About this course
This foundation degree in Graphics and Digital Design is geared towards creating ambitious graduates for the graphic design industry. Studying in a creative technologies institute, you'll gain valuable skills and experience that reflect current and future industry practice, building a professional portfolio tailored to your aspirations. After successful completion, you'll have the option to go straight into a career or top-up to a full honours degree.
Our aim is to develop and create ambitious graduates for the graphic design industry.
Working on a modern campus in our multi-million pound digital media hub, you’ll have the opportunity to gain advanced knowledge and skills in industry-standard design software packages including Adobe Photoshop, Illustrator, After Effects and InDesign, accessing s range of modern studio spaces.
Through live project briefs, we’ll push you to develop your research, critical discussion and presentation skills in seeking to solve a challenging design problem, whilst you’ll get an insight into how work is commissioned with the graphic design industry. We’ll develop your project management skills through collaborative projects, and you’ll be encouraged to take an experimental and creative approach to your work.
By the end of the two-year Foundation Degree, successful graduates will leave with a wide range of valuable skills, experience and knowledge, alongside a professional portfolio tailored to their career aspirations.
What you’ll study
Studying in a creative technologies institute, you’ll learn the theories and techniques used in creative problem solving and explore the impact of emerging technologies on visual communication, such as advertising, branding, marketing, image creation, UX design and web design.
Graphic Design Development 1 (40 credit points)
This module will explore some of the fundamental principles that underpin good, efficient and effective graphic design. The module will introduce students to established design theory whilst exploring the application of this theory in a real-world context.
Learners will engage in research and idea development and investigate a variety of design techniques through looking at established design theory and combining this with their own experiments whilst analysing and justifying approaches to their own work. Students will implement the techniques explored and reflect on the work they have produced.
Design Techniques & Technology 1 (40 credit points)
With a focus on 2D graphics production software learners will develop an understanding of physical and digital processes and make assessments of appropriateness of particular projects. Learners will choose appropriate tools and processes in their production of design work which responds to a chosen theme.
Learners will respond to a series of short briefs which explore the use of different tools and processes, both physical and digital. Learners will choose appropriate tools for a project based on a chosen theme. Students will demonstrate confidence with chosen techniques, with choices driven by industry standards regardless of personal preferences.
Theory and Context 1 (20 credit points)
This module will explore the evolving processes and new technologies in the fast-changing world of Graphics and Digital Design and the technical issues that confront today’s graphic designers.
Working collaboratively learners will develop research, critical discussion and presentation skills in seeking to solve a challenging design problem. Learners will develop solutions that thoughtfully consider the audience, client and market. Learners will collaborate as a team on generating ideas and proof of concept for a campaign which includes at least one print and one digital element. Learners must demonstrate professional, ethical and resourceful behaviour
Learners will produce an individual written research report into the role of a designer considering the contribution of modern factors vs historical work including a case study into a particular design movement, and an analysis of a design problem considering the designers relationship with audience, client and market. Learners will develop a critical understanding of the range of conflicting factors associated audience, client and market.
Exploring Industry (20 credit points)
Together with the increase in transmission speeds there is a growing convergence of media and the quality of visual content plays an increasingly important role in the way we communicate to a wider range of audiences. The quality of visually received information is the responsibility of digital graphic designer. This module will allow leaners to explore the Graphics and Digital Design industry and how technology has altered the working practices of those employed within this industry.
Learners will research and develop ideas for a project driven by a client brief, developing ideas and conducting qualitative and quantitative research and producing sketchbooks and written summaries. Learners will then produce a final piece for the work which responds to the brief.
Graphic Design Development 2 (40 credit points)
The most successful professionals working in the design industry are those who adopt unconventional approaches to product design and allow their design journey to be influenced by experimentation. This module will introduce learners to existing designers whose work has transformed thinking around what constitutes effective graphic design.
Learners will embark on their own design journey, researching and exploring unconventional approaches and engaging in their own experimental approach. Learners will critically analyse the results of initial experimentation and make judgements about the most effective processes and techniques and apply these to a self-directed project. Learners will plan strategically and systematically, organising work so it can be understood easily by others.
Design Techniques & Technology 2 (40 credit points)
The world of 3D and interactivity has transformed the potential that Graphics and Digital Design has in conveying visual information to a variety of global audiences. In this module learners will explore the use of 3D and interactive design, including installation and educational platforms as well as interactive advertising.
Learners will initially produce a series of experiments using a variety of technology and processes, focussing on 3D and interactive design. Learners will explore possibilities associated including problem solving issues and produce a basic concept in response to a brief and experiment with visual outcomes before finally producing professional interactive design work that has social and cultural relevance.
Theory and Context 2 (20 credit points)
From politics to public policy to culture wars, design has been front and centre in the fight to sway public opinion. This module will allow learners to explore the social and political impact that graphic design has had, and continues to have.
Learners will research design in a cultural, economic and political context, exploring its wider impact and interplay between design and audience/client/market. Learners will then choose a theme to explore creatively, e.g. satire, promotion, and social change. The module will allow students to produce a body of work that allows for rich idea development, exploration of wider themes and problem solving.
