Esports Production BSc (Hons)
UCAS code: I600
About this course
Our BSc Esports Production degree is rooted in learning about the esports industry as a whole, with a focus on broadcast production at the heart of it.
Esports is leading the way in live events production, broadcast, and content creation. This is due to the nature of esports as an entertainment product and the level of technology that is contained within.
Understanding the scale and impact that esports has had on the entertainment industry, the broadcast industry, and now the sports industry is paramount to establishing a career working in the broadcast production industry and beyond.
Unlike other universities, we’re specialists in creative technologies. That means we’re in a unique position to draw upon our existing teaching expertise and industry contacts across gaming, technical events, production technology and broadcasting, and creative entrepreneurship to enhance your learning experience.
We also run our own commercial businesses, including a purpose-built esports and virtual production venue, which means you’ll learn and work alongside experts from the industry in a professional setting.
Our unique position means the degree offers a balance between academic and vocational modules. Alongside your rich practical learning experience, we also enable you to learn authentic research and employability skills, which are all key in fuelling your career in the creative industries.
On our Esports Production degree, you’ll learn how to create, manage, and deliver professional esports broadcasts and live events. You’ll study live streaming, broadcast graphics, camera operation, audio production, replay systems, and tournament operations, alongside storytelling, branding, and audience engagement. You’ll gain hands-on experience with industry-standard software and equipment, work on real productions, and develop the technical, creative, and leadership skills needed for careers in esports broadcasting, live events, content production, and digital media.
Studying in CX, our dedicated esports facility, gives you access to a professional-grade production environment designed to mirror the real industry. You’ll work in broadcast studios, control rooms, and live event spaces equipped with industry-standard hardware and software, gaining hands-on experience in live streaming, tournament operations, replay, graphics, and audio production. CX is a collaborative hub where you’ll learn by doing — producing real shows, running live events, and building the confidence and technical skills needed to succeed in esports and live production careers.
You’ll have the opportunity to work directly with leading names across esports, gaming, and live production. Our students have collaborated on projects with organisations such as Riot Games, British Esports Federation, EFG, University Esports UK, Twitch, NLC, the BBC and more, gaining real-world experience on live broadcasts, tournaments, and branded activations. These industry connections mean you’ll graduate with professional credits, contacts, and insight into how top-tier esports productions are delivered.
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Module information
A standard full-time BSc (Hons) course is made up of 120 credits studied each year. Some courses may vary, however, and you can find information on the total number of credits achieved per module below.
Here’s a breakdown of what you’ll be studying throughout the course:
Core Modules
Discover what transforms a game into a global esports phenomenon. This module explores the core principles of competitive gaming, examining the growth of esports and the cultural, technological, and commercial forces that drive it. You’ll also consider how sustainability influences the industry's future—from reducing the environmental impact of live events, to promoting diversity and inclusion, and ensuring fair, economically viable career opportunities. Alongside uncovering the dynamic career pathways the sector offers, you’ll see how this programme prepares you to thrive in a more responsible and sustainable esports landscape.
20 credits
Enter into the world of visual storytelling for esports broadcast. In this hands-on module, you'll master industry-standard tools to create stunning 2D visuals, from dynamic brand assets to eye-catching overlays. You’ll dive into the world of motion graphics—learning how to craft stingers and animated artwork that bring esports content to life on screen. By the end, you’ll have the creative skills to shape the visual identity of any event
20 credits
Get hands-on with the tech behind the stream. This module introduces you to the core principles of broadcasting and live streaming in the digital age—focusing on remote production workflows that power esports content worldwide. You’ll explore the key technologies and tools used across different levels of production, laying the groundwork for a future in esports broadcast and beyond.
20 credits
Go behind the scenes of esports events and discover what it takes to make them run like clockwork. This module dives into the operational backbone of live and online competitions—covering everything from logistics and production coordination to tournament management. You'll gain hands-on experience creating essential industry documents like schedules, tech plans, and rule sets, while learning to balance competitive integrity with smooth production flow. With real-world case studies and practical tasks, you'll build the skills to deliver professional, high-impact esports events from start to finish
20 credits
In esports, content is king—and this module puts you at the heart of the action. You'll gain hands-on experience with professional photography and video equipment, learning how to capture the energy of esports through cameras, lighting, green screens, audio gear, and more. From set design to intro sequences, you’ll explore both the creative and technical aspects that bring esports content to life. Alongside mastering composition, exposure, lighting, and sound, you’ll also examine sustainable production practices—such as energy-efficient lighting, inclusive content creation, and cost-effective resource use. This holistic approach ensures your skills are aligned with the environmental, social, and economic responsibilities shaping the future of esports media.
