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Name
Professor David Brown
School
School of Science and Technology
Staff group(s)
Computing and Technology
Telephone
+44 (0)115 848 8350
Fax
+44 (0)115 848 8429
Address
School of Science and Technology
Nottingham Trent University
Clifton campus
Nottingham
Nottinghamshire

Job title

Professor in Interactive Systems for Social Inclusion

Job responsibilities

Professor David Brown is Module Leader for Serious Games, Grundtvig Game On Project Coordinator, Leonardo GOAL.NET Project Coordinator.

Publications

Professor David Brown

Research Centre or Group

Interactive Systems Research Group (ISRG)

Research fellows:

  • Nicholas Shopland
  • Steven Battersby.

Research students:

  • Matthew Bates
  • Steven Battersby
  • Allan Ridley.

Research, scholarly and professional interests

  • The design, development and evaluation of Virtual Reality and Multimedia Learning Environments to promote social inclusion (Adapt, DLTR, NLCB, NLSC, NCH, NLEA)
  • Guidelines for accessible web design for people with a disability (Mental Health Foundation, Leonardo da Vinci)
  • Design guidelines for higher education eLearning systems (NTU SDG)
  • Design of virtual tutoring agents for people with cognitive impairments (ESRC)
  • Research in best practice eLearning systems to promote social inclusion (NTU SDG)
  • User sensitive methodologies for the development of assistive and adaptive devices for use by people with physical and cognitive impairments (EPSRC, Equal)
  • Pedagogy and virtual environments (ESRC)
  • Game-based learning to promote the engagement of young disaffected students in e-learning (EU Grundtvig, ESF West Midlands, Derby Libraries, NLSC)
  • Game-based learning to develop employment related skills in people with cognitive and sensory impairments (EU Leonardo)

Sponsors and collaborators

Current and recent research is being conducted with the collaboration, funding and/or support of the following.

  • The Division of Rehabilitation and Ageing, University of Nottingham
  • The Birmingham Institute for the Deaf (BID)
  • Greenhat Interactive: Social Enterprise that develops and trains in eLearning programmes and materials for accessible, anytime, anywhere learning for socially excluded groups and disadvantaged communities
  • Information Society Open to All (E-Isotis), Greece
  • European Pole of Knowledge (Europole), Italy
  • Integra: a non-government organisation, part of the larger Integra - network of partnering agencies, involved in social and economic development of the countries in Central and Eastern Europe, Bulgaria
  • Zgura-M: one of the founders of Marie Curie Association, implementing both national and international projects which aim at contributing to the social, educational and labour integration of disabled people, Bulgaria
  • Centrul de Pregatire Profesionala în Cultura: Centre for Profesional Training in Culture, Romania
  • Leonardo: part of the European Commission's Lifelong Learning Programme

Current projects

Research funding in the period since 2000 includes the following.

  • ViPi - Virtual Portal for Interaction and ICT Training for People with Disabilities (2010-2013). EU LLP KA3 ICT. Grant total €107,192.
  • AEGIS - Open Accessibility Everywhere: Groundwork, Infrastructure, Standards. (2011-2012). EU Seventh Framework Programme: THEME ICT-2007.7.1 ICT and Ageing. Grant Total £141,802.
  • Promoting Acceptance Using Simulated Environments (2010-2012). PAUSE EU Leonardo. Grant total €285,000. David Brown - PI and International Project Coordinator.
  • RECALL - Reconnecting Communities And Lifelong Learning (2009-2012) EU LLP KA3 ICT. Grant total €585,000. David Brown - PI and International Project Coordinator.
  • Extending the applicability of a low cost VR system for home based rehabilitation of the upper limb following stroke (2011) iNET EMDA. Grant Total. £25,360.
  • BLIND CRICKET SIMULATION PROJECT (2010). JISC Grant total £9,600. David Brown - PI.
  • Using the Nintendo Wiimote Controller in Upper Limb Stroke Rehabilitation. (CLAHRC) (2009-2010) - Grant Total £46,967. David Brown - PI. (approx. £5,871 spend in June 2007-2009 period).
  • Game On Extra Time (GOET) (2008-2010) EU Leonardo Serious games including those on mobile platforms for people with cognitive and sensory impairments - Grant total €300,000. David Brown - PI and International Project Coordinator. (approx. €105,895 spend in June 2007-2009 period).
  • GOAL.NET (2007-2009) EU Leonardo: Serious games based learning for people with cognitive and sensory impairments - Grant total €219,795. David Brown - PI and International Project Coordinator. (approx. €180,984 spend in June 2007-2009 period).
  • Game On (2006-2008) EU Grundtvig: Game On - Accessible games based learning for offenders and ex-offenders - Grant total: €164,079. David Brown - PI and International Project Coordinator. (approx. €110.047 spend in June 2007-2009 period).

