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In the UK for Animation and Games Design in Guardian University Guide 2024

Games Design BSc (Hons)

Start date

  • Level(s) of Study: Undergraduate
  • Typical Offer: 104 - 112 UCAS tariff points
  • UCAS Code(s): W202
  • Start Date(s): September 2024
  • Duration: 3 / 4 year(s)
  • Study Mode(s): Full-time / Sandwich
  • Campus: City Campus
Information for 2024

Introduction:

Have you ever played a video game and wished that the gameplay was less frustrating or the level design more challenging? This course will take your technical skills to the next level as you design game scenarios and work out the gameplay and playability, programming and designing levels with the respective degrees of difficulty and fun. Working with games art and visual effects art students to add visual appeal, you’ll programme Blueprint games. Working alone, in teams or in industry focused workshops, you’ll develop the digital toolset, technical invention and contextual knowledge to create stimulating and fun games. You’ll graduate with an industry-ready reel demonstrating your invention and technical prowess.

  • You’ll have the opportunity to complete a work experience placement of up to a year in length. Dependent on the duration of your placement, you could gain an additional Diploma or Certificate in Professional Practice.
  • Develop your professional skills through self-initiated work experience placements, industry competitions, collaborations with organisations and guest lectures.
  • You’ll be able to personalise your studies by choosing from a range of up to eight optional modules. Your course also includes our School-wide, sector-leading CoLab module.

What you’ll study

Equip yourself with the necessary skills in game production, programming, and design with this degree program, and prepare yourself for a successful career in the ever-changing gaming industry.

The course will focus on students designing game scenarios, working out the gameplay and playability and designing the levels with the respective degrees of difficulty, working with Games Art, Visual Effects Art, and Animation students.

You’ll be able to personalise your studies by choosing from a range of up to eight optional modules. Your course also includes our School-wide, sector-leading CoLab module.

Introducing Gameplay

(40 credit points)

Learn about, and put into practice, the principles of gameplay and game mechanics, level design and game genre design principles. Throughout this module, you'll sharpen your skills and begin the journey of developing rich narrative and emotional experiences through gameplay by completing projects including the creation of tabletop games and game engine level design.

Games Studies

(20 credit points)

Explore the captivating and fascinating history of game playing and associated game theory, and delve into the present-day impact of electronic gaming on commercial, ethical, and societal factors. Research and interrogate the wider social, ethical and global context of games production and consumption.

Introducing 3D digital art

(20 credit points)

Gain the skills and knowledge needed to create digital models and designs. You will learn about polygonal modelling, surfacing, and lighting techniques. In addition, workshops on life drawing will strengthen your understanding of the human form, combined with research into traditional visual art forms like painting.

Programming game play

(40 credit points)

Introduction to the fundamentals of system design and event programming. The knowledge gained will be used to create games with a beginner-friendly 2D game engine. Aspects of industry practice will also be introduced such as the game production workflow and technical standards.

Programming Gameplay

(40 credit points)

Dive into the fundamentals of system design and event programming. The knowledge gained in this module will be used to create games with a beginner-friendly 2D game engine. Aspects of industry practice will also be introduced such as the game production workflow and technical standards whilst you are tested on your ability to effectively use appropriate game design tools and environments in response to a brief.

System and Level Design

(40 credit points)

Building on the design knowledge you developed in Year One, you will further apply your knowledge and understanding of the fundamental theories and concepts required for system and level design. Throughout the module, you'll have the opportunity to specialise in either system or level design through different project briefs,

Games Design Studio

(40 credit points)

The aim of this module is to bring together like-minded game development students from Games Art and Games Design. Together, you'll work on projects to bring game ideas to life. Each project will be unique and challenge your collaborative skills and technical abilities, including one set by an industry partner.

CoLab: Research, Exploration and Risk-taking

(20 credit points)

Through active participation with team-based problem-solving, you will work together in mixed teams on a project where you will use your creative ideas to generate solutions to the challenge or brief. Your project will allow you to explore outside of your usual frames of reference and to move beyond your comfort zone. You can expect to engage in new conversations as you explore disruptive learning opportunities through participation in unfamiliar creative places and experiments as you embrace new opportunities.