20 credits
Step into the studio and get hands-on with the technology that powers live esports broadcasts. In this module, you’ll explore the core hardware behind professional production—covering vision, audio, lighting, power, and network systems. You'll learn how to understand and manage signal flow, troubleshoot live setups, and solve real-time technical challenges. These essential skills form the backbone of studio production and will be key to your success in the world of esports and broadcast media.
20 credits
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You will study one 20-credit Optional Module. There are a range of optional 20-credit modules - these options add personalisation to your course and cover content related to your course subject area. The Optional modules may change year on year and we purposely update these regularly to allow for industry input and innovations in the subject.
Core Modules
This module introduces the esports ecosystem, exploring its key stakeholders—players, teams, publishers, platforms, and tournament organisers. You’ll examine the structure, revenue models, and global impact of the industry, while also considering the environmental footprint of events and digital infrastructure, the importance of social inclusion and player wellbeing, and the economic sustainability of different business models. Through real-world case studies, you’ll develop a foundational understanding of how the esports ecosystem functions, evolves, and adapts within the wider context of digital entertainment and responsible competitive gaming.
20 credits
Video wall technologies are used in almost all contemporary media production workflows. They are versatile, innovative and in many ways economical tools for transforming backgrounds and environments for informative and entertainment products.
This module introduces you to engaging with video wall studio production. You will learn and apply software and hardware technologies, safe working practices, technology workflows, automation, and innovations in studio production.
20 credits
Building on the foundational knowledge acquired in your first year, this module deepens your understanding through collaborative practice and the exploration of advanced production technologies. You will begin to refine your skills and move towards specialisation within a chosen area of broadcast production. Emphasis is placed on teamwork, technical proficiency, and the application of industry-standard tools in increasingly complex production environment
20 credits
In this module, you will focus on planning and developing a live esports production event. Through collaborative teamwork, in-depth research, and the practical application of your knowledge, you will gain hands-on experience in executing key aspects of esports production. The module culminates in your active participation in running a live, studio-based esports event, preparing you for real-world industry challenges.
20 credits
Through active participation with team-based problem solving, you will work together in mixed teams on a project where you will use your creative ideas to generate solutions to the challenge or brief. Your project will allow you to explore how creativity can make an impact in society, as you choose a theme of sustainability, social justice, enterprise and innovation or community. This collaborative learning experience will expose you to a range of new processes and approaches that will develop your creative thinking.
20 credits
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Optional Modules
This practical module introduces the technologies and techniques behind live sound reinforcement. You will learn the features, functions, and interconnections of sound system components, including point source and line array systems. Through hands-on experience, you will build, test, and operate sound systems, ensuring they are functional and fit for purpose. While focused on live music events, the skills gained can also be applied to corporate events, theatre, and general speech reinforcement.
20 credits
Do you love live music and want to create events that leave a lasting impact? This module introduces the principles and practices of designing, planning, and delivering live music events. You will develop a complete event proposal through lectures, workshops, and simulations, considering audience engagement, stakeholder management, logistics, sustainability, and professional standards. The module emphasises teamwork, reflective practice, and practical skills in a music-focused context.
20 credits
Explore the creative potential of storyboarding in this optional module. Learn how to plan visual narratives for film, TV, and media using filmic language, script breakdown, and pre-production techniques. Taught in mixed-course groups, the module supports collaboration and personalisation. You'll develop storyboards from concept to final visuals, gaining practical skills and industry insight.
20 credits
On this module you will learn key performance techniques associated with acting, dance and puppetry, incorporating Laban theory of movement and applying motion capture to a digital avatar for a range disciplines.
