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BSc (Hons)

Visual Effects Production Technology

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Year Of Entry

  • UCAS code(s): P319
  • Level(s) of study: Undergraduate
  • Study mode(s): Full-time
  • Location: Confetti at Creative Quarter Campus
  • Starting: September
  • Course duration: Three years, full-time
  • Entry requirements: More information
  • Entry requirements may be different in Clearing. Call us on 0115 848 6000 for more information.


VFX has become an integral part of the production process for film, television and advertising. On this course you’ll explore the VFX industry for moving image products while developing the skills required of a VFX artist across a range of disciplines.

By the end of the course you’ll have developed a strong portfolio of work tailored to your career aspirations and will have trained in the use of a wide variety of industry-standard software, such as Nuke, Mari and ZBrush preparing you to enter the industry in a number of specialist and generalist roles.

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Degree Showcase Showreel - 2018
A showreel of work from our undergraduate degree-level students exhibiting at 2018’s showcase

What you'll study

This degree explores the role of VFX and post-production in film and television and will enable you to develop the skills required for the creation of a wide range of dynamic and creative photo real content.

You’ll have the opportunity to explore the different techniques and processes used by industry artists and will develop a diverse portfolio of VFX work across 2D and 3D disciplines. You’ll also develop the skills to design and implement workflows and pipelines for your own larger productions and more complex sequences.

Alongside this, you’ll engage in a number of work-based opportunities and enrichment trips designed to further develop your understanding of both the industry’s expectations of graduate artists and how to improve your own employability in respects to your showreel and skill set.

  • Year One

    Asset Production for VFX Sequencing (20 Credit Points)

    This module introduces you to the assets you’ll be working with in VFX productions. You’ll develop your skills operating a range of digital technologies in the acquisition of video assets for VFX sequences.

    By understanding the mechanisms and technologies involved in image and data origination and manipulation you’ll develop an understanding of the relationship between principal photography and the VFX post production professional.

    Creating 3D Content for VFX (40 Credit Points)

    This module introduces you to the main principles of creating 3D content and integrating created 3D content with another source (typically a digital film camera) and making it conform or fit into that environment.

    The module also introduces the important notion of the virtual camera, and how the 3D software camera needs to match and replicate the qualities of the physical or real film camera.

    Foundation in VFX Compositing and Matte Production (40 Credit Points)

    This module develops your skills in compositing when working with and manipulating 2D Graphics and footage. You’ll be introduced to 2D image basics, including layering, masking, keying, and notions of colour space, project set-ups and the creation of flexible, reusable templates.

    You’ll also spend time exploring the history of compositing and its roots in cinema. The module also examines different methods by which mattes can be created and how they might be manipulated in the compositing of complex VFX Sequences.

    Matte Painting and Environments (20 Credit Points)

    This module examines the art of matte painting and the role of the environment technical director.

    With the advent of 3D CGI the matte painter’s job has increasingly moved away from creating 2D backdrops of landscape and cityscape to include working with geometry in what is often phrased as 2.5D.

    You’ll explore traditional painting techniques and their role in creating environments whilst developing skills in photo real paint artistry, camera projection and the integration complex 3D content.

  • Year Two

    3D Matchmoving and Rig Removal (20 Credit Points)

    This module concentrates on the process of achieving an accurate camera solve and matched object geometry for plates shot with moving film cameras.

    You’ll explore the application of camera movement within an image and the difference between object tracking and camera tracking.

    You’ll develop skills in the creation of more realistic and professional VFX sequences as well as learning the important process of plate clean up and shot restoration.

    Rigging, Digital Sculpture and Creature Effects (40 Credit Points)

    Explore the role of the Creature Technical director and explore how complex creatures and characters are created for Visual effects Sequences. You will explore character design, digital sculpting, optimising topology for animation and the construction of complex character rigs for animation.

    You will also extend and advance your skills in modelling as the module complements and builds on your existing hard surface modelling skills with soft surface modelling aimed at creating organic forms to technical and aesthetic specifications.

    Effects Animation (40 Credit Points)

    In this module you’ll learn about making particle systems, structures, cloth, fluids and crowds move under the forces of physics. Within the VFX industry these are the jobs of an effects animator or effects technical director.

    You’ll learn to use VFX software to simulate complex behaviours and phenomena (fires, breaking glass, fluids etc.) and be able to understand and communicate using the language of Newtonian mechanics.

