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Graphics and Digital Design FdA

UCAS code: W210

Start year

Information for 2025

About this course

This foundation degree in Graphics and Digital Design is geared towards creating ambitious graduates for the graphic design industry. Studying in a creative technologies institute, you'll gain valuable skills and experience that reflect current and future industry practice, building a professional portfolio tailored to your aspirations. After successful completion, you'll have the option to go straight into a career or top-up to a full honours degree.

Our aim is to develop and create ambitious graduates for the graphic design industry.

Working on a modern campus in our multi-million pound digital media hub, you’ll have the opportunity to gain advanced knowledge and skills in industry-standard design software packages including Adobe Photoshop, Illustrator, After Effects and InDesign, accessing s range of modern studio spaces.

Through live project briefs, we’ll push you to develop your research, critical discussion and presentation skills in seeking to solve a challenging design problem, whilst you’ll get an insight into how work is commissioned with the graphic design industry. We’ll develop your project management skills through collaborative projects, and you’ll be encouraged to take an experimental and creative approach to your work.

By the end of the two-year Foundation Degree, successful graduates will leave with a wide range of valuable skills, experience and knowledge, alongside a professional portfolio tailored to their career aspirations.

What you’ll study

Studying in a creative technologies institute, you’ll learn the theories and techniques used in creative problem solving and explore the impact of emerging technologies on visual communication, such as advertising, branding, marketing, image creation, UX design and web design.

Graphic Design Development 1 (40 credit points)

This module will explore some of the fundamental principles that underpin good, efficient and effective graphic design. The module will introduce students to established design theory whilst exploring the application of this theory in a real-world context.

Learners will engage in research and idea development and investigate a variety of design techniques through looking at established design theory and combining this with their own experiments whilst analysing and justifying approaches to their own work. Students will implement the techniques explored and reflect on the work they have produced.

Design Techniques & Technology 1 (40 credit points)

With a focus on 2D graphics production software learners will develop an understanding of physical and digital processes and make assessments of appropriateness of particular projects. Learners will choose appropriate tools and processes in their production of design work which responds to a chosen theme.

Learners will respond to a series of short briefs which explore the use of different tools and processes, both physical and digital. Learners will choose appropriate tools for a project based on a chosen theme. Students will demonstrate confidence with chosen techniques, with choices driven by industry standards regardless of personal preferences.

Theory and Context 1 (20 credit points)

This module will explore the evolving processes and new technologies in the fast-changing world of Graphics and Digital Design and the technical issues that confront today’s graphic designers.

Working collaboratively learners will develop research, critical discussion and presentation skills in seeking to solve a challenging design problem. Learners will develop solutions that thoughtfully consider the audience, client and market. Learners will collaborate as a team on generating ideas and proof of concept for a campaign which includes at least one print and one digital element. Learners must demonstrate professional, ethical and resourceful behaviour

Learners will produce an individual written research report into the role of a designer considering the contribution of modern factors vs historical work including a case study into a particular design movement, and an analysis of a design problem considering the designers relationship with audience, client and market. Learners will develop a critical understanding of the range of conflicting factors associated audience, client and market.

Exploring Industry (20 credit points)

Together with the increase in transmission speeds there is a growing convergence of media and the quality of visual content plays an increasingly important role in the way we communicate to a wider range of audiences. The quality of visually received information is the responsibility of digital graphic designer. This module will allow leaners to explore the Graphics and Digital Design industry and how technology has altered the working practices of those employed within this industry.

Learners will research and develop ideas for a project driven by a client brief, developing ideas and conducting qualitative and quantitative research and producing sketchbooks and written summaries. Learners will then produce a final piece for the work which responds to the brief.

Graphic Design Development 2 (40 credit points)

The most successful professionals working in the design industry are those who adopt unconventional approaches to product design and allow their design journey to be influenced by experimentation. This module will introduce learners to existing designers whose work has transformed thinking around what constitutes effective graphic design.

Learners will embark on their own design journey, researching and exploring unconventional approaches and engaging in their own experimental approach. Learners will critically analyse the results of initial experimentation and make judgements about the most effective processes and techniques and apply these to a self-directed project. Learners will plan strategically and systematically, organising work so it can be understood easily by others.

