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Games Art FdA

UCAS code: I630

Start year

Information for 2025

About this course

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In the UK for Animation and Games Design in Guardian University Guide 2025

This Games Art foundation degree, based in Nottingham, is designed for those who want a career in the growing games art industry.

The game artist creates the visual elements of an interactive computer game, crafting assets like 2D graphics, 3D characters and environment models, surface textures and user interface components.

A game artist may also be involved in conceptualising ideas to help communicate the proposed visual elements during the pre-production phase. This Games Art degree will give you the opportunity to experience a range of techniques and software used in the games industry, whilst developing specialist skills to support career goals within your chosen art role.

What you’ll study

This Games Art foundation degree is designed for those who want a career in the growing games art industry. The game artist creates the visual elements of an interactive computer game, crafting assets like 2D graphics, 3D characters and environment models, surface textures and user interface components.

A game artist may also be involved in conceptualising ideas to help communicate the proposed visual elements during the pre-production phase. This game art degree will give you the opportunity to experience a range of techniques and software used in the games industry, whilst developing specialist skills to support career goals within your chosen art role.

Designing a game world (20 credit points)

This module will allow you to learn and develop the skills required to imagine and visualise imaginary worlds and the characters and assets within them, representing them with verisimilitude. You will develop concept art skills in order to explore ideas and produce client ready speculative art.

Building a game world (20 Credit Points)

This module will teach you how to explore 2D and 3D solutions to environment design and apply technical knowledge to these tasks. You will develop your concept art skills in order to explore ideas and produce client ready speculative art. You will also enhance your 3D repertoire to develop your concept and ideas as fully realised 3D Levels. This module will also include written elements in the form of media reviews (prose and moving image) as well as artist reviews.

Industry Collaboration: Pre-Production (20 Credit Points)

This module challenges students to pre-produce your first AWLE Project.  Taking a brief from client to final presentation encourages you to engage with an ambitious creative pipeline, creating and developing final designs for characters and assets for an existing IP.

Industry Collaboration: Production (20 Credit Points)

This module challenges you to produce your first AWLE Project. Taking a brief from client to final presentation encourages you to engage with an ambitious creative pipeline. Building on the work completed in the Pre-Production module, you will now use industry-standard software to finalise your designs to present to clients.

Games artist toolkit (20 Credit Points)

This module comprises two elements – Life Drawing and 3D Software. Together, they enhance and expand upon core skillsets fundamental to the origination and execution of engaging computer-generated imagery. Drawing introduces approaches to studies in drawing central to the enterprise of visual expression with an emphasis on life drawing.

Critical & contextual studies (20 Credit Points)

This module introduces you to theoretical frameworks through which to consider, contextualise and challenge your creative practice. Understanding the historical, cultural and theoretical context in which computer-generated imagery situates is crucial to broadening perspectives and enriching your abilities to discuss, develop and disseminate your ideas with confidence.

Building Alliances (40 Credit Points)

Experience of collaboration is a key expectation of students of Games Design. This unit challenges you to engage in teamwork in the pre-production, production and promotion of an Game Concept. You are required to identify your strengths as they align with specific studio roles; for example, concept artist, production designer, character designer, pre-visualiser, modeller, texture artist, sculptor etc.

Real Worlds (40 Credit Points)

This module challenges you to pre-produce and produce your second AWLE Project. Taking a brief from client to final presentation encourages you to engage with an ambitious creative pipeline.

Games Artist Toolkit (20 Credit Points)

This module comprises two elements – Character Design and 3D Software. Together, they enhance and expand upon core skillsets fundamental to the origination and execution of engaging computer-generated imagery.

Industry Practice (20 credit points)

During this module you will undertake an overarching, self-directed game development project, working both individually and collaboratively on creative work - allowing you to directly apply the research, knowledge and skills learnt throughout the programme in the context of the workplace.

This module aims to develop overall professionalism and provide the knowledge and resources to begin a career in the creative industries. This module aims to develop these skills and knowledge by challenging you to develop a range of self-directed projects along with analysis of the processes involved along the way.

We regularly review and update our course content based on student and employer feedback, ensuring that all of our courses remain current and relevant. This may result in changes to module content or module availability in future years.