    Industry Practice (20 Credit Points)

    During this module you’ll undertake appropriate self-directed projects, working collaboratively on creative work, allowing you to directly apply the knowledge and skills learnt throughout the programme in the context of the workplace. This module aims to develop your overall professionalism and provide you with the knowledge and resources to begin a career in the creative industries.

    The nature of creative industries is increasingly defined by freelance and self-employed models of work. Consequently, individuals seeking work in industry need to appreciate the pressures of working on multiple projects to strict deadlines and the subsequent demands this place on time and resources. Similarly, an understanding of professional practice and the legal and economic imperatives in industry is important, as is effective communication, self-efficacy and autonomy. This module aims to develop these skills and knowledge by challenging you to develop a range of self-directed projects.

  • Final year

    Emerging Technology and Innovation (20 Credit Points)

    The visual effects industry is notoriously fast-paced with new hardware, techniques and workflows emerging every year. This module aims to give you an understanding and practical knowledge of some of the latest technologies and innovations associated with visual effects. The module also aims to look at the importance of research & development within the field of VFX and how the work carried out is shaping the visual effects and post-production industry. You’ll be given the opportunity to learn new technologies and combine these with your existing knowledge of visual effects techniques and processes to produce content which uses the basic principles of VFX in new and innovative ways.

    Look Development and Lighting For Visual Effects (20 Credit Points)

    This module concentrates on the role of the lighting technical director in the visual effects pipeline and will give you a broad understanding of the various skills, software and technical processes required to match photo realistic computer-generated imagery to live action plates and create realistic and accurate 3D renders.

    Alongside this you’ll explore the scientific and creative application of a variety of lighting conditions and associated phenomena as well as the practical skills required to deploy this knowledge in the creation of photo real shaders for use in 3D visual effects and animation content.

    Visual Effects Production (40 Credit Points)

    The aim of this module is for you to design and produce an innovative and ambitious visual effects project of your own design in which you’ll bring together the various techniques, processes and procedures you have explored across your time on the course. You’ll need to demonstrate flexibility, creativity and technical accuracy whilst working both independently and in collaboration with your peers and your production teams.

    You’ll develop critical and technological skills that allow you to realise your professional visual effects production. Alongside professional production skills, you’ll also extend your theoretical knowledge in new technologies and in the establishing of professional workflows in order to enhance your understanding of the visual effects pipeline and what is required for an efficient and successful production.

    Technology Investigation (40 Credit Points)

    This module provides you with the opportunity to undertake sustained investigation into a specific area of creative technology that builds on your previous knowledge, experience and skills acquired during levels 4 and 5. This module will allow you to explore critically a specific issue or area of personal interest within your chosen field allowing you to explore individual lines of enquiry connected to your career goals. You’ll achieve this by undertaking a self-initiated practical research project supported by tutor supervision.

    As part of this investigation you’ll also enhance your abilities to communicate your findings with an audience and consolidate your skills in project management and self directed work, both of which are vital for a career within the creative media industries.

    The module serves to acquaint you with the key skills and practices required to undertake and complete independent project research and to create practical creative media technology products as a response.

Course specification

View the full course specification
Please note that course specifications may be subject to change

Develop the technological disciplines involved in the production and post production visual effects content.

How you’re taught

Designed to prepare you for a career in the global VFX industry, this course focuses on developing the technological disciplines involved in the production and post-production of professional VFX content with a particular focus on software training and developing a working knowledge of key production workflows and pipelines.

Employability will be an integral element of the course and you’ll receive training on the latest industry software (including Nuke, Maya, Mari and ZBrush) and specialised advanced studio hardware, combined with ample opportunities to undertake appropriate work-based learning and develop your professional showreel content.

You’ll learn through lectures, seminars, software training workshops, tutorials, working in small production teams, independent learning, industry talks and enrichment trips.

Industry Week

You'll also take part in Confetti’s annual Industry Week where you’ll be able to meet a range of professionals within your field of interest as well as other areas of the creative industries. Past guests have included the likes of Framestore, Industrial Light and Magic, The Mill, Access VFX and Aardman Animations.

Degree Show

In your final year you will exhibit your work as part of Confetti's Degree Show. This event includes all final year students across Confetti's courses and is a great platform for you to showcase your work to key influencers across the creative industries.

As well as lectures and seminars, you'll also get an insight into the industry through industry talks.

Careers and employability

Upon successful completion, you will have the option to progress to Confetti’s MA Creative Technologies or MSc Creative Technologies, apply for internships or job roles within industry.

