TILT 3rd Games in Learning Symposium
TILT

The symposium will showcase the experiences of colleagues and students using games or gamification in supporting learning.
- From: Wednesday 1 June 2022, 10 am
- To: Wednesday 1 June 2022, 4 pm
- Location: City Campus TBC,
- Booking deadline: Wednesday 25 May 2022, 12.00 am
- Download this event to your calendar
Event details
As we emerge out of the Covid-19 global pandemic, we need to keep searching for new ways within Game-Based Learning (GBL) to make learning fun but also challenging. GBL approaches have become more widely intertwined in our teaching practices, they have focused tutors and learners to be creative in using technology and non-digital methods to support learning.
Click here to download the programme and abstracts information.
Important dates
- Registration deadline to present or attend: 25th May 2022
- Symposium Date: 1st June 2022
Conveners:
James Leinster - Nottingham Business School, Nottingham Trent University
Dr Mike Coffey – School of Science and Technology, NTU
Programme
Timings | Topic | Presenter(s) and Authors(s) |
09:30 – 09:55 | Registration, tea/coffee/water | |
10:00 – 10:10 | Welcome, preface and symposium themes | James Leinster and Dr Michael Coffey |
10:15 – 11:15 | Keynote title: Escape from the classroom – the potential of educational escape rooms in a post-pandemic world | Dr Panagiotis Fotaris (University of Brighton) |
11:15 – 11:25 | Comfort Break | |
11:30 – 12:00 | Paper 1: Using H5P to develop interactive video productions for the classroom & online learning environments | Paul Wallis and Chris Hallam |
12:05 – 12:35 | Paper 2: Reflections on the exploratory use of the SDGs in shifting Tier 2 and 3 subcontractors focus away from product invention and inspiring sustainable process innovation | Ani Raiden and Stuart Grabham |
12:35- 13:25 | Lunch Break | |
13:30 – 14:00 | Paper 3: Using 'art' and creativity to develop deeper learning of the "the Law" | Antonia Genghi |
14:05 – 14:35 | Paper 4: Connecting the pieces to solve the puzzle: using jigsaws in supporting the transition from surface to deeper learning | James Leinster |
14:40 – 15:10 | Paper 5: Students as games creators | Hua Zhong, Katalin Butt-Bethlendy and Helen Puntha |
15:10 – 15:20 | Comfort break – Tea/coffee/water | |
15:25 – 16:00 | Plenary: General discussion and closing remarks | All contributors and attendees |