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Centre

Research Centre for the Creative Industries

Unit(s) of assessment: Art and Design: History, Practice and Theory

Research theme(s): Digital, Technology and Creative | Health Innovation | Safety and Sustainability

School: School of Art & Design

About the Research Centre for the Creative Industries

The Research Centre for the Creative Industries explores how a breadth of creative arts and disciplines can address local and global societal challenges.

Working with colleagues and partners from academia, industry, government and charities our research is characterised by a co-creation, collaboration and an interdisciplinary approach.

Our research is underpinned by industry standard facilities and expert technical staff. Our recently launched Digital Arts & Design building is equipped with the latest digital technologies including Virtual Production, Green Screen, Motion Capture and Foley studios. We are equipped with a variety of software for Virtual and Mixed Reality, games design, visual effects and animation. We also have separate flexible research labs for virtual, augmented and mixed reality immersive experiences.

In addition to the latest digital content creation technologies we have extensive workshops and practice-based studios enabling creativity in fine art; illustration; graphic design; design for theatre, film and TV; photography and filmmaking.

We have our own gallery spaces, are home to the Bonington Gallery and have strong partnerships with a wide range of local and regional arts and cultural organisations.

Our interdisciplinary research is focused in four key areas:

  • Artistic Research
  • Creative Practices, Methods & Analysis
  • Connected Experiences
  • Design Research

Our research is collaborative and we welcome enquiries from academics, industry and cultural partners.

Contact us

For more information about this Research Centre, please contact Glyn Lawson at glyn.lawson@ntu.ac.uk.

Our postgraduate researchers

Katie Kurmston

Understanding Fast Furniture Longevity

Rebecca Steiner

Making a Living without Costing the Earth: Designing craft workshops for sustainable consumption

Megha Chauhan

Researching Wool Worlds - Rhythms and Rituals of the Himalayan Textile Craft- Design Collaboration

Marion Derouineau

Creative Bodies of Fashion: Editorial Images and the Renegotiation of Bodies and Labour in the Digital Era.

Tamsin Johnson

Cycling Women and Visions of Femininity and Modernity in British Visual Culture (1880-1939).

Tonya Outtram

Challenging the deindustrialisation narrative: East Midlands Textile Workers 1980-2005

Sam Coope

Lucia Hubinska

Jack Cole

Anh Pham

The Inclusive Metaverse: Using self-discrepancy theory and Artificial Intelligence to create more welcoming immersive experiences

Seher Singh

Blending physical and virtual environments to create tactually engaging experiences in museums.

Wanqi Wang

Creating an AI Discussion Partner for Contemporary Art Galleries for Visitors with Sight Loss.

Kalana Marashinghe

Using Electronic Textiles to Enhance Computer Games That Promote Physical Exercise.

Priscilla Angelique-Page

Generative AI and Human Artistic Expression in the Design of Avatar-based Musical Performances in the Metaverse.

Madeleine Burt

The phenomenology of creativity in the graphic novel: A practical investigation of intermedial visual storytelling.

Elinor Rowlands

How can an examination of autistic stimming contribute to new insight into artistic research methodologies?

“Too Much, Too Dense, Too Layered”: Stimming, Gendered Rejection, and the Hiding of Autistic Women /Non binary Art

Sarah Tutt

The Gesture of Push in Drawing

Marie Williams

Seda Ergül

Nikoo Nikker

Livvy Penrose Punnet