Virtual Cane

Project
  • Unit(s) of assessment: Computer Science and Informatics
  • School: School of Science and Technology

Overview

Virtual Cane (2007 - present)

The Virtual Cane project uses the Wiimote's ability to describe a body within 3D space to provide an interface to 3D environments for use by people who are blind or visually impaired. The Wii Cane System maps the real-world position and orientation of a Wiimote to that of a virtual counterpart within a simulated 3D environment so that it can be used as a cane within the environment.

Auditory, verbal and vibratory feedback are provided in various forms which can be used by people who are blind and visually impaired to navigate their way around virtual environments, and then to transfer these spatial maps to the real work for increased confidence, route finding and navigation.

More information about Virtual Cane.

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