Design Techniques & Technology 2 (40 credit points)

The world of 3D and interactivity has transformed the potential that Graphics and Digital Design has in conveying visual information to a variety of global audiences. In this module learners will explore the use of 3D and interactive design, including installation and educational platforms as well as interactive advertising.

Learners will initially produce a series of experiments using a variety of technology and processes, focussing on 3D and interactive design. Learners will explore possibilities associated including problem solving issues and produce a basic concept in response to a brief and experiment with visual outcomes before finally producing professional interactive design work that has social and cultural relevance.

Theory and Context 2 (20 credit points)

From politics to public policy to culture wars, design has been front and centre in the fight to sway public opinion. This module will allow learners to explore the social and political impact that graphic design has had, and continues to have.

Learners will research design in a cultural, economic and political context, exploring its wider impact and interplay between design and audience/client/market.  Learners will then choose a theme to explore creatively, e.g. satire, promotion, and social change. The module will allow students to produce a body of work that allows for rich idea development, exploration of wider themes and problem solving.

Industry Practice (20 credit points)

During this module you will undertake appropriate self-directed projects, working collaboratively on creative work, allowing you to directly apply the knowledge and skills learnt throughout the programme in the context of the workplace. This module aims to develop your overall professionalism and provide you with the knowledge and resources to begin a career in the creative industries.

The nature of creative industries is increasingly defined by freelance and self-employed models of work. Consequently, individuals seeking work in industry need to appreciate the pressures of working on multiple projects to strict deadlines and the subsequent demands this place on time and resources. Similarly, an understanding of professional practice and the legal and economic imperatives in industry is important, as is effective communication, self-efficacy and autonomy. This module aims to develop these skills and knowledge by challenging you to develop a range of self-directed projects.

We regularly review and update our course content based on student and employer feedback, ensuring that all of our courses remain current and relevant. This may result in changes to module content or module availability in future years.

How you're taught

Within individual modules the delivery of the material encourages increasing levels of skill development and student participation, ensuring that, as you progress through the course, you become a more confident and independent learner.  We aim to include a range of methods of delivery that may include;

  • Lectures
  • Seminars
  • Workshop
  • Group tutorials
  • Academic Tutorials
  • Presentations and pitches
  • Team working
  • Independent learning
  • Visiting industry professionals.

All the modes of delivery are structured to develop on-going abilities and skills through exploring ideas and problem solving. The course will offer a broad range of assessment methods.

Showcase

You will be given the opportunity to exhibit your work during your time at NTU to members of the creative industries.

How you're assessed

A variety of formative and summative assessment methods will be employed throughout the course such as:

  • presentations
  • idea development
  • research led projects
  • live briefs
  • essays
  • reports.

Each assessment undertaken for each module will enable you to develop specific skills required by a graphic designer.

Careers and employability

After completing your foundation degree, you’ll have the chance to top up to BA (Hons) Graphic Design or BA (Hons) Illustration or go straight into industry.

Employability is a key focus of this course, with modules including initiatives such as live projects and the opportunity to exhibit your work, to help enhance your future career.

This course will prepare you to work in creative industries in specialist technical roles, in areas such as feature films, television, and advertising.

You can also move straight into your career, in areas which might include:

  • Graphic designer
  • Animator
  • Illustrator
  • Website designer
  • Artworker.

Connecting with industry

Industry professionals will visit the course to guest lecture and share their experiences. Live projects will help you to gain real experience of the industry, make contacts, and build your portfolio and CV.

Work placement and internship opportunities

You will be actively encouraged and supported to undertake informal work experience and professional practice in addition to your studies.

Our teaching staff, including part-time lecturers who are professionally active, help and support students in directing them towards work placement and professional practice opportunities.

YouFirst – working with our Employability Team

Studying a degree at a popular university has many benefits, none more so than having access to a large employability team.

Our friendly, experienced careers consultants will work closely with you at every stage of your career planning, providing personal support and advice you won't find in a book or on the internet. You can benefit from this at any time during your studies and up to three years after completing your course.