20 credits
This module offers the opportunity to work on a live commercial brief from an established record label, developing and producing a music video for multimedia platforms such as YouTube, TikTok, and Instagram. You'll pitch your own concept, then collaborate in cross-course teams to produce the selected idea. The module builds creative, technical, and professional skills in areas including research, direction, filming, editing, ethical practice, and industry-focused teamwork.
20 credits
Explore how models communicate space, scale, and ideas in this optional module. You'll experiment with materials, digital techniques, and traditional craft to develop 2D and 3D model-making skills. Studied in mixed-course groups, the module supports personalisation and cross-course collaboration while building professional practice, creative confidence, and portfolio-ready outcomes for performance and cultural industries.
20 credits
This Year 2 optional module introduces fantasy prop design for industries like film, TV, theatre, and games. You'll learn 3D CAD and traditional making techniques to create imaginative, functional props. The module covers concept development, digital modelling, prototyping, and final production, culminating in a tangible artefact and a portfolio developing both creative and technical skills for industry application.
20 credits
This module explores the fast-paced world of digital marketing and communication in fashion and lifestyle. You'll analyse digital brand experiences, experiment with new technologies, and develop a concept proposal with prototype designs. Through individual and group projects, you'll build skills in data analytics, user experience, digital strategy, and storytelling to enhance customer engagement across digital platforms.
20 credits
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Placement year routes
We have an option for all of our students to undertake a placement year and allow you to decide whether this is right for you once you have completed years 1 and 2 of your course. This time spent working in industry provides our students with crucial work experience, which is highly prized and much sought after by employers upon graduation. If you are successful in securing a placement you will have the chance to gain an additional Certificate or Diploma in Professional Practice, dependent on duration.
The additional placement year incurs a fee. For international students considering the transfer to the 4-yr SW route it's important to seek advice from the International Student Support team and the Home Office regarding any potential visa implications and costs. For UK students, advice should also be sought regarding SLC eligibility, if applicable.
* If you choose to take the sandwich route option, you will need to apply for this course by using the full-time UCAS code.
0 credits
If you're studying on our sandwich route you can also opt to study abroad for a full academic year, or for a semester, during Year Three. This is an optional and additional period of study that complements your degree at NTU as an alternative to taking a work placement.
This is an exciting opportunity to experience a different national culture, teaching and learning styles and subjects in an international environment. The destination university must be a year abroad / exchange partner of NTU or member of a formally recognised scheme such as the International Student Exchange Programme (ISEP).
Our NTU Global and student mobility team will support you in finding the right opportunity from one of the many international partners available around the world.
Successful completion of a period of international study will earn you a standalone award an International Study Certificate (minimum six weeks) or the International Study Diploma (minimum 36 weeks).
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Core Modules
Get ready to dive into the real world of the creative industries! This module is all about tackling live industry work via real briefs or other professional practices and developing the skills you need to thrive in your career. Whatever you're producing, you’ll be responding to industry challenges, pushing your problem solving, project management and creativity to build a portfolio that sets you apart. With skills workshops, and hands-on experience, this is your chance to level up and prove what you can do within professional parameters.
By the end of the module you will have assets that could support your Future Pathways module outward facing portfolio for semester 2, and the skills can support your Capstone Project.
20 credits
This module provides an opportunity for you to consolidate your academic, practical, and professional learning into a focused and strategic portfolio that reflects your readiness for the next stage of your career.
Drawing on the experiences, insights, and skills developed throughout your degree, you will curate a body of work that articulates your professional identity and future direction within Music and Events industries. This is a chance to synthesise your journey so far and present a compelling narrative of your abilities, values, and ambitions.
The emphasis is on finalising your career or further study plans, demonstrating a clear understanding of industry expectations, and showcasing your preparedness for employment or continued education. Through engagement with professional practices and critical self-reflection, you will develop a portfolio that not only highlights your achievements but positions you confidently for your next steps.
20 credits
In this module you will apply what you have learnt throughout your course and start developing a Final Capstone Project. Working with your peers and lecturers, you will negotiate collaborative practice and individual achievement with the view of showcasing your work.
Depending on your course, these final capstone projects may be prescribed, collaborative or individual.
