BSc (Hons)

Games Production

student working in games lab
  • Level(s) of study: Undergraduate
  • Study mode(s): Full-time
  • Location: Confetti at Creative Quarter Campus
  • Starting: September
  • Course duration: Three years, full-time
  • Entry requirements: More information

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This course focuses on the practical and theoretical disciplines and processes within the field of games technology and provides you with the industry-standard software and technology skills necessary to forge a career in the games industry.

This degree enables you to develop a fundamental understanding of the core areas of games production including the generation of games design ideas, the production of games assets and the creation of playable games using industry-standard software and hardware technologies. You’ll develop experience of using industry-standard software, study workflow methods and the working practices required in the creation of a games product.

You’ll complete a range of projects to help you understand the theoretical aspects of the games industry and the wider creative industries ensuring that you understand the job role requirements and legal and economic frameworks that you must work within. You’ll receive seminars, talks and live briefs from professionals currently working within the games industry, equipping you with the skills to become autonomous, self-directed industry professionals.

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Degree Showcase Showreel - 2018
A showreel of work from our undergraduate degree-level students exhibiting at 2018’s showcase

What you'll study

The course content is focused on the exploration and development of specific software applications vital to games production that is enhanced by student-focused investigation into industry specialists. This enables you to develop an understanding of the core areas of games production, including product development, project management and manufacturing, alongside personal investigation of key digital technologies such as games engines, 3D software and animation hardware.

You’ll also benefit from Confetti’s Industry Week and partnership with the National Videogame Arcade.

  • Year One

    Games Architecture (40 Credit Points)

    This module introduces you to the technologies and practices that underpin the creation of a game technology product during its development phase. The module will introduce you to industry-standard games engines, tools and configurations while highlighting industry-standard workflow.

    Within the unit you’ll be introduced to a number of elements including development and purpose of game engines, the platforms which games appear, game engine implementation, game logic and flow, how games are affected by design considerations alongside an introduction to the various languages which games are written in.

    Asset Production for Games (40 Credit Points)

    This module introduces you to audio and visual technologies and their use in the creation of assets for interactive games.

    This module will introduce the use of 3D modeling and animation software to create industry-standard visual assets to the correct technical specifications for implementation within a games engine. These assets will typically be environments, environment assets, weapons, characters and/or vehicles.

    Audio asset development will focus on a variety of audio production tools and techniques that will cover MIDI editing, music production and composition, Foley recording and performance, Foley sound design, voice acting, dialogue recording, editing and post-production.

    There will be an emphasis on workflow studies based on the use of specialist software, which will encompass different 3D modelling, texturing and rendering techniques.

    Games Design (20 Credit Points)

    An understanding of the fundamentals of game mechanics is important in the creation of a games technology product. This module aims to provide you with the underpinning knowledge of games design and how technology decisions are influenced in relation to genre, target audience and gaming platform. You’ll be introduced to the processes involved in the initial creation of games concepts and development of interactive games through the study of Ludology and the use of gaming elements including rules and rewards. You’ll study the global and cultural development of games, the theory behind game mechanics and how that impacts on hardware and software.

    This module also aims to develop your understanding of the cultural significance, historical context and the traditional narrative structure of interactive games. You’ll be given the opportunity to develop an original game design which you’ll manage from the development process through to final realisation of a technology product.

    Games Industry (20 Credit Points)

    Understanding global markets and demographics is vital when developing games technology products, especially when identifying consumer trends and new market opportunities.

    This module aims to develop your understanding of the specific global models and the impact of social and economic processes involved in the creation of interactive video games. You’ll investigate specific technology issues that contribute to the growth of the games industry, such as hardware and software developments, platform specific issues and economic and social trends.

    You’ll study a variety of business and legal aspects of the contemporary games industry. New law protocols, such as, intellectual property, ownership, development and publishing cycles, alongside business planning will form the core of the module, with instruction and analysis of industry standards in studio organisation and management, building upon your understanding of independent and AAA games studios.

  • Year Two

    Level Production (40 Credit Points)

    This module aims to build techniques and develop your understanding gained in the use of industry-standard games engines in the creation of a games level.

    Throughout this module you’ll be gathering resources in relation to the integration, creation and manipulation of original 3D assets within a relevant games engine, working towards the goal of developing an original functioning game sequence.

    You’re tasked with documenting, analysing and critically evaluating multiple research sources, justifying a specific engine preference, asset pipeline and workflow method for the creation of their game sequence. You’ll implement industry-standard project management techniques during the production of your level.

    The module focuses on contemporary techniques and practices integral in the production of an original level design in a modern games engine, from asset lists, games pipelines, workflow methods, time management and critical theory. The production and creation of an original video game level prototype will be integral to your analysis and progression in this module.

    Advanced Asset Production (40 Credit Points)

    This module will further develop and consolidate your technical knowledge of audio/visual theory and practice that was initiated in the Asset Production for Games module. You’ll be expected to undertake efficient coordination of resources and effective deployment of technology in order to create refined end products intended for a prescribed professional purpose.

    You’ll be introduced to advanced modelling and sculpting techniques and will be expected to use their initiative to effectively produce original 3D character models and environment models to an industry standard.