Campus and facilities

On this course you’ll study across various facilities located on our City Campus.

You’ll have access to:

  • Industry Spec Workstation PCs
  • Bookable Green Screen studio space
  • Motion capture studio
  • Adobe Creative Cloud
  • Autodesk suite.

Entry requirements

UK students

  • 64 UCAS Tariff points; and
  • GCSE - English and Maths Grade C / 4

International students

This course is not suitable for International applicants.

Policies

We strive to make our admissions procedures as fair and clear as possible. To find out more about how we make offers, visit our admissions policies page.

Fees and funding

UK students

- see the fees for this course, as well as information about funding and support.

£9,535 per year

Find out about the extra support we may be able to provide to help pay for uni, including NTU bursaries and scholarships.

Material costs: We advise you to budget between £50 - £250 for an external hard drive and appropriate art and design materials (sketch books, pencils etc.). Whilst you will be provided with storage for your work on the servers it is also good practice to back up your digital files to an external source.

You will need to pay tuition fees for each year that you are at university. The tuition fees, including the placement year and study abroad options are subject to government policy and may change in future years of study.

Preparing for the financial side of student life is important, but we don’t want you to feel anxious or confused about it. Visit our fees and funding pages if you have any concerns.

International students

- see the fees for this course, as well as payment advice and scholarships.

This course is not suitable for applicants who require a student visa.

However, we do accept qualifications from schools, colleges and universities all over the world for entry onto our Bachelors and Masters degrees. If you’re not sure how your international qualification matches our course requirements please see our information about international qualifications.

Additional costs

Your course fees cover the cost of studies and include loads of great benefits, such as the use of our library, support from our expert Employability team and free use of the IT equipment across our campuses. There are just a few additional things you may need to budget for:

Textbooks and library books

Most modules will recommend one or more core textbooks, which most students choose to purchase. Book costs vary and further information is available in the University’s bookshop. Our libraries provide a good supply of essential textbooks, journals and materials (many of which you can access online) - meaning you may not need to purchase as many books as you might think! There may also be a supply of second-hand books available for purchase from previous year students.

Printing and photocopying costs

The University allocates an annual printing and copying allowance of £20 depending on the course you are studying. For more details about costs for additional print and copying required over and above the annual allowance please see the printing and photocopying information on the Library website.

Fees and funding advice

For more advice and guidance, you can email our Student Money Team or phone us on +44 (0)115 848 2494.

Cost of living information and support

Managing your money can help you make the most of life at NTU. Here's how we can support you, and now you can make your funding go further.

How to apply

Application for this course is through the UCAS application form.

Ready to join us? Then apply as soon as you can. Just click the Apply button at the top of the page and follow the instructions for applying. Make sure you check the entry requirements above carefully before you do.

Selection for this course takes place through UCAS application form.

Application deadline

This course starts in September and applications should be submitted by the UCAS deadline.

Applications received after this date will only be considered if places are still available, after all applications received by the deadline have been assessed.

Mature students

We welcome applications from mature students (over the age of 21) for this course. We will assess applicants of this nature on an individual basis.

If you are a mature student, you will still need to apply to us by UCAS form, but you don't necessarily need to meet our minimum entry requirements.

Writing your application and personal statement

Be honest, thorough and persuasive in your application. Remember, we can only make a decision based on what you tell us. So include all of your qualifications and grades, including resits or predicted grades,

Your personal statement is a really important part of your application. It's your chance to convince us why we should offer you a place! You've got 4,000 characters to impress us. Make sure you use them to show how your skills and qualities are relevant to the course(s) you're applying for. For more hints and tips, take a look at our page on how to write a good personal statement.

Keeping up to date

After you've applied, we'll be sending you important emails throughout the application process - so check your emails regularly, including your junk mail folder.

You can get more information and advice about applying to NTU on our Your Application page.

Getting in touch

For admissions related enquiries please contact us:

Tel: +44 (0)115 848 4200

Ask us a question

This course is not suitable for International applicants.