You will also choose one optional 20-credit module from:

  • 3D Materials and Exploration
  • Storyboarding
  • Experimental Animation
  • Exploring Creative Coding
  • Digital Matte Painting
  • Performance for Motion Capture
  • Sound Art & Design
  • Web3 & Creative Autonomy

Optional Placement Year (Sandwich)*

We have an option for all of our students to undertake a placement year (Sandwich) and allow you to decide whether this is right for you once you have completed years 1 and 2 of your course. This time spent working in industry provides our students with crucial work experience, which is highly prized and much sought after by employers upon graduation. If you are successful in securing a placement you will have the chance to gain an additional Certificate or Diploma in Professional Practice, dependent on duration.

* If you choose to take the sandwich route option, you will still need to apply for this course with the full-time UCAS code: W202

Games Design Project

(60 credit points)

Define yourself as a games designer through personal projects. Develop your projects and reflect upon their degree of success either as individual self-directed project/s or as a primary creative on other students’ projects. You'll be challenged to display your mastery of industry-standard digital tools to create stunning visual aesthetics and your ability to critically evaluate technological research to shape your game design and decision-making.

Screen Arts Collaboration

(40 credit points)

Building on the collaborative skills you have developed in Year Two, you'll have the opportunity to work with other screen arts students to fully develop a group project with a negotiated outcome or with an industry partner. You'll explore audio and visual storytelling as a group, working as a multi-disciplinary team to effectively respond to a brief.

Games Entrepreneurship

(20 credit points)

Assess your previous learning and specialised direction to focus your final year effort towards building your graduate profile. Throughout the module, you will identify and evidence the required professional knowledge and skills aligning with your future goals in your final showcase and reflect upon the progression of your creative and technical processes and outcomes.

Video Gallery

Find out more about our new Design & Digital Arts building, opening for 2024 admission.
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How you’re taught

Studio practice is a key element of this course, and you’ll spend a lot of time in a creative studio environment. Teaching and learning experiences will include:

  • studio activities
  • peer groups
  • lectures
  • workshops
  • seminars
  • group tutorials
  • one-to-one surgeries
  • portfolio reviews
  • self-initiated work experience.

Collaboration across courses

This course offers our new innovative collaboration module. This gives you the opportunity to work collaboratively with your contemporaries from a range of different art and design subjects and beyond. You’ll be working alongside artists, designers, photographers, illustrators, animators, and filmmakers on daring and creative projects that prepare you for a rewarding career in your chosen industry. Your project will allow you to explore how creativity can make an impact in society, as you choose a theme of sustainability, social justice, enterprise and innovation or community.

Exchange opportunities

If you’re thinking about studying part of your degree abroad, the course has exchange agreements with a number of institutions around the world.

Exchanges take place in Year Two of the course. You’ll receive guidance from the University about where you can study, and help in completing your application and arranging your exchange.

Showcase

You will be given the opportunity to exhibit your work during your time at NTU to members of the creative industries. Visit our ‘We Are Creatives’ showcase to take a look at the work of graduating students from across our courses.

Contact hours

  • Year 1 lectures/seminars/workshops (21%), independent study (79%)
  • Year 2 lectures/seminars/workshops (20%), independent study (80%)
  • Year 3 lectures/seminars/workshops (20%), independent study (80%)

How you’re assessed

  • Year 1 coursework (87%), practical exams (13%)
  • Year 2 coursework (93%), practical exams (7%)
  • Year 3 coursework (93%), practical exams (7%)

People excel in different ways, and we want everybody to have the best possible chance of success. On this course you will be assessed on a range of individual and group presentations, and your final year project. Your work in Year Two accounts for 20% of your final degree mark, and your work in your final year accounts for the other 80%.

Careers and employability

Graduates from this course will be able to go into a range of roles. Examples include:

  • Gameplay designer
  • Games writer
  • Level Designer
  • AR/VR designer
  • Technical artist
  • Technical animator
  • UX/UI designer
  • AI programmer
  • Engine programmer
  • Gameplay programmer
  • Generalist programmer
  • Network programmer
  • Digital tools engineer

Connecting with industry and work placement opportunities

Industry professionals will visit the course to guest lecture and share their experiences. Live projects and competitions will help you to gain real experience of the industry, make contacts, and build your portfolio and CV.

You’ll be encouraged to undertake short periods of work experience alongside your studies. You will normally complete these placements during holiday periods, but you will have the option of taking up to two weeks out of term time, which you can negotiate with your tutor.