    Audio assets will focus on producing character Foley, recording dialogue and developing soundtracks. Assets created will to be to the correct technical requirements for implementation within a game engine.

    You’ll be expected to critically evaluate your work in professional terms, reflecting upon the theoretical knowledge and practical skills implemented in your portfolio piece.

    Games Development and Realisation (20 Credit Points)

    This module focuses on the creation of industry-standard technical documentation as part of the games development pipeline. This module will enhance your understanding and consideration of player interaction and the use of games mechanics in the development and realisation of an interactive game.

    You’ll be introduced to a range of techniques and processes involved in the development and realisation of computer games, including scripting techniques, level design concepts, user interface, scenario scripts, character realisation, narrative structure, cut scenes and use of dialogue/audio.

    You’ll look at the technical requirements of managing a games production and the planning of project management documents to evidence such industry-standard practices as software specifications, asset list and milestones.

    Following this, you’ll produce an industry-standard game design document for an original game concept. You’re required to show a clear progression within this technical documentation with consideration paid to emotional and psychological in-game triggers. The games design document will be used in the coordination of a games production and will feature in-depth guidelines for a development team in all parts of the production process.

    Industry Practice (20 Credit Points)

    During this module you’ll undertake appropriate self-directed projects, working collaboratively on creative work, allowing you to directly apply the knowledge and skills learnt throughout the programme in the context of the workplace. This module aims to develop your overall professionalism and provide you with the knowledge and resources to begin a career in the creative industries.

    The nature of creative industries is increasingly defined by freelance and self-employed models of work. Consequently, individuals seeking work in industry need to appreciate the pressures of working on multiple projects to strict deadlines and the subsequent demands this place on time and resources. Similarly, an understanding of professional practice and the legal and economic imperatives in industry is important, as is effective communication, self-efficacy and autonomy. This module aims to develop these skills and knowledge by challenging you to develop a range of self-directed projects.

  • Final year

    3D Workflow for Industry (40 Credit Points)

    This module builds upon your existing 3D modelling practices to develop an industry-standard workflow and pipeline for asset creation. These 3D assets could be specific to but not limited to characters, weapons, vehicles and/or environments.

    You’ll achieve this via the use of a variety of state-of-the-art software tools and techniques. These will focus upon developing core 3D modelling principles and the implementation of custom shortcuts and interfaces via the use of 3D scripting languages.

    You’ll learn how to efficiently manage an asset development cycle which will include the planning and designing of multiple game assets, all to a set brief.

    You’ll look at architectural studies, product design, custom textures and materials alongside realistic lighting and rendering techniques in an industry-standard games engine.

    Game Engines (20 Credit Points)

    This module aims to develop and consolidate your knowledge of computer games engines focusing on scripted languages and specific level mechanics. Emphasis will be placed upon the understanding and implementation of custom scripting using industry-standard games engines to develop original gameplay segments alongside custom menus and UI design. You’ll explore the practicalities behind standard languages to create game sequences and set scenarios in place.

    You’ll critically analyse and evaluate the use of scripted sequences throughout the progression of video game development to demonstrate proficiency with script principles and programming knowledge.

    Animation for Games (20 Credit Points)

    This module introduces you to advanced animation techniques specifically geared towards video games production. The techniques covered will allow students to develop physics based and keyframe animations in multiple contexts. In addition to this there will be emphasis placed upon the use of motion capture hardware and software in the games industry. The focus of study will be on learning and implementing asset and character animations into industry-standard game engines.

    You’ll need to develop and refine skills in all areas of game animation, including researching current trends and techniques used in the industry, kinematics, animating from observation and imagination, pre-production and post-production techniques.

    This emphasis on planning, developing and the integration of original animations for games, including character, vehicle and weapon animations will aid your understanding of the processes needed to produce industry ready cut scenes, cinematic, trailers and dynamic in-game assets and events.

    Utilising a broad range of skills, from 2D drawings to advanced 3D software techniques you’ll have the opportunity to create visually striking original work, which highlights the power and complexity of contemporary games engines.

    Technology Investigation (40 Credit Points)

    This module provides you with the opportunity to undertake sustained investigation into a specific area of creative technology that builds on your previous knowledge, experience and skills acquired during levels 4 and 5. This module will allow you to explore critically a specific issue or area of personal interest within your chosen field allowing you to explore individual lines of enquiry connected to your career goals. You’ll achieve this by undertaking a self-initiated practical research project supported by tutor supervision.

    As part of this investigation you’ll also enhance your abilities to communicate your findings with an audience and consolidate your skills in project management and self directed work, both of which are vital for a career within the creative media industries.

    The module serves to acquaint you with the key skills and practices required to undertake and complete independent project research and to create practical creative media technology products as a response.

Develop an understanding of the core areas of games industry production including product development, project management and manufacturing

How you’re taught

You’ll be introduced to a range of software and pipeline processes within the modern games technology industries. This will allow you to form a solid understanding of industry roles which in turn will lead you to specialise within your chosen games technology field. The modern global games industry is built on the use of the latest hardware, software and technology and the introduction of current industry-standard practices and workflow will be at the forefront of delivery. The course aims to be responsive to the needs of both the UK and global games industry and provide students with the current relevant skills required by both Indie and AAA employers.

