Centre
Research Centre for the Creative Industries
Unit(s) of assessment: Art and Design: History, Practice and Theory
Research theme(s): Digital, Technology and Creative | Health Innovation | Safety and Sustainability
School: School of Art & Design
About the Research Centre for the Creative Industries
The Research Centre for the Creative Industries explores how a breadth of creative arts and disciplines can address local and global societal challenges.
Working with colleagues and partners from academia, industry, government and charities our research is characterised by a co-creation, collaboration and an interdisciplinary approach.
Our research is underpinned by industry standard facilities and expert technical staff. Our recently launched Digital Arts & Design building is equipped with the latest digital technologies including Virtual Production, Green Screen, Motion Capture and Foley studios. We are equipped with a variety of software for Virtual and Mixed Reality, games design, visual effects and animation. We also have separate flexible research labs for virtual, augmented and mixed reality immersive experiences.
In addition to the latest digital content creation technologies we have extensive workshops and practice-based studios enabling creativity in fine art; illustration; graphic design; design for theatre, film and TV; photography and filmmaking.
We have our own gallery spaces, are home to the Bonington Gallery and have strong partnerships with a wide range of local and regional arts and cultural organisations.
Our interdisciplinary research is focused in four key areas:
- Artistic Research
- Creative Practices, Methods & Analysis
- Connected Experiences
- Design Research
Our research is collaborative and we welcome enquiries from academics, industry and cultural partners.
Contact us
For more information about this Research Centre, please contact Glyn Lawson at glyn.lawson@ntu.ac.uk.
Related research groups
Design Research
Design at NTU combines creativity, technology and research to deliver real world impact. Our Design Research Group develops inclusive, sustainable and innovative solutions, from personalised medical devices to circular design and advanced technologies such as 3D printing, VR and AI. Through strong collaborations, we create meaningful change for people, industry and the environment.
Creative Practices, Methods & Analysis
Formed of practitioners, practice-based researchers and scholars concerned with creativity, the Creative Practices, Methods & Analysis research cluster is at the cutting edge of creativity at NTU. The cluster has an established track record for internationally leading research and collaboration.
Connected Experiences Lab (CXL)
The Connected Experiences Lab conducts applied, user-oriented research in innovative emerging digital technologies. We create novel applications that connect people in real and virtual worlds, including immersive technologies, artificial intelligence and tangible interaction.
Artistic Research
The Artistic Research Group at NTU is constituted by an interdisciplinary collegiate research environment with an ambition to continue to be at the forefront of innovation in artistic research processes.
Our postgraduate researchers
Katie Kurmston
Understanding Fast Furniture Longevity
Rebecca Steiner
Making a Living without Costing the Earth: Designing craft workshops for sustainable consumption
Megha Chauhan
Researching Wool Worlds - Rhythms and Rituals of the Himalayan Textile Craft- Design Collaboration
Marion Derouineau
Creative Bodies of Fashion: Editorial Images and the Renegotiation of Bodies and Labour in the Digital Era.
Tamsin Johnson
Cycling Women and Visions of Femininity and Modernity in British Visual Culture (1880-1939).
Tonya Outtram
Challenging the deindustrialisation narrative: East Midlands Textile Workers 1980-2005
Sam Coope
Lucia Hubinska
Jack Cole
Anh Pham
The Inclusive Metaverse: Using self-discrepancy theory and Artificial Intelligence to create more welcoming immersive experiences
Seher Singh
Blending physical and virtual environments to create tactually engaging experiences in museums.
Wanqi Wang
Creating an AI Discussion Partner for Contemporary Art Galleries for Visitors with Sight Loss.
Kalana Marashinghe
Using Electronic Textiles to Enhance Computer Games That Promote Physical Exercise.
Priscilla Angelique-Page
Generative AI and Human Artistic Expression in the Design of Avatar-based Musical Performances in the Metaverse.
Madeleine Burt
The phenomenology of creativity in the graphic novel: A practical investigation of intermedial visual storytelling.
Elinor Rowlands
How can an examination of autistic stimming contribute to new insight into artistic research methodologies?
“Too Much, Too Dense, Too Layered”: Stimming, Gendered Rejection, and the Hiding of Autistic Women /Non binary Art
Sarah Tutt
The Gesture of Push in Drawing