Skip to content

Games Technology FdSc

Start date

  • Level(s) of Study: Foundation degree / Undergraduate
  • Typical Offer: 64 UCAS tariff points
  • UCAS Code(s): I620
  • Start Date(s): September
  • Duration: Two years, full-time
  • Study Mode(s): Full-time
  • Campus: Confetti Nottingham
Information for 2024

Introduction:

Experience the core roles and learn the technology skills required for a graduate career in Games Technology. This course has been designed to be responsive to the needs of the global games industry and as a result you will be taught the current relevant skills required by employers. The use of the latest hardware, software and technology and the introduction of current industry-standard practices and work flow is at the forefront of delivery.

The modules of this course will allow you to form a solid understanding of the role of the artist in the current global games industry.

This course is taught at Confetti Institute of Creative Technologies in Nottingham.

Key features

  • Learning industry-standard games software including Games Engines and 3D packages.
  • Create your own original playable levels for your portfolio.
  • IT suites with industry-standard software, designed to provide you with a professional games studio environment.
  • Previous Confetti Games Technology students now employed in the games industry.
  • Access to Confetti’s annual Industry Week. Previous guests include Rockstar and Playstation.
  • Work based learning opportunities including testing of commercial games.
  • Regular guest lecture and workshops from industry professional working in both AAA and independent markets.
  • Enrichment activities including expo trips and games jams.

What you’ll study

This game technology degree has been designed to meet the demands of the industry, allowing students to experience the core roles and learn the skills required for a graduate career in games technology.

Games Architecture (40 credit points)
This module will allow you to explore industry standard games engines alongside an introduction to the various languages which games are written in.

Asset Production for Games (40 credit points)
This module introduces you to Autodesks 3D packages alongside audio software, allowing you to create game assets to the correct technical specifications

Games Design (20 credit points)
Learn the theory behind games design and create original games mechanics and concepts including characters and environments.

Games Industry (20 credit points)
This module aims to develop your understanding of specific global markets and introduces the economic processes involved in the creation of a games development studio.

Level Production (40 credit points)
The production and creation of an original video game level prototype will be at the fore front of this module. You will complete integration of original 3D and audio assets within a relevant games engine, working towards the goal of developing your original functioning game sequence.

Advanced Asset Production (40 credit points)
You will be introduced to advanced modelling and sculpting techniques to effectively produce original 3D character models and environments to an industry standard.

Games Development and Realisation (20 credit points)
You will look at the technical requirements of designing a level and managing a games production with the creation of game design and project management documents.

Industry Practice (20 credit points)
During this module you will undertake appropriate self-directed projects, working collaboratively on creative work, allowing you to directly apply the knowledge and skills learnt throughout the programme in the context of the workplace. This module aims to develop your overall professionalism and provide you with the knowledge and resources to begin a career in the creative industries.

How you’re taught

At Confetti our classrooms are unique. As part of their course, our students get the chance to go out into industry and Do It For Real at locations across the UK!

Teaching and learning experiences will include:

  • lectures;
  • seminars;
  • workshops;
  • group tutorials;
  • personal tutorials;
  • presentations and pitches;
  • teamworking;
  • independent learning; and
  • visiting industry professionals.

Assessment

Forms of assessment include:

  • practical assessments;
  • portfolio building;
  • case studies;
  • lab report;
  • reflective journals;
  • formal essay; and
  • presentations.

To progress through the course you must achieve 120 credit points each year. Your final degree mark will be based 100% on your final year work.

Industry Week

On this Games Technology degree, students are connected with the games industry and have the opportunity to attend games festivals and experience guest lectures from industry professionals during Confetti's Industry Week.

Guest speakers have included:

  • The Oliver Twins
  • Games Workshop
  • Splash Damage
  • Ubisoft
  • Award-winning Games industry legends - Brenda and John Romero

Degree Show

In your final year you will exhibit your work as part of Confetti's Degree Show. This event includes all final year students across Confetti's courses and is a great platform for you to showcase your work to key influencers across the creative industries.

Contact hours

  • Year 1 lectures/seminars/workshops (29%), independent study (71%).
  • Year 2 lectures/seminars/workshops (27%), independent study (73%).

