Interactive Systems Research Group (ISRG)

Group
  • School: School of Science and Technology

Overview

The Interactive Systems Research Group focuses on the development of new technologies for the cognitive and physical rehabilitation of users within the real world. This is a multi-disciplinary endeavour bringing together researchers and clinicians in virtual environments, serious games, games based learning, assistive technologies, location based services, mobile applications, robotics, health psychology and contemporary media.

Our research interests include:

  • Serious games and virtual environments: Developing virtual environments and games for promoting cognitive and perceptual skills in people with intellectual disabilities, to change attitudes and behaviours in health and social related contexts, and for stroke rehabilitation. Assessing the efficacy of serious games in educational and health contexts to address one of the major barriers to their adoption.
  • Assistive technologies: Improving the accessibility of solutions and related services, and to determine whether the latest access techniques and new interaction modalities will provide a more accessible, more exploitable and deeply embeddable approach in mainstream ICT.
  • Robotics: Investigating the role of engagement in using robots with students with profound and multiple learning disabilities, the use of assistive technologies in controlling robots and the development of intelligent multimodal systems to promote communicational skills.
  • Location-based services: Investigating the role of location-based and games technologies for route learning and the development of accurate spatial mental models and maps to develop improved confidence and abilities in independent travel for people with a wide range of disabilities.
  • User-centred design and user experience: Designing interactive systems involving users in the design phase and delivering a system which has focused on User Experience goals such as: satisfying, enjoyable, engaging, pleasurable, exciting, challengeable and rewarding.
  • Smart devices for education: Investigating the use of tablet computers in education and developing apps and methods to integrate the use of technology within the classroom.

Further details on related research projects can be viewed on the ISRG website.

Research Dissemination Events: ISRG is a founding member of the annual Interactive Technologies and Games conference (ITAG). ITAG brings together academics and practitioners working with interactive technologies to explore and innovate within the areas of education, health and disability. It is an affiliated conference to the International Society of Virtual Rehabilitation and closely linked with Game City, the annual NTU computer games festival.

Collaboration

Partners in other groups that we work with include:

Current and recent research is being conducted with the collaboration, funding and/or support of:

  • Technology Strategy Board (mTrust)
  • EU Framework 7 (AEGIS, ETNA)
  • EU KA3 ICT (RECALL, ViPi, EDUROB)
  • EU LLP TOI (GOAL, GOET, PAUSE, CODE RED)
  • CLAHRC – Collaboration and Leadership for Applied Health Research and Care, and National Institute of Health Research (Wii STAR)
  • EMDA i-NET (low cost VR systems for Stroke Rehab)
  • JISC (Blind Cricket project)

Working with us

A great way to see how we collaborate with external groups to jointly research how interaction technologies can address the limitations of current practices and services is to visit at our conference ITAG which brings together academics, practitioners, users groups and individuals held every year in October. Alternatively email David Brown.

Related staff

Professor David J Brown (Head of Group)
David is Professor in Interactive Systems for Social Inclusion. He is a highly experienced project manager (£2M as Principal Investigator), and over 70 high quality journal and conference publications. He is a member of the International Programme Committee for the International Conference on Disability, Virtual Reality and Associated Technology, the European Conference on Games Based Learning and the International Conference for Serious Games and Health Applications. He is a founding member of the International Association for the Scientific Study of Intellectual Disability Special Affinity Group on Assistive Technology, and Conference Chair for Interactive Technologies and Games: Education, Health and Disability held annually at NTU.

Dr Steven Battersby (Research Fellow)
Steven has been a research fellow working for the Interactive Systems Research Group for over 10 years. During this time he has developed numerous serious games and hardware interfaces for those with disability and or impairment. His research interests include the design and development of assistive technologies, ubiquitous computing and robotics.

Dr Matthew Bates
Matthew is a lecturer in multimedia applications and computer-assisted learning. His research interests include the positioning of games-based learning applications which encourage collaborative learning through the construction of new materials. He was awarded a PhD in 2011 by Nottingham Trent University for his thesis entitled 'Student Participation in Serious Games Design'. His research has collaborated with several educational programmes in Nottinghamshire to investigate how both children and adults can form part of multi-disciplinary design initiatives to create new interactive systems

Nick Shopland (Research Fellow)
Nick was awarded an MSc in Engineering Multimedia at Nottingham Trent in 2000 and since then has worked as a developer and researcher with NTU's Interactive Systems team. Over that time he has worked on many of the team's projects, and is presently dedicated to the RECALL Project. He is currently studying for a PhD in "Combining Location Based Services and Gaming to Enhance Route Learning for People with Physical and/or Intellectual Disabilities". He graduated with a degree in Applied Biology in 1989, after which he worked on the installation, commissioning, validation and operation of a recombinant human serum albumen facility at Delta Biotechnology Ltd. (Nottingham), which operated using networked process control and process information management systems.

