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SGSCC - Serious Games for Social and Creativity Competence

  • Unit(s) of assessment: Computer Science and Informatics
  • School: School of Science and Technology


The LLP EU Project SGSCC aims to develop educational computer games for adolescents / young adults with mild learning difficulties in order to increase their employability. Despite the importance of social competence (SC), its systematic use within school programmes and vocational training is under-developed. Analysis of training programmes for a variety of professions shows a lack of modules addressing the development of this basic competence which is fundamental to both social integration and professional self-realisation. This project is dedicated to conceptualisation and development of social competence in terms of training related to adult education, school curricula and professional development. Visit the games4competence website.

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