How you’re assessed

  • Year 1 coursework (64%), written (8%) and practical (28%).
  • Year 2 coursework (100%).

Careers and employability

After completing your foundation degree, you’ll have the chance to top up to BA (Hons) Games Art at NTU or go straight into industry.

You’ll be prepared for a range of careers, including games engine programmer, technical artist, 3D modeller, game designer, animator, level designer, QA tester and producer.

Connecting with industry

Industry professionals visit the course to guest lecture and share their experiences. You will also attend workshops from industry professionals working in art roles for both AAA and independent markets, giving you the opportunity to make contacts and build your portfolio and CV.

Work placement and internship opportunities

One of the features of this course is the strong opportunity for work-based learning that is embedded into the curriculum.

You will be provided with the opportunity to work in partnership with local, national and sometimes international games developers and related creative media industries. Current and on-going industry links via Confetti and module leaders will provide ample opportunities for a regular guest speaker programme from a variety of organisation within the games industry.

Campus and facilities

On this course you'll study in Confetti HQ and have access to:

  • Industry-standard workstation PC’s
  • Specialist software including Unreal Engine 4, Autodesk Suite (3DS Max, Maya, Mudbox), Adobe Creative Suite, Quixel 2.0
  • Wacom Cintiq 13HD Touch Tablets
  • Foley recording room
  • Audio production and recording equipment
  • Games consoles

Entry requirements

  • 64 UCAS Tariff points; and
  • GCSE - English and Maths Grade C / 4

To find out what qualifications have tariff points, please use our tariff calculator.

Other qualifications and experience

We may also consider credits achieved at other universities and your work/life experience through an assessment of prior learning. This may be for year one entry, or beyond the beginning of a course where applicable, for example, into year 2. Our Recognition of Prior Learning and Credit Transfer Policy outlines the process and options available for this route.

Getting in touch

If you need more help or information, get in touch through our enquiry form

Meeting our entry requirements

Hundreds of qualifications in the UK have UCAS tariff points attached to specific grades, including A levels, BTECs, T Levels and many more. You can use your grades and points from up to four different qualifications to meet our criteria. Enter your predicted or achieved grades into our tariff calculator to find out how many points your qualifications are worth.

Getting in touch

If you need more help or information, get in touch through our enquiry form

This course is not suitable for International applicants.

Fees and funding

Preparing for the financial side of student life is important, but there's no need to feel anxious and confused about it. We hope that our fees and funding pages will answer all your questions.

Getting in touch

For more advice and guidance, you can contact our Student Financial Support Service.

Tel: +44 (0)115 848 2494

This course is not suitable for International applicants.

How to apply

Application for this course is through the UCAS application form.

Ready to join us? Then apply as soon as you can. Just click the Apply button at the top of the page and follow the instructions for applying. Make sure you check the entry requirements above carefully before you do.

Selection for this course takes place through UCAS application form.

Application deadline

This course starts in September and applications should be submitted by the UCAS deadline.

Applications received after this date will only be considered if places are still available, after all applications received by the deadline have been assessed.

Mature students

We welcome applications from mature students (over the age of 21) for this course. We will assess applicants of this nature on an individual basis.

If you are a mature student, you will still need to apply to us by UCAS form, but you don't necessarily need to meet our minimum entry requirements.

Writing your application and personal statement

Be honest, thorough and persuasive in your application. Remember, we can only make a decision based on what you tell us. So include all of your qualifications and grades, including resits or predicted grades,

Your personal statement is a really important part of your application. It's your chance to convince us why we should offer you a place! You've got 4,000 characters to impress us. Make sure you use them to show how your skills and qualities are relevant to the course(s) you're applying for. For more hints and tips, take a look at our page on how to write a good personal statement.

Keeping up to date

After you've applied, we'll be sending you important emails throughout the application process - so check your emails regularly, including your junk mail folder.

You can get more information and advice about applying to NTU on our Your Application page.

Getting in touch

If you need any more help or information, please email our Admissions Team or call on +44 (0)115 848 4200.

This course is not suitable for International applicants.