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Rebecca Gamble

Senior Lecturer

School of Architecture Design and the Built Environment

Staff Group(s)


Dr Rebecca Gamble is a Senior Lecturer in Product Design and Course Leader for MA Design: Products and Furniture and MSc Design: Products and Technology, in the School of Architecture, Design and the Built Environment at Nottingham Trent University. She holds a Senior Fellowship of the Higher Education Academy (SFHEA) and gained the Vice Chancellor’s Award for Excellence in Teaching in 2022.

Rebecca is on the Equality, Diversity and Inclusion Committee for the School of Architecture, Design and the Built Environment, she is the School’s Athena Swan (gender equality) Champion, and mentors externally to support the development of women in leadership.

Career overview

Before joining the Product Design team in 2015, Rebecca studied her PhD in the School of Art & Design at NTU, and was a Lecturer and Module Leader in the Institute of Arts and Humanities at the University of Worcester for 5 years.

Alongside her academic career she has a studio practice and has been commissioned by Arts Council England, Game City, Hatch, WEYA and British Art Show 7's Sideshow in Nottingham. Her work has been exhibited at Array Studios in Belfast, Grand Union in Birmingham, Primary in Nottingham, Axis Arts Centre in Crewe, University of Worcester, University of Falmouth and International Project Space Birmingham.

Her curatorial and gallery roles have included curating Product Lifetimes And The Environment (PLATE) and Future Factory showcases, Committee Member and Exhibitions Coordinator for Surface Gallery and Chair of the Board of Directors for Primary artist studios and gallery in Nottingham.

Research areas

Dr Rebecca Gamble's research interests stem from her PhD ‘The Practice of Everyday (Virtual) Life’ gained in 2015 from the School of Art & Design at NTU, and current teaching and PhD supervision. This includes:

  • Curating physical and virtual spaces; exhibitions in public, interior and online spaces
  • Participation in art/design; actively engaging audiences/users/communities, co-design
  • Interactive art/design; interactivity and experience, between people, objects and spaces
  • Speculative and Critical Design; challenging expectations about the role objects play in everyday life
  • Emotionally durable design; building relationships between users and products to encourage durability and longevity
  • Politics; the power of design for positive social change, including activist strategies, gender, diversity, ethics and sustainability
  • Methodologies; practice-led research, qualitative research, ethnography, observation, semi-structured and unstructured interviews, participatory action research
  • Pedagogy; active collaborative learning, co-creation with students, digital practice, reflective learning


Press expertise

  • Product Design
  • Exhibitions and Degree Shows
  • Women in Academia / Women in Design
  • Creative Industries