External academic and professional activity

  • Committee member of the Nottingham eLearning Foundation (2003-2005)
  • Governor of the Shepherd School for people with a severe learning disability (2002-present)
  • Member for the Virtual Reality Technical Steering Group for Mencap (2000)
  • Trustee of The Ann Craft Trust for the protection of people with disabilities from abuse (1998-2003)
  • Committee member of the British Computer Society Disability Group (1998-2003)

Awards:

  • Interactive History - Nottingham Libraries Award (2003)
  • Business Software Challenge - Best Business Solution Winner (FT, BCS, BIM) (1995).

Conferences organised:

  • Brown DJ, Ley J, Evett L and Standen PJ. (In Press - Nov11). Can participating in games based learning improve mathematic skills in students with intellectual disabilities? IEEE seGAH 2011.
  • Evett L, Burton A, Battersby S, Brown DJ, Sherkat N, Ford G, and Liu H. (In Press- Nov 11). Dual Camera Motion Capture for Serious Games in Stroke Rehabilitation. IEEE seGAH 2011.
  • Lewis J, Brown DJ, Cranton W and Mason R. (In Press - Nov 11). Simulating visual impairments using the Unreal Engine 3 game engine. IEEE seGAH 2011.
  • Bates, M., Brown, D, Cranton, W. and Lewis, J. (In Press- Oct 11). The Optimal Level of Children's Participation in the Design of Games-Based Learning. In European Conference of Games Based Learning.
  • Grantham S, Smith P and Brown DJ. Usability Evaluation of Route Mate (2010). A Route Learning System Developed on the Android OS for People with Intellectual Disability, Proceedings of ITAG, 2010, Nottingham, UK.
  • Standen PJ, Walker M, Battersby S, Brown DJ, Lewis J, Barker M, Falcon M. (2010). The use of commercial gaming devices for upper limb rehabilitation following stroke. In Proceedings of UK Stroke Forum.
  • Standen PJ, Brown DJ, Battersby S, Walker M, Connell L, Richardson A (2010). Study to evaluate a low cost virtual reality system for home based rehabilitation of the upper limb following stroke, Proc. 8th Intl Conf. on Disability, Virtual Reality and Assoc. Technologies, P M Sharkey, J Sánchez (Eds), pp. 139-146, Viña del Mar/Valparaíso, Chile, 31 Aug. - 2 Sept. 2010.
  • Sik-Lányi C, Brown DJ, Standen PJ, Lewis J, Butkute V. (2010) User Interface Evaluation of Serious Games for Students with Intellectual Disability. ICCHP (1) 2010: 227-234.
  • Sik Lanyi, C., Brown, D.J. (2010). Design of serious games for students with intellectual disability. In: India HCI 2010, Interaction Design for International Development 2010, Bombay, India, March 20-24, pp. 151-160
  • Brown DJ, McHugh D and Sik Lanyi C. (2009- In press). Combining location based services with games based learning in assistive technology. Proceedings of AAATE.
  • Brown DJ, Standen PJ, Evett L, Battersby S and Shopland N. (2009 - In press). Designing Serious Games for People with Dual Diagnosis: Learning Disabilities and Sensory Impairments. In Educational Gaming. Chapter in Zemliansky, P and Wilcox, D. M., (eds), Educational Gaming, IGI Global.
  • Bates M, Brown DJ, Cranton W, and Lewis J. (2009 - In press). Gaming and the firewall: exploring learning through play via game design with children. In Press in European Conference of Games Based Learning.
  • Brown DJ, Standen P, Barker M, Battersby S, Lewis J and Walker M. (2009 - In press). Designing Serious Games using Nintendo's Wii Mote Controller for Upper Limb Stroke Rehabilitation. In Press in European Conference of Games Based Learning.
  • Standen PJ, Rees F and Brown DJ. (2008). Effect of playing computer games on decision making in people with intellectual disabilities, University of Nottingham/Nottingham Trent University. In press in Proceedings of the Seventh International Conference on Disability, Virtual Reality and Associated Technologies. P25-32. ISBN 07 049 15 006.
  • Evett L, Brown DJ, Battersby S, Ridley A and Smith P. (2008). Accessible virtual environments for people who are blind - creating an intelligent virtual cane using the Nintendo Wii controller, Nottingham Trent University. In Proceedings of the Seventh International Conference on Disability, Virtual Reality and Associated Technologies. P271-278. ISBN 07 049 15 006.
  • Bates M, Brown DJ, Cranton W and Lewis J (2007). Carving Out a New Approach to Learning. In Proceedings of European Conference on Games-Based Learning. University of Paisley, Scotland. P19-26. ISBN: 978-1-905305-63-6.
  • Brown DJ, Shopland N, Battersby SJ, Lewis J and Evett L (2007). Can Serious Games Engage the Disengaged? In Proceedings of European Conference on Games-Based Learning. University of Paisley, Scotland. P35-46. ISBN: 978-1-905305-63-6.