You’ll learn through a range of conventional classes including IT lab sessions, workshop sessions, lectures, seminars, and tutorials. You’ll also have the opportunity to engage in unique opportunities that are designed to develop your personal and employability skills. These include working as a team, independent learning, visiting industry professionals, working on live briefs, testing games and going on a range of enrichment field trips.

Industry Week

On this game technology degree, students are connected with the games industry and have the opportunity to attend games festivals and experience guest lectures from industry professionals.

Guest speakers have included:

  • Andy Davis from Rockstar
  • Karl Hilton from Crytek
  • Mike Bithell from Thomas was Alone
  • Ian Livingstone
  • Deep Silver Dambuster

Degree Show

In your final year you will exhibit your work as part of Confetti's Degree Show. This event includes all final year students across Confetti's courses and is a great platform for you to showcase your work to key influencers across the creative industries.

As well as lectures and seminars, you'll also gain hands on experience through games testing, live briefs and field trips.

Careers and employability

Upon successful completion, you’ll have the option to progress to Confetti’s MA Creative Technologies or MSc Creative Technologies, apply for internships or job roles within industry.

Typical job roles in industry might include:

  • Games tester
  • Lead QA
  • 3D environment artist
  • 2D artist
  • Games designer
  • Games programmer

Our graduates have gone onto employment with notable games companies, such as Rockstar Games, Ubisoft BlueByte, Codemasters, Sumo Digital, Quantic Dream, Riot Games and more.

Join an industry that, according to UKie, is worth over £4bn in the UK.

This course is taught at Confetti Institute of Creative Technologies in their dedicated HE Centre and studio facilities.

Entry requirements

Entry and admissions criteria:

  • A-levels – BBC; or
  • BTEC Extended Diploma – DMM; or
  • 112 UCAS Tariff points from at least two A-levels or equivalent qualifications; and
  • GCSE – English and Maths Grade C / 4.

This course is not suitable for tier 4 visa applicants.

We accept qualifications from schools, colleges and universities all over the world for entry onto our undergraduate and postgraduate degrees. If you’re not sure how your international qualification matches our course requirements please visit our international qualifications page.

English language entry requirements

If English is not your first language, you need to show us that your language skills are strong enough for intensive academic study. We usually ask for an IELTS test and we accept some alternative English language tests.

Help and support

If you have any questions about your qualifications or about making an application to the University please contact our International Team for advice.

How to apply

Application for this course is through the UCAS application form.

Ready to join us? Then apply as soon as you can. Just click the Apply button at the top of the page and follow the instructions for applying. Make sure you check the entry requirements above carefully before you do.

Selection for this course takes place through UCAS application form.

Application deadline

This course starts in September and applications should be submitted by the UCAS deadline, 15 January.

Applications received after this date will only be considered if places are still available, after all applications received by the deadline have been assessed.

Mature students

We welcome applications from mature students (over the age of 21) for this course. We will assess applicants of this nature on an individual basis.

If you are a mature student, you will still need to apply to us by UCAS form, but you don't necessarily need to meet our minimum entry requirements.

Writing your application and personal statement

Be honest, thorough and persuasive in your application. Remember, we can only make a decision based on what you tell us. So include all of your qualifications and grades, including resits or predicted grades,

Your personal statement is a really important part of your application. It's your chance to convince us why we should offer you a place! You've got 4,000 characters to impress us. Make sure you use them to show how your skills and qualities are relevant to the course(s) you're applying for. For more hints and tips, take a look at our page on how to write a good personal statement.

Keeping up to date

After you've applied, we'll be sending you important emails throughout the application process - so check your emails regularly, including your junk mail folder.

You can get more information and advice about applying to NTU on our Your Application page.

Getting in touch

If you need any more help or information, please email our Admissions Team or call on +44 (0)115 848 4200.

Please read our notes on the University's commitment to delivering the educational services advertised.

This course is not suitable for tier 4 visa applicants.

We accept qualifications from schools, colleges and universities all over the world for entry onto our undergraduate and postgraduate degrees. If you’re not sure how your international qualification matches our course requirements please visit our international qualifications page.

English language entry requirements

If English is not your first language, you need to show us that your language skills are strong enough for intensive academic study. We usually ask for an IELTS test and we accept some alternative English language tests.

Help and support

If you have any questions about your qualifications or about making an application to the University please contact our International Team for advice.

Please read our notes on the University's commitment to delivering the educational services advertised.

Further information on how to apply

Need help with your application?
For admissions related enquiries please contact us:
Telephone: +44 (0)115 848 4200

Fees and funding

Preparing for the financial side of student life is important, but there's no need to feel anxious and confused about it. We hope that our fees and funding pages will answer all your questions.

Getting in touch

For more advice and guidance, you can contact our Student Financial Support Service.

Tel: +44 (0)115 848 2494

While we aim to keep any extra study costs to a minimum, please see our page on additional costs and optional extras to find out about any additional expenses you may incur on your course.

Still need help?

+44 (0)115 941 8418