Industry Practice (20 credit points)
During this module you will undertake appropriate self-directed projects, working collaboratively on creative work, allowing you to directly apply the knowledge and skills learnt throughout the programme in the context of the workplace. This module aims to develop your overall professionalism and provide you with the knowledge and resources to begin a career in the creative industries.
The nature of creative industries is increasingly defined by freelance and self-employed models of work. Consequently, individuals seeking work in industry need to appreciate the pressures of working on multiple projects to strict deadlines and the subsequent demands this place on time and resources. Similarly, an understanding of professional practice and the legal and economic imperatives in industry is important, as is effective communication, self-efficacy and autonomy. This module aims to develop these skills and knowledge by challenging you to develop a range of self-directed projects.
We regularly review and update our course content based on student and employer feedback, ensuring that all of our courses remain current and relevant. This may result in changes to module content or module availability in future years.
How you're taught
Within individual modules the delivery of the material encourages increasing levels of skill development and student participation, ensuring that, as you progress through the course, you become a more confident and independent learner. We aim to include a range of methods of delivery that may include;
- Lectures
- Seminars
- Workshop
- Group tutorials
- Academic Tutorials
- Presentations and pitches
- Team working
- Independent learning
- Visiting industry professionals.
All the modes of delivery are structured to develop on-going abilities and skills through exploring ideas and problem solving. The course will offer a broad range of assessment methods.
Showcase
You will be given the opportunity to exhibit your work during your time at NTU to members of the creative industries.
How you're assessed
A variety of formative and summative assessment methods will be employed throughout the course such as:
- presentations
- idea development
- research led projects
- live briefs
- essays
- reports.
Each assessment undertaken for each module will enable you to develop specific skills required by a graphic designer.
Careers and employability
After completing your foundation degree, you’ll have the chance to top up to BA (Hons) Graphic Design or BA (Hons) Illustration or go straight into industry.
Employability is a key focus of this course, with modules including initiatives such as live projects and the opportunity to exhibit your work, to help enhance your future career.
This course will prepare you to work in creative industries in specialist technical roles, in areas such as feature films, television, and advertising.
You can also move straight into your career, in areas which might include:
- Graphic designer
- Animator
- Illustrator
- Website designer
- Artworker.
Connecting with industry
Industry professionals will visit the course to guest lecture and share their experiences. Live projects will help you to gain real experience of the industry, make contacts, and build your portfolio and CV.
Work placement and internship opportunities
You will be actively encouraged and supported to undertake informal work experience and professional practice in addition to your studies.
Our teaching staff, including part-time lecturers who are professionally active, help and support students in directing them towards work placement and professional practice opportunities.
YouFirst – working with our Employability Team
Studying a degree at a popular university has many benefits, none more so than having access to a large employability team.
Our friendly, experienced careers consultants will work closely with you at every stage of your career planning, providing personal support and advice you won't find in a book or on the internet. You can benefit from this at any time during your studies and up to three years after completing your course.
Campus and facilities
On this course you’ll study across various facilities located on our City Campus.
You’ll have access to:
- Industry Spec Workstation PCs
- Bookable Green Screen studio space
- Motion capture studio
- Adobe Creative Cloud
- Autodesk suite.
Entry requirements
UK students
- 64 UCAS Tariff points; and
- GCSE - English and Maths Grade C / 4
Additional requirements for UK students
There are no additional requirements for this course.
Other qualifications and experience
NTU welcomes applications from students with non-standard qualifications and learning backgrounds, either for year one entry or for advanced standing beyond the start of a course into year 2 or beyond.
We consider study and/or credit achieved from a similar course at another institution (otherwise known as credit transfer), vocational and professional qualifications, and broader work or life experience.
Our Recognition of Prior Learning and Credit Transfer Policy outlines the process and options available for this route. If you wish to apply via Recognition of Prior Learning, please contact the central Admissions and Enquiries Team who will be able to support you through the process.
Getting in touch
If you need more help or information, get in touch through our enquiry form.
International students
This course is not suitable for International applicants.
Additional requirements for international students
There are no additional requirements for this course.
English language requirements
View our English language requirements for all courses, including alternative English language tests and country qualifications accepted by the University.
If you need help achieving the language requirements, we offer a Pre-Sessional English for Academic Purposes course on our City campus which is an intensive preparation course for academic study at NTU.
Other qualifications and experience
If you have the right level of qualifications, you may be able to start your Bachelors degree at NTU in year 2 or year 3. This is called ‘advanced standing’ entry and is decided on a case-by case basis after our assessment of your qualifications and experience.
You can view our Recognition of Prior Learning and Credit Transfer Policy which outlines the process and options available, such as recognising experiential learning and credit transfer.
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Getting in touch
If you need advice about studying at NTU as an international student or how to apply, our international webpages are a great place to start. If you have any questions about your study options, your international qualifications, experience, grades or other results, please get in touch through our enquiry form. Our international teams are highly experienced in answering queries from students all over the world.
Policies
We strive to make our admissions procedures as fair and clear as possible. To find out more about how we make offers, visit our admissions policies page.