This course is in Clearing.
Offers from 80 tariff points
About this course
If you have ever played a video game and been drawn in by the immersiveness of the environment art or marvelled at the imagination of the characters or creatures, the BA (Hons) Games Art course may be for you. Teaching you on industry-standard hardware and software, this course will advance your creative and artistic skills with opportunities to work collaboratively with game designers, animators and Visual Effects artists to create Blueprint games. Working alone, in teams or in industry focused workshops, you’ll develop the digital toolset, creative invention, and contextual knowledge to bring your visual imagination to life. You’ll graduate with an industry-ready reel demonstrating your invention and artistic prowess.
Teaching you on industry-standard hardware and software, this course will advance your creative and artistic skills with opportunities to work collaboratively with game designers, animators and Visual Effects artists to create Blueprint games. Working alone, in teams or in industry-focused workshops, you’ll develop the digital toolset, creative invention, and contextual knowledge to bring your visual imagination to life. You’ll graduate with an industry-ready reel demonstrating your invention and artistic prowess.
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Module information
Here’s a breakdown of what you’ll be studying throughout the course:
Core Modules
Explore the captivating and fascinating history of game playing and associated game theory, and delve into the present-day impact of electronic gaming on commercial, ethical, and societal factors. Research and interrogate the wider social, ethical and global context of games production and consumption.
20 credits
Learn about, and put into practice, the principles of screen art that will serve as the foundation for your course. Throughout this module, you'll sharpen your skills and begin the journey of exploring perspective drawing, digital drawing and painting. You'll do this with a focus on the core elements of art theory such as line, shape, colour, form, texture, space, movement, and rhythm.
40 credits
Refine your digital art skills as you build your knowledge of anatomical figure drawing, digital drawing and painting through projects focusing on concept art, UI design and board game design.
40 credits
Gain the skills and knowledge needed to create digital models and designs. You will learn about polygonal modelling, surfacing, and lighting techniques. In addition, workshops on life drawing will strengthen your understanding of the human form, combined with research into traditional visual art forms like painting.
20 credits
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You will study three Core Modules. You will choose either Progressing 2D Digital Art or Progressing 3D Digital Art.
You will also study one 20-credit Optional Module. There are a range of optional 20-credit modules - these options add personalisation to your course and cover content related to your course subject area. The Optional modules may change year on year and we purposely update these regularly to allow for industry input and innovations in the subject.
Core Modules – Choose one from the following options
Building on the knowledge you developed in Introducing 2D Digital Art, you will further apply your understanding of 2D practices to choose from a range of briefs where you will progress your skills. These might include character and environment art, tabletop game art, 2D sprite-based game or puzzle game art.
40 credits
Based on the 3D skills you developed in Year One, you will progress your abilities and widen your knowledge of digital modelling and lookdev. You will be introduced to digital sculpting and programs such as Substance Painter. Additional workshops in anatomical drawing and clay modelling will reinforce your understanding of 3D form enhanced by active production research into natural, architectural, prop, and costume detail.
40 credits
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Core Modules
Through active participation with team-based problem solving, you will work together in mixed teams on a project where you will use your creative ideas to generate solutions to the challenge or brief. Your project will allow you to explore how creativity can make an impact in society, as you choose a theme of sustainability, social justice, enterprise and innovation or community. This collaborative learning experience will expose you to a range of new processes and approaches that will develop your creative thinking.
20 credits
The aim of this module is to bring together like-minded game development students from Games Art and Games Design. Together, you'll work on projects to bring game ideas to life. Each project will be unique and challenge your collaborative skills and technical abilities, including one set by an industry partner.
40 credits
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Optional Modules
Explore the creative potential of storyboarding in this optional module. Learn how to plan visual narratives for film, TV, and media using filmic language, script breakdown, and pre-production techniques. Taught in mixed-course groups, the module supports collaboration and personalisation. You'll develop storyboards from concept to final visuals, gaining practical skills and industry insight.
20 credits
Explore character creation through both traditional and experimental methods in this optional module. You'll examine what makes characters compelling and develop original concepts for storytelling across media. With the chance to personalise your learning and collaborate with students from other courses, you'll present your work in visual and/or written form, building creative and transferable skills.
20 credits
Explore frame-by-frame filmmaking through process-led animation in this optional module. Develop your creative and analytical skills using experimental techniques like pixilation and morphing. With opportunities to personalise your learning and collaborate across disciplines. You'll produce an innovative moving image piece, either individually or in a group and gain insight into animation's wider artistic and cultural contexts.
20 credits
On this module you will learn key performance techniques associated with acting, dance and puppetry, incorporating Laban theory of movement and applying motion capture to a digital avatar for a range disciplines.
20 credits
This optional module introduces the principles of tabletop game design, including board and card games. You'll analyse existing games, develop and test your own concept, and produce a working prototype with final artwork. It offers the chance to personalise your learning and collaborate with students from other courses, while building creative, communication and problem-solving skills.
