Andrew is a lecturer with the psychology department and member of the International Gaming Research Unit (IGRU), specialising in behavioural addictions, with a focus on gambling and risk-taking behaviour. His more recent research focuses on the structural characteristics of electronic gambling products, exploring how factors including the speed of games impair executive control functioning and facilitate impulsive actions and impulsive choice.
He is currently associate course leader for the MSc Psychology course, and module leader for the Applied Psychology of Digital Technologies modules on the MSc Cyberpsychology course. His lectures cover topics including theories and application of attention and dual-task performance; problem solving; freemium gaming; video game violence and aggression; and electronic gambling. He also teaches undergraduate research methods and tutorial programmes, as well as supervising undergraduate, MSc, and PhD students.