Typical job roles in industry might include:

  • Roto artist
  • Compositor
  • 3D artist
  • Digital preparation
  • Layout artist
  • Lighting technical director
  • Match move artist
  • Matte painter
  • Animator
  • Technical director
  • VFX supervisor

Previous students have been working with companies, such as Framestore, Double Negative and Pinewood Studios.

You'll work in industry-standard facilities at Confetti's Digital Media Hub.

Entry requirements

Entry and admissions criteria:

  • A-levels – BBC; or
  • BTEC Extended Diploma – DMM; or
  • 112 UCAS Tariff points from at least two A-levels or equivalent qualifications; and
  • GCSE – English and Maths Grade C / 4.

This course is not suitable for tier 4 visa applicants.

We accept qualifications from schools, colleges and universities all over the world for entry onto our undergraduate and postgraduate degrees. If you’re not sure how your international qualification matches our course requirements please visit our international qualifications page.

English language entry requirements

If English is not your first language, you need to show us that your language skills are strong enough for intensive academic study. We usually ask for an IELTS test and we accept some alternative English language tests.

Help and support

If you have any questions about your qualifications or about making an application to the University please contact our International Team for advice.

How to apply

Application for this course is through the UCAS application form.

Ready to join us? Then apply as soon as you can. Just click the Apply button at the top of the page and follow the instructions for applying. Make sure you check the entry requirements above carefully before you do.

Selection for this course takes place through UCAS application form.

Application deadline

This course starts in September and applications should be submitted by the UCAS deadline, 15 January.

Applications received after this date will only be considered if places are still available, after all applications received by the deadline have been assessed.

Mature students

We welcome applications from mature students (over the age of 21) for this course. We will assess applicants of this nature on an individual basis.

If you are a mature student, you will still need to apply to us by UCAS form, but you don't necessarily need to meet our minimum entry requirements.

Writing your application and personal statement

Be honest, thorough and persuasive in your application. Remember, we can only make a decision based on what you tell us. So include all of your qualifications and grades, including resits or predicted grades,

Your personal statement is a really important part of your application. It's your chance to convince us why we should offer you a place! You've got 4,000 characters to impress us. Make sure you use them to show how your skills and qualities are relevant to the course(s) you're applying for. For more hints and tips, take a look at our page on how to write a good personal statement.

Keeping up to date

After you've applied, we'll be sending you important emails throughout the application process - so check your emails regularly, including your junk mail folder.

You can get more information and advice about applying to NTU on our Your Application page.

Getting in touch

If you need any more help or information, please email our Admissions Team or call on +44 (0)115 848 4200.

Please read our notes on the University's commitment to delivering the educational services advertised.

This course is not suitable for tier 4 visa applicants.

We accept qualifications from schools, colleges and universities all over the world for entry onto our undergraduate and postgraduate degrees. If you’re not sure how your international qualification matches our course requirements please visit our international qualifications page.

English language entry requirements

If English is not your first language, you need to show us that your language skills are strong enough for intensive academic study. We usually ask for an IELTS test and we accept some alternative English language tests.

Help and support

If you have any questions about your qualifications or about making an application to the University please contact our International Team for advice.

Please read our notes on the University's commitment to delivering the educational services advertised.

Fees and funding

Preparing for the financial side of student life is important, but there's no need to feel anxious and confused about it. We hope that our fees and funding pages will answer all your questions.

Additional Costs

Your course fees cover the cost of studies, and include loads of great benefits, such as the use of our library, support from our expert Employability team, and free use of the IT equipment across our campuses.

We advise you to budget between £50 - £250 for an external hard drive and SD cards. Whilst you will be provided with storage for your work on the servers it is also good practice to back up your digital files to an external source.

Library books

Most study modules will recommend one or more core text books, which most students choose to purchase. Book costs vary and further information is available in the University’s bookshop. Our libraries provide a good supply of essential text books, journals and materials (many of which you can access online) – meaning you may not need to purchase as many books as you might think! There may also be a supply of second-hand books available for purchase from previous year students.

Field trips

All essential field trip costs will be included in your course fees. There may be the opportunity to take part in optional field trips, which do incur additional costs.


If you're undertaking a placement year, you'll need to budget for accommodation and any travel costs you may incur whilst on placement. Many of our placement students do earn a salary whilst on placement which can help to cover these living costs.

Print and copy costs

The University allocates an annual printing and copying allowance of £20 depending on the course you are studying. For more details about costs for additional print and copying required over and above the annual allowance please see the Printing, photocopying and scanning information on the Library website.

Getting in touch

For more advice and guidance, you can contact our Student Financial Support Service.

Tel: +44 (0)115 848 2494

Still need help?

+44 (0)115 941 8418