Dr Andreas Oikonomou is a Senior Lecturer at Nottingham Trent University where he teaches Computer Science, Human-Computer Interaction and Project Management.
Dr Oikonomou previously taught Computer Science and Games Development at Derby and Coventry Universities in the UK and has also worked as a Technical Project Manager, Quality Assurance Manager and games studio head in the software and games development industry.
Dr Oikonomou is an active researcher with current research interests in applied research projects in Serious Games, Interactive Technologies and Biomedical Computing.
Opportunities to carry out postgraduate research towards an MPhil/PhD exist and further information may be obtained from the NTU Doctoral School.
Sponsors and collaborators
Recent funding has included:
- Serious Games for Social and Creativity Competence, Brown D (PI), Oikonomou A et al, EU LLP Project SGSCC, (January 2013 – Jun 2015), £68,341
- Computer Games Intervention with Mucus Clearing Devices for Cystic Fibrosis, Oikonomou A (PI), Lachesis Pathfinder fund, (2010-12), £25,000
- Computer Games Intervention with Mucus Clearing Devices for Cystic Fibrosis, Oikonomou A (PI), East Midlands Development Agency (EMDA) Innovation Fellowship, (August 2010-June 2011), £15,000
- Computer Games Intervention with Mucus Clearing Devices for Cystic Fibrosis, Oikonomou A (PI), Healthcare and Bioscience Innovation Network (iNet) in partnership with QMC, Nottingham University Hospitals, (December 2009-June 2011), £39,000
Using biometric measurement in real-time as a sympathetic system in computer games. Charij S and Oikonomou A, International Journal of Game-Based Learning (IJGBL), 2013, 3 (3), 21-42
An investigation of the effects of game difficulty on player enjoyment. Alexander JT, Sear J and Oikonomou A, Entertainment Computing, 2013, 4 (1), 53-62, 1875-9521
Using serious games to motivate children with cystic fibrosis to engage with mucus clearance physiotherapy. Oikonomou A and Day D in The 6th International Conference on Complex, Intelligent, and Software Intensive Systems (CISIS 2012), 2012, Palermo, Italy
Gaze tracking as a game input interface. Hartescu D and Oikonomou A, in 16th IEEE Annual International Computer Games Conference (CGAMES 2011), 2011, Louisville, USA
Stereoscopic 3D in video games: a review of current design practices and challenges. Mahoney N, Wilson D and Oikonomou A in 16th IEEE Annual International Computer Games Conference (CGAMES 2011), 2011, Louisville, USA
Interactive reality system (IRiS): interactive 3D video playback in multimedia applications. Oikonomou A, Amin S, Todman A, Naguib RNG and Al-Omishy H, Journal of Advanced Computational Intelligence and Intelligent Informatics, 2006, 10 (2), 145-149