20 credits
‘Interactive narrative’ is a form of digital storytelling that blends visuals, text, and user choices, where decisions impact the story’s direction and outcome. You will complete the entire interactive narrative workflow, from pre-visualisation and production to distribution. Your project could be an interactive game, storyboard or book, fashion story, dialogue-based training simulation, or more.
You will analyse existing interactive narratives through play, identifying what makes them meaningful and engaging through group activities and discussion. This will inform your own written and visual concepts, which you will pitch during a formative assessment, developing your project management, time management, and communication skills.
Based on feedback and peer-testing, you will refine your concept into a creative, functional prototype. For your final summative assessment, you will create a screen-based interactive experience with visuals and sound assets in a simple game engine.
You will have the option to use a combination of traditional and digital tools, including open-source applications and industry-standard software. This approach will empower you to continue these practices beyond graduation, promoting a lifelong learning mindset.
20 credits
This module provides a detailed exploration of Virtual Production, a cutting-edge filmmaking technique that integrates live-action footage with digital environments in real-time. Students will explore a range of advanced technologies such as CGI, augmented reality, motion capture, and LED walls in order to shoot content using immersive and realistic virtual sets. The module will introduce students to the workflow of Virtual Production, from pre-visualisation and real-time engine integration to in-camera visual effects and performance capture.
20 credits
This Year 2 optional module introduces fantasy prop design for industries like film, TV, theatre, and games. You'll learn 3D CAD and traditional making techniques to create imaginative, functional props. The module covers concept development, digital modelling, prototyping, and final production, culminating in a tangible artefact and a portfolio developing both creative and technical skills for industry application.
20 credits
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Placement year routes
We have an option for all of our students to undertake a placement year and allow you to decide whether this is right for you once you have completed years 1 and 2 of your course. This time spent working in industry provides our students with crucial work experience, which is highly prized and much sought after by employers upon graduation. If you are successful in securing a placement you will have the chance to gain an additional Certificate or Diploma in Professional Practice, dependent on duration.
The additional placement year incurs a fee. For international students considering the transfer to the 4-yr SW route it's important to seek advice from the International Student Support team and the Home Office regarding any potential visa implications and costs. For UK students, advice should also be sought regarding SLC eligibility, if applicable.
* If you choose to take the sandwich route option, you will need to apply for this course by using the full-time UCAS code.
0 credits
If you're studying on our sandwich route you can also opt to study abroad for a full academic year, or for a semester, during Year Three. This is an optional and additional period of study that complements your degree at NTU as an alternative to taking a work placement.
This is an exciting opportunity to experience a different national culture, teaching and learning styles and subjects in an international environment. The destination university must be a year abroad / exchange partner of NTU or member of a formally recognised scheme such as the International Student Exchange Programme (ISEP).
Our NTU Global and student mobility team will support you in finding the right opportunity from one of the many international partners available around the world.
Successful completion of a period of international study will earn you a standalone award an International Study Certificate (minimum six weeks) or the International Study Diploma (minimum 36 weeks).
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Core Modules
Assess your previous learning and specialised direction to focus your final year effort towards building your graduate profile. Throughout the module, you will identify and evidence the required professional knowledge and skills aligning with your future goals in your final showcase and reflect upon the progression of your creative and technical processes and outcomes.
20 credits
Building on the collaborative skills you have developed in Year Two, you'll have the opportunity to work with other screen arts students to fully develop a group project with a negotiated outcome or with an industry partner. You'll explore audio and visual storytelling as a group, working as a multi-disciplinary team to effectively respond to a brief.
40 credits
Define yourself as a games designer through personal projects. Develop your projects and reflect upon their degree of success either as individual self-directed project/s or as a primary creative on other students' projects. You'll be challenged to display your mastery of industry-standard digital tools to create stunning visual aesthetics and your ability to critically evaluate technological research to shape your game design and decision-making.
60 credits
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We regularly review our course content based on student and employer feedback to ensure they remain current and relevant. This may result in changes to module content or availability in future years. Optional modules will only run where there is sufficient demand. This will be determined on a case-by-case basis to protect the academic and student experience.
Student Work
How you're taught
Teaching and learning experiences will include:
- Lectures and briefings
- Studio workshops
- Seminars
- Tutorials
- Peer and self-evaluations
- Verbal and visual presentations
- Teamwork
- Live projects
- Study trips
- Personal development planning.
Collaboration across courses
This course offers our new innovative collaboration module. This gives you the opportunity to work collaboratively with your contemporaries from a range of different art and design subjects and beyond. You’ll be working alongside artists, designers, photographers, illustrators, animators, and filmmakers on daring and creative projects that prepare you for a rewarding career in your chosen industry. Your project will allow you to explore how creativity can make an impact in society, as you choose a theme of sustainability, social justice, enterprise and innovation or community.
Exchange opportunities
If you’re thinking about studying part of your degree abroad, the course has exchange agreements with a number of institutions around the world.
