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Andreas Oikonomou

Andreas Oikonomou

Senior Lecturer

Computer Science

Staff Group(s)
Computer Science

Role

Dr Andreas Oikonomou is a Senior Lecturer at Nottingham Trent University where he teaches Computer Science, Human-Computer Interaction and Project Management.

Career overview

Dr Oikonomou previously taught Computer Science and Games Development at Derby and Coventry Universities in the UK and has also worked as a Project Manager, Quality Assurance Manager and Games Studio head in the software and games development industry.

Research areas

Dr Oikonomou's research interests and previous work include Serious Games, Interactive Technologies, Biomedical Computing and Artificial Intelligence. For the latter, with particular emphasis on its integration with hardware platforms such as robots and intelligent devices.

Opportunities to carry out postgraduate research towards an MPhil/PhD exist and further information may be obtained from the NTU Doctoral School.

External activity

Dr Oikonomou is a professional member of the British Computing Society and a Fellow of the Higher Education Academy.

Sponsors and collaborators

Recent funding has included:

  • Serious Games for Social and Creativity Competence, Brown D (PI), Oikonomou A et al, EU LLP Project SGSCC, (January 2013 – Jun 2015), £68,341
  • Computer Games Intervention with Mucus Clearing Devices for Cystic Fibrosis, Oikonomou A (PI), Lachesis Pathfinder fund, (2010-12), £25,000
  • Computer Games Intervention with Mucus Clearing Devices for Cystic Fibrosis, Oikonomou A (PI), East Midlands Development Agency (EMDA) Innovation Fellowship, (August 2010-June 2011), £15,000
  • Computer Games Intervention with Mucus Clearing Devices for Cystic Fibrosis, Oikonomou A (PI), Healthcare and Bioscience Innovation Network (iNet) in partnership with QMC, Nottingham University Hospitals, (December 2009-June 2011), £39,000

Publications

Using biometric measurement in real-time as a sympathetic system in computer games. Charij S and Oikonomou A, International Journal of Game-Based Learning (IJGBL), 2013, 3 (3), 21-42

An investigation of the effects of game difficulty on player enjoyment. Alexander JT, Sear J and Oikonomou A, Entertainment Computing, 2013, 4 (1), 53-62, 1875-9521

Using serious games to motivate children with cystic fibrosis to engage with mucus clearance physiotherapy. Oikonomou A and Day D in The 6th International Conference on Complex, Intelligent, and Software Intensive Systems (CISIS 2012), 2012, Palermo, Italy

Gaze tracking as a game input interface. Hartescu D and Oikonomou A, in 16th IEEE Annual International Computer Games Conference (CGAMES 2011), 2011, Louisville, USA

Stereoscopic 3D in video games: a review of current design practices and challenges. Mahoney N, Wilson D and Oikonomou A in 16th IEEE Annual International Computer Games Conference (CGAMES 2011), 2011, Louisville, USA

Interactive reality system (IRiS): interactive 3D video playback in multimedia applications. Oikonomou A, Amin S, Todman A, Naguib RNG and Al-Omishy H, Journal of Advanced Computational Intelligence and Intelligent Informatics, 2006, 10 (2), 145-149