By the end of the module, you are expected to have arrived at an evidence-backed plan that can be implemented in Semester 2. You will have assessed any possible challenges and risks, including how collaboration and ethical considerations may affect your journey.
You will be submitting a project proposal for approval at the end of the module. In addition, you are expected to provide planning documentation and/or examples of work which will be negotiated with the course team when the assessment is set.
Any project work or expenditure can only take place after the project has been approved by the relevant course team.
The delivery comprises discipline-specific practical classes as well as lectures that will help you to design and contextualise the project.
20 credits
Final Capstone Project is the culmination of your degree and an opportunity to integrate your learning, skills and experiences. This is your chance to create something meaningful, challenge yourself, and showcase who you are as a professional in your field.
At the core of your project is a practical, creative or research-led negotiated output – what this entails depends on your discipline area. These projects may be prescribed, collaborative or individual.
Whatever form your project takes, you are expected to frame it as a research project as well as to consider aspects such as existing and/or emerging technologies (including AI), ways of working, sustainability and social responsibility. Moreover, you are required to critically reflect on the distance travelled, the role collaboration played and any challenges you faced and overcame. You are invited to link this reflection with your personal and professional goals. Your appendices will evidence processes and experimentation within your subject area.
40 credits
This module explores emerging technologies shaping the future of esports broadcast production. Students will examine virtual production, real-time graphics, AI-driven automation, and augmented reality overlays. Emphasis is placed on understanding how these innovations enhance viewer engagement, streamline workflows, and influence content creation strategies. Industry case studies and guest lectures provide real-world insights, while practical projects encourage experimentation and technical adaptability. The module also critically examines ethical, cultural, and sustainability implications of adopting new technologies. By the end, students will be equipped to evaluate and apply emerging solutions within live and remote esports broadcast environments.
20 credits
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We regularly review our course content based on student and employer feedback to ensure they remain current and relevant. This may result in changes to module content or availability in future years. Optional modules will only run where there is sufficient demand. This will be determined on a case-by-case basis to protect the academic and student experience.
Student experience
Student Work
Video Gallery
How you're taught
Within individual modules the delivery of the material encourages increasing levels of skill development and student participation, ensuring that as you progress through the course, you become a more confident and independent learner. We aim to include a range of methods of delivery that may include;
- Lectures
- Seminars
- Workshops
- Group tutorials
- Academic tutorials
- Blended learning including online lectures and workshops
- Presentations and pitches
- Team working
- Independent learning
- Visiting industry professionals
All the modes of delivery are structured to develop ongoing abilities and skills through exploring ideas and problem-solving. The course will offer a broad range of assessment methods.
Our motto is ‘Do It For Real’. This means learning from teaching staff with industry experience, taking part in live projects, getting industry insights from guest lectures, and clocking up valuable work experience.
Throughout your studies you will engage with industry professionals through networking opportunities, guest lectures and live projects. This will support your employability during your studies and once you graduate.
Our network includes:
- Gravity Media
- Riot Broadcasting Centre Dublin
- EFG - ESL FACEIT Group
- High Vis Media
- Leicester City Football Club
- Notts County Football Club
- Nottingham Forest Football Club
- BBC
- NSPCC
- NUEL / University Esports
- British Esports Federation
- NLC (Northern League of Legends Championship)
- CCP Games
- Motorsport UK
- Ross Video
- Blackmagic
- DiGiCo
- Riedel Communications
- Disguise
- Brompton Technologies
You will have the opportunity to work with a range of the above production houses, esports organisations and technology providers during your studies. This is to allow you to apply what you are learning in real world contexts, building your portfolio of professional work and your employability skills as part of a team.
Degree Show
In your final year you will exhibit your work as part of our End of Year Degree Show. This event includes all final-year students and is a great platform for you to showcase your work to key influencers across the creative industries.
Artificial Intelligence and Innovation in Esports Production
AI has been integrated into our unique Esports Production curriculum as both a creative and analytical tool, enhancing the way students plan, deliver and refine live broadcasts. Learners now use AI to support pre-production workflows, including script writing, asset creation and audience engagement forecasting, allowing students to streamline repetitive tasks and focus more on storytelling, strategy and broadcast quality. This integration equips future esports professionals with industry-relevant skills and prepares them for emerging production technologies shaping the sector. Find out more about AI, Creativity and Innovation at the Nottingham School of Art & Design | Nottingham Trent University.