Exchanges take place in Year Two of the course. You’ll receive guidance from the University about where you can study, and help in completing your application and arranging your exchange.
Showcase
You will be given the opportunity to exhibit your work during your time at NTU to members of the creative industries. Visit our ‘We Are Creatives’ showcase to take a look at the work of this year's graduating students’.
Artificial Intelligence and Innovation in Games Art
BA (Hons) Games Art takes a human centred approach that places artistic skill, creativity, and critical judgment at the heart of learning. While we recognise the increasing use of artificial intelligence across the games industry and wider society, AI is never treated as a replacement for human creativity on this course.
Students are encouraged to think critically about the ethical, cultural and environmental implications of AI, including questions of authorship, originality, ownership and bias. Traditional and digital skills such as drawing, painting, sculpting and visual development remain central, and students learn to evaluate whether and how AI aligns with their own values and professional ambitions.
Our teaching reflects current and emerging industry practices, introducing students to areas where AI tools already streamline administrative and production tasks so they can focus on higher value creative work.
Find out more about AI, Creativity and Innovation at the Nottingham School of Art & Design.
Contact hours
For each 20-credit module, you’ll spend about 200 hours learning overall. Around 40 of those hours will be taught in lectures or seminars. The rest of the time is for independent study, reading, research, or working on assignments.
Who will teach you?
Entry requirements
This course is in Clearing
Looking for a place in Clearing? We are accepting applications and would love to hear from you!
UK students
Clearing requirements
From 80 UCAS tariff points from up to 4 qualifications.
To discuss our entry requirements and see what we can offer you, call us now on +44 (0)115 848 6000. Alternatively, if you already have your qualifications, apply online via our Clearing Application form.
Additional requirements
To find out what qualifications have tariff points, please use our tariff calculator.
Additional requirements for UK students
There are no additional requirements for this course.
Contextual offers
We consider every application in the context of your individual circumstances and educational background. This may include information about where you live, the school or college you attended, or experiences that may have shaped your educational journey. This is known as a contextual offer, and we use information provided through UCAS to help inform our decisions. By considering achievement in context, we can better recognise academic potential and ensure applicants are assessed as fairly and fully as possible. Please note we do not make contextual offers during Clearing.
Meeting our entry requirements
Hundreds of qualifications in the UK have UCAS Tariff points attached to specific grades, including A-levels, BTECs, T Levels and many more. You can use your grades and points from up to four different qualifications to meet our criteria. Enter your predicted or achieved grades into our Tariff calculator to find out how many points your qualifications are worth.
Other qualifications and experience
NTU welcomes applications from students with non-standard qualifications and learning backgrounds, either for year one entry or for advanced standing beyond the start of a course into year 2 or beyond.
We consider study and/or credit achieved from a similar course at another institution (otherwise known as credit transfer), vocational and professional qualifications, and broader work or life experience.
Our Recognition of Prior Learning and Credit Transfer Policy outlines the process and options available for this route. If you wish to apply via Recognition of Prior Learning, please contact the central Admissions and Enquiries Team who will be able to support you through the process.
Getting in touch
If you need more help or information, get in touch through our enquiry form.
International students
Clearing requirements
From 80 UCAS tariff points from up to 4 qualifications.
To discuss our entry requirements and see what we can offer you, call us now on +44 (0)115 848 6000. Alternatively, if you already have your qualifications, apply online via our Clearing Application form.
Additional requirements
English language requirements: See our English language requirements page for requirements for your subject and information on alternative tests and Pre-sessional English.
Additional requirements for international students
If you need help achieving the academic entry requirements, we offer a Foundation preparation course for this degree. The course is offered through our partner Nottingham Trent International College (NTIC) based on our City campus.
English language requirements
View our English language requirements for all courses, including alternative English language tests and country qualifications accepted by the University.
If you need help achieving the language requirements, we offer a Pre-Sessional English for Academic Purposes course on our City campus which is an intensive preparation course for academic study at NTU.
Other qualifications and experience
If you have the right level of qualifications, you may be able to start your Bachelors degree at NTU in year 2 or year 3. This is called ‘advanced standing’ entry and is decided on a case-by case basis after our assessment of your qualifications and experience.
You can view our Recognition of Prior Learning and Credit Transfer Policy which outlines the process and options available, such as recognising experiential learning and credit transfer.
Sign up for emails
Sign up to receive regular emails from the International Office. You'll hear about our news, scholarships and any upcoming events in your country with our expert regional teams.
Getting in touch
If you need advice about studying at NTU as an international student or how to apply, our international webpages are a great place to start. If you have any questions about your study options, your international qualifications, experience, grades or other results, please get in touch through our enquiry form. Our international teams are highly experienced in answering queries from students all over the world.
Policies
We strive to make our admissions procedures as fair and clear as possible. To find out more about how we make offers, visit our admissions policies page.


