London, 22nd June, 2010.
- Using digital games based learning with people with intellectual disabilities. March 2010. Department of Education. University of Vilnius.
- Designing serious games for people with Intellectual Disabilities. Dec. 2009, Department of Rehabilitation and Ageing, QMC, University of Nottingham.