How you're taught

Teaching and learning experiences will include:

  • lectures
  • seminars
  • workshops
  • group tutorials
  • personal tutorials
  • presentations and pitches
  • teamworking
  • independent learning
  • visiting industry professionals.

Showcase

You will be given the opportunity to exhibit your work during your time at NTU to members of the creative industries.

How you're assessed

Forms of assessment include:

  • practical assessments
  • portfolio building
  • case studies
  • lab report
  • reflective journals
  • formal essay
  • presentations.

Careers and employability

After completing your foundation degree, you’ll have the chance to top up to BA (Hons) Games Art or go straight into industry.

Students who complete the programme can progress to relevant employment, self-employment or to further study. Graduates of this course can apply their expertise in vocational areas such as:

  • games artist
  • concept artist
  • lead artist
  • 3D modeller
  • character artist
  • 2D artist
  • technical artist
  • texture artist
  • UI artist
  • environment artist
  • storyboard artist
  • games designer
  • graphic designer for games.

Connecting with industry

Industry professionals visit the course to guest lecture and share their experiences. You will also attend workshops from industry professionals working in art roles for both AAA and independent markets, giving you the opportunity to make contacts and build your portfolio and CV.

Work placement and internship opportunities

One of the features of this course is the strong opportunity for work-based learning that is embedded into the curriculum.

You will be provided with the opportunity to work in partnership with local, national and sometimes international games developers and related creative media industries. Current and on-going industry links and module leaders will provide ample opportunities for a regular guest speaker programme from a variety of organisation within the games industry.

YouFirst – working with our Employability Team

Studying a degree at a popular university has many benefits, none more so than having access to a large employability team.

Our friendly, experienced careers consultants will work closely with you at every stage of your career planning, providing personal support and advice you won't find in a book or on the internet. You can benefit from this at any time during your studies and up to three years after completing your course.

Campus and facilities

On this course you’ll study across various facilities located on our City Campus.

You'll have access to:

  • Industry Spec Workstation PC’s
  • Unreal Engine 5
  • Autodesk Suite (3DS Max, Autodesk Maya, Mudbox)
  • Adobe Creative Suite, Photoshop
  • Z-Brush
  • Quixel 2.0
  • Unreal Engine 5
  • Wacom Cintiq 13HD Touch Tablets
  • Wacom Cintiq Pro16: Creative Pen Display
  • Games Consoles
  • Substance Painter

Entry requirements

UK students

  • 64 UCAS Tariff points
  • GCSE - English and Maths Grade C / 4

International students

This course is not suitable for International applicants.

Policies

We strive to make our admissions procedures as fair and clear as possible. To find out more about how we make offers, visit our admissions policies page.

Fees and funding

Cost of living information and support

Managing your money can help you make the most of life at NTU. Here's how we can support you, and now you can make your funding go further.

How to apply

Application for this course is through the UCAS application form.

Ready to join us? Then apply as soon as you can. Just click the Apply button at the top of the page and follow the instructions for applying. Make sure you check the entry requirements above carefully before you do.

Selection for this course takes place through UCAS application form.

Application deadline

This course starts in September and applications should be submitted by the UCAS deadline.

Applications received after this date will only be considered if places are still available, after all applications received by the deadline have been assessed.

Mature students

We welcome applications from mature students (over the age of 21) for this course. We will assess applicants of this nature on an individual basis.

If you are a mature student, you will still need to apply to us by UCAS form, but you don't necessarily need to meet our minimum entry requirements.

Writing your application and personal statement

Be honest, thorough and persuasive in your application. Remember, we can only make a decision based on what you tell us. So include all of your qualifications and grades, including resits or predicted grades,

Your personal statement is a really important part of your application. It's your chance to convince us why we should offer you a place! You've got 4,000 characters to impress us. Make sure you use them to show how your skills and qualities are relevant to the course(s) you're applying for. For more hints and tips, take a look at our page on how to write a good personal statement.

Keeping up to date

After you've applied, we'll be sending you important emails throughout the application process - so check your emails regularly, including your junk mail folder.

You can get more information and advice about applying to NTU on our Your Application page.

Getting in touch

For admissions related enquiries please contact us:

Tel: +44 (0)115 848 4200

Ask us a question

This course is not suitable for International applicants.