Editor:

  • International Journal on Disability and Human Development: Special Issue on disability, Rehabilitation and Virtual Reality. Vol 4(4), 2005. Editors Penny Standen, David Brown and Paul Sharkey. Freund Publishing House Ltd. ISSN 1565-012X
  • Journal of Disability and Rehabilitation, Vol 24, No.11-12, 2002. ISSN 0963-8288, Taylor and Francis, Editors David J. Brown and David Rose.

Reviews:

Abbott C, Brown D, Evett L, Standen P, and Wright J. (2011). Learning difference and digital technologies: a literature review of research involving children and young people using assistive technologies 2007-2010. Due to be published online by Kings College London/Nottingham Trent University, as a result of the ESRC Interdisciplinary Seminar Series on Assisitive Technology for Children.

Invited Lectures and keynotes:

  • Further Uses of Educational and Assistive Technology for People with Disabilities. Swedish Rehabilitation Conference, Keynote Lecture, September 2011, Gothenburg, Sweden.
  • More Uses of Educational and Assistive Technology for People with Disabilities. Wishing Well 11 - Keynote Lecture, July 2011, Nottingham, UK.
  • The Virtual Cane. March 2011, CSUN 11, San Diego, USA.
  • Some Uses of Educational and Assistive Technology for People with Disabilities. SAT College Lecture and Keynote at ITAG 10.
  • Managing EU projects - A Promoter's view. Ecotec, Birmingham June 27th, 2010.
  • Multidisciplinary approaches to designing assistive technology. ESRC seminar series on Assistive Technology, Kings College London, 22nd June, 2010.
  • Using digital games based learning with people with intellectual disabilities. March 2010. Department of Education. University of Vilnius.
  • Designing serious games for people with Intellectual Disabilities. Dec. 2009, Department of Rehabilitation and Ageing, QMC, University of Nottingham.

Information for prospective research students

Opportunities to carry out postgraduate research towards an MPhil/PhD or MSc by research exist in all the areas identified above and in associated interdisciplinary areas. Further information may be obtained from the University Graduate School.

Information for prospective clients

Professor Brown has had consultancy contracts with Greenhat Interactive as Director of Research for the following projects: 

Sponsor

Title

Period

£

Nottingham CVS

Data Sharing in the Voluntary Sector

01/11/2002

27,000

Nottingham Learning and Skills Council

Cyberstags

01/10/2003

12,000

Nottingham Learning and Skills Council

Learning to Learn

01/10/2003

119,500

Nottingham eLearning Foundation

Assessment of goals and research objectives

01/12/2003

10,000

 

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