In addition, you’ll also have the opportunity to complete a longer work experience or placement, with the chance to gain an additional Diploma or Certificate in Professional Practice, dependent on duration. Course tutors and our Employability team are on hand to support you in applying for placement and professional practice opportunities.

YouFirst – working with our Employability team

Studying a creative degree in a large university has many benefits, none more so than having access to a large employability team.

Our friendly, experienced careers consultants from our NTU Employability team will work closely with you at every stage of your career planning, providing personal support and advice you won't find in a book or on the Internet.

You can benefit from this at any time during your studies and for up to three years after completing your course.

Creative Industries Federation

We are members of the Creative Industries Federation (CIF), which means students in the Nottingham School of Art & Design have the opportunity to sign up to free student membership. Creative Industries Federation are an organisation that represents, champions and supports the UK’s creative industries and membership grants students exclusive access to their selection of resources and events to help advance your career and connect with industry.

Campus and facilities

You’ll be based in our new Design & Digital Arts Building. Opening for 2024 admission, our new Design & Digital Arts Building will place Nottingham as a UK hub for film, television, animation, UX design, games design, graphic design and more.

You'll have access to industry-standard facilities which include a virtual production studio, an in-camera VFX studio and a black box studio, as well as collaborative studio spaces, future technology suites and exhibition spaces.

Find out more

Entry requirements

BSc (Hons) Games Design

  • Standard offer: 112 UCAS Tariff points from up to four qualifications
  • Contextual offer: 104 UCAS Tariff points from up to four qualifications

Contextual offers

A lower offer may be made based on a range of factors, including your background (such as where you live and the school or college you attended), your experiences and individual circumstances (you may have been in care, for example). This is called a contextual offer and we get data from UCAS to make these decisions. NTU offers a student experience like no other and this approach helps us to find students who have the potential to succeed here but who may have faced barriers that make it more difficult to access university. Find out how we assess your application.

Other qualifications and experience

We may also consider credits achieved at other universities and your work/life experience through an assessment of prior learning. This may be for year one entry, or beyond the beginning of a course where applicable, for example, into year 2. Our Recognition of Prior Learning and Credit Transfer Policy outlines the process and options available for this route.

Meeting our entry requirements

Hundreds of qualifications in the UK have UCAS tariff points attached to specific grades, including A levels, BTECs, T Levels and many more. You can use your grades and points from up to four different qualifications to meet our criteria. Enter your predicted or achieved grades into our tariff calculator to find out how many points your qualifications are worth.

Getting in touch

If you need more help or information, get in touch through our enquiry form

BSc (Hons) Games Design

  • 112 UCAS Tariff points from up to four qualifications

International qualifications

We accept qualifications from all over the world – check yours here:

Undergraduate preparation courses (Foundation)

If you don’t yet meet our entry requirements, we offer Foundation courses through our partner Nottingham Trent International College (NTIC), based on our City Campus:

English language entry requirements

You can meet our language requirements by successfully completing our pre-sessional English course for an agreed length of time, or by submitting the required grade in one of our accepted English language tests, such as IELTS:

Advanced standing (starting your undergraduate degree in year 2 or 3)

You may be able to start your undergraduate course in year 2 or 3 based on what you have studied before.  This decision would be made in accordance with our Recognition of Prior Learning and Credit Transfer Policy.

Would you like some advice on your study plans?

Our international teams are highly experienced in answering queries from students all over the world. We also have members of staff based in Vietnam, China, India and Nigeria and work with a worldwide network of education counsellors.

Fees and funding

Preparing for the financial side of student life is important, but there's no need to feel anxious and confused about it. We hope that our fees and funding pages will answer all your questions.

Getting in touch

For more advice and guidance, you can contact our Student Financial Support Service.

Tel: +44 (0)115 848 2494

What's included in the course fees?

The School will cover the costs of any mandatory study trips.

In your final year, the Nottingham School of Art & Design will provide infrastructure costs for the Showcase.

Additional costs

Print and copy costs

The University allocates an annual printing and copying allowance of £20 depending on the course you are studying. For more details about costs for additional print and copying required over and above the annual allowance please see the Printing, photocopying and scanning information on the Library website.

Material costs

Depending on the materials you choose to work with, you should budget around £100 per year (minimum) for production costs associated to your course, including things like your final year project.

Stationery and reading materials

Most study modules will recommend one or more core textbooks, which most students choose to purchase. Book costs vary between courses and further information is available in the University’s bookshop, Blackwell’s.