How you're assessed
Assessment on the BSc Esports Production is designed to reflect real-world industry practice and measures both technical competence and professional skills. Students are assessed through a mix of practical production projects, live event delivery, coursework portfolios, and written assignments such as reports, reflective evaluations, and production documentation. Assessment methods often include team-based productions, where collaboration, communication, and role fulfilment are evaluated alongside individual contributions. Technical proficiency is assessed through the planning, execution, and post-production of esports broadcasts using industry-standard tools and workflows. Continuous assessment is supported by formative feedback, ensuring students can develop their skills progressively while demonstrating creativity, problem-solving, and professionalism aligned with current esports production standards.
Contact hours
For each 20-credit module, you’ll spend about 200 hours learning overall. Around 40 of those hours will be taught in lectures or seminars. The rest of the time is for independent study, reading, research, or working on assignments.
Who will teach you?
Entry requirements
UK students
- Standard offer: 112 UCAS Tariff points from up to four qualifications
- Contextual offer: 104 UCAS Tariff points from up to four qualifications
To find out what qualifications have tariff points, please use our tariff calculator.
Additional requirements for UK students
There are no additional requirements for this course.
Contextual offers
We consider every application in the context of your individual circumstances and educational background. This may include information about where you live, the school or college you attended, or experiences that may have shaped your educational journey. This is known as a contextual offer, and we use information provided through UCAS to help inform our decisions. By considering achievement in context, we can better recognise academic potential and ensure applicants are assessed as fairly and fully as possible.
Meeting our entry requirements
Hundreds of qualifications in the UK have UCAS Tariff points attached to specific grades, including A-levels, BTECs, T Levels and many more. You can use your grades and points from up to four different qualifications to meet our criteria. Enter your predicted or achieved grades into our Tariff calculator to find out how many points your qualifications are worth.
Other qualifications and experience
NTU welcomes applications from students with non-standard qualifications and learning backgrounds, either for year one entry or for advanced standing beyond the start of a course into year 2 or beyond.
We consider study and/or credit achieved from a similar course at another institution (otherwise known as credit transfer), vocational and professional qualifications, and broader work or life experience.
Our Recognition of Prior Learning and Credit Transfer Policy outlines the process and options available for this route. If you wish to apply via Recognition of Prior Learning, please contact the central Admissions and Enquiries Team who will be able to support you through the process.
Getting in touch
If you need more help or information, get in touch through our enquiry form.
International students
Academic entry requirements: 112 UCAS Tariff points from up to four qualifications. We accept equivalent qualifications from all over the world. Please check your international entry requirements by country.
English language requirements: See our English language requirements page for requirements for your subject and information on alternative tests and Pre-sessional English.
Additional requirements for international students
If you need help achieving the academic entry requirements, we offer a Foundation preparation course for this degree. The course is offered through our partner Nottingham Trent International College (NTIC) based on our City campus.
English language requirements
View our English language requirements for all courses, including alternative English language tests and country qualifications accepted by the University.
If you need help achieving the language requirements, we offer a Pre-Sessional English for Academic Purposes course on our City campus which is an intensive preparation course for academic study at NTU.
Other qualifications and experience
If you have the right level of qualifications, you may be able to start your Bachelors degree at NTU in year 2 or year 3. This is called ‘advanced standing’ entry and is decided on a case-by case basis after our assessment of your qualifications and experience.
You can view our Recognition of Prior Learning and Credit Transfer Policy which outlines the process and options available, such as recognising experiential learning and credit transfer.
Sign up for emails
Sign up to receive regular emails from the International Office. You'll hear about our news, scholarships and any upcoming events in your country with our expert regional teams.
Getting in touch
If you need advice about studying at NTU as an international student or how to apply, our international webpages are a great place to start. If you have any questions about your study options, your international qualifications, experience, grades or other results, please get in touch through our enquiry form. Our international teams are highly experienced in answering queries from students all over the world.
Policies
We strive to make our admissions procedures as fair and clear as possible. To find out more about how we make offers, visit our admissions policies page.





