Learning and teaching through games
Colleagues are invited to join this symposium, hosted by the Centre for Academic Development and Quality (CADQ), to explore and share their experiences with the use of game principles and games in learning and teaching.
- From: Tuesday 2 June 2015, 12 pm
- To: Tuesday 2 June 2015, 4.30 pm
- Location: Third Floor, Boots Library, Nottingham Trent University, City Campus, Goldsmith Street, Nottingham, NG1 5LS
- Download this event to your calendar
This event has taken place. Materials and resources from the event are now available via the multimedia tab.
The symposium focussed on two approaches – gamification and game-based learning – both of which can encourage student engagement and motivation by incorporating principles such as challenges, curiosity and the use of rewards into curriculum design and pedagogical practices.
The symposium was dialogic in nature and included many opportunities for colleagues from across NTU to discuss and consider how they might apply ideas from the event to their own practices.
In addition to NTU colleagues who shared their uses of games in their teaching, we welcomed two expert guest speakers:
- Professor Nicola Whitton from Manchester Metropolitan University
- Alex Moseley (National Teaching Fellow) from the University of Leicester.
Nicola will gave an overview of game-based learning and gamification in higher education; and together with Alex, they will ran a workshop on getting started using games and game principles in learning and teaching.
The symposium covered the use of both digital and analogue games in learning and teaching.
- 10 steps of designing cheap and effective games for learning
- Designing games for learning: Workshop notes
- Designing games for learning workshop: Participant handouts
Games in Chemistry
Gamification is more badges and rewards
Role-play games in management education and beyond
- The sustainable organisation simulation game and the coffee chain game
- Coffee game One
- Coffee game Two
- Coffee game Three
- Coffee game Four
Why digital story telling?