Dr Andy Burton (Research Fellow)
Andy joined the ISRG in April 2010. He is currently working as a research fellow primarily on the ViPi project. He previously worked for 13 years at The University of Nottingham where he was a research fellow in a number of academic departments including civil engineering, mining and environmental engineering, geography and computer sciences. His background is of research and development of virtual and augmented reality applications in a variety of research fields, including teaching and learning, spatial literacy, health and safety, reconstructions and simulations. His PhD was awarded in December 2000 from the University of Nottingham in 'expert systems to assist in the remediation of contaminated soils'. His first degree was in Environmental Engineering (University of Nottingham, 1994).

Tom Hughes Roberts

Andreas Oikonomou

Bev Cook
Beverley Cook gained a BSc (Hons) in Mathematics at Nottingham Trent University in 2003. She obtained an EngD in Communications at University College London in 2009 with 'An Indoor Location System for Automated Presence' working closely with Siemens Enterprise Communications. She undertook a PGCHE at Nottingham Trent University in 2013. Following this she worked as a Research Associate within the Centre for Innovation and Technology Exploitation (CITE) within Nottingham Trent University, providing knowledge transfer to local SMEs. Her teaching expertise lies in the area of Mobile Platform Programming and Internet Programming with ASP.NET. Her research interests lie in the effective use of smart devices in a variety of situations. She is currently working on a project to investigate the use of tablet computers in primary education, and is involved in a project investigating indoor location techniques using Android phones. Other areas of interest are the use of smart devices within Healthcare.

Professor Nasser Sherkat

Dr Heather Powell

Dr Simon Schofield

Andy Pierson

Dr Georgina Cosma

Luke Shires (PhD Student)
Luke studied at Nottingham Trent University for a BSc in Computer Science graduating in 2011. He also received the Vice Chancellors award for his involvement in founding and maintaining the Nottingham Trent Developers Society, which creates work and placement opportunities for students by enabling them to learn skills in game development. He is primarily interested in researching how games and game technologies can be applied to solve real world problems. Luke is currently working towards a PhD looking at the application of markerless tracking technologies to improve games for upper extremity rehabilitation following stroke. Prior to beginning his PhD he worked on several projects including the application of semantic knowledge bases to enable intelligent mapping solutions for helping cognitively impaired users during route learning and using games technologies to create a real time simulation of visual impairments.

Dr Eiman Kanjo

Publications

Selected publications from this group are listed below. For full list of publications please use Institutional Repository (IRep).

Key recent publications since 2008:

Virtual Environments, Serious Games and Robotics for Cognitive Rehabilitation:

  • EVETT, L., RIDLEY, A., KEATING, L. MERRITT, P., SHOPLAND, N. and BROWN, D., 2011. Designing serious games for people with disabilities: game, set and match to the WiiTM. International Journal of Game-Based Learning (IJGBL), 1 (4), pp. 11-19.
  • BROWN, D.J., STANDEN, P., EVETT, L., BATTERSBY, S. and SHOPLAND, N., 2011. Designing serious games for people with dual diagnosis: learning disabilities and sensory impairments. Computer.
  • STANDEN, P.J., REES, F. and BROWN, D.J., 2009. Effect of playing computer games on decision making in people with intellectual disabilities. Journal of Assistive Technologies, 3 (2), pp. 6-15.
  • STANDEN, P.J., KARSANDAS, R.B., ANDERTON, N., BATTERSBY, S. and BROWN, D.J., 2009. An evaluation of the use of a computer game in improving the choice reaction time of adults with intellectual disabilities. Journal of Assistive Technologies, 3 (4), pp. 4-11.
  • BROWN, D.J., SHOPLAND, S., BATTERSBY, S., TULLY, A. and RICHARDSON, S., 2009. Game on: accessible serious games for offenders and those at risk of offending. Journal of Assistive Technologies, 3 (2), pp. 15-30.
  • BROWN, D.J., MEAKIN, L., HIBBERT