A good supply of these essential text books are available in the University libraries, which students can easily borrow or access on-line/directly whilst studying in the library. You should budget £100 per year (minimum) for stationery and reading materials.

Although this is not a requirement for entry on the course or for successful study, once you have joined the course, some students choose to buy a laptop. Costs for this can vary depending on the technique you want to work in and the subsequent computer specification. If you do wish to purchase a computer, we advise you to wait until the course starts so that you can take advice on the specs needed for the work you are doing.  You should expect to pay between £800-£1,500.

As part of your studies, you’ll need to store large quantities of data and we recommend you budget £70 for a rugged 1TB portable hard drive.

Field trips

All essential field trip costs will be included in your course fees. There may also be an opportunity to take part in an optional field trip to a European destination that will be tailored to suit your course.

Placements

If you're undertaking a placement year, you'll need to budget for accommodation and any travel costs you may incur whilst on placement. Many of our placement students do earn a salary whilst on placement which can help to cover these living costs.

If you undertake work experience or a longer placement, you will have the chance to gain an additional Certificate or Diploma in Professional Practice, dependent on duration.  The Diploma in Professional Practice incurs a fee for the additional placement year.

Preparing for the financial side of student life is important, but there's no need to feel anxious and confused about it. We hope that our fees and funding pages will answer all your questions.

You might be able to get a scholarship to help fund your studies. We award scholarships to those international students who can demonstrate excellent achievement, passion, and dedication to their studies.

Please take a look at our International students page for information about fees, scholarships for international students, visas and much more.

Getting in touch

For more advice and guidance, you can contact our Student Financial Support Service.

Tel: +44 (0)115 848 2494

What's included in the course fees?

The School will cover the costs of any mandatory study trips.

In your final year, the Nottingham School of Art & Design will provide infrastructure costs for the Showcase.

Additional costs

Print and copy costs

The University allocates an annual printing and copying allowance of £20 depending on the course you are studying. For more details about costs for additional print and copying required over and above the annual allowance please see the Printing, photocopying and scanning information on the Library website.

Material costs

Depending on the materials you choose to work with, you should budget around £100 per year (minimum) for production costs associated to your course, including things like your final year project.

Stationery and reading materials

Most study modules will recommend one or more core textbooks, which most students choose to purchase. Book costs vary between courses and further information is available in the University’s bookshop, Blackwell’s.

A good supply of these essential text books are available in the University libraries, which students can easily borrow or access on-line/directly whilst studying in the library. You should budget £100 per year (minimum) for stationery and reading materials.

Although this is not a requirement for entry on the course or for successful study, once you have joined the course, some students choose to buy a laptop. Costs for this can vary depending on the technique you want to work in and the subsequent computer specification. If you do wish to purchase a computer, we advise you to wait until the course starts so that you can take advice on the specs needed for the work you are doing.  You should expect to pay between £800-£1,500.

As part of your studies, you’ll need to store large quantities of data and we recommend you budget £70 for a rugged 1TB portable hard drive.

Field trips

All essential field trip costs will be included in your course fees. There may also be an opportunity to take part in an optional field trip to a European destination that will be tailored to suit your course.

Placements

If you're undertaking a placement year, you'll need to budget for accommodation and any travel costs you may incur whilst on placement. Many of our placement students do earn a salary whilst on placement which can help to cover these living costs.

If you undertake work experience or a longer placement, you will have the chance to gain an additional Certificate or Diploma in Professional Practice, dependent on duration.  The Diploma in Professional Practice incurs a fee for the additional placement year.

How to apply

Apply through UCAS.

Getting in touch

If you need any more help or information, please email our Admissions team or call +44 (0)115 848 4200.

You can apply for this course through UCAS. If you are not applying to any other UK universities, you can apply directly to us on our NTU applicant portal.

Application advice

Apply early so that you have enough time to prepare – processing times for Student visas can vary, for example.  After you've applied, we'll be sending you important emails throughout the application process – so check your emails regularly, including your junk mail folder.

Writing your personal statement

Be honest, thorough, and persuasive – we can only make a decision about your application based on what you tell us:

Would you like some advice on your study plans? 

Our international teams are highly experienced in answering queries from students all over the world. We also have members of staff based in Vietnam, China, India and Nigeria and work with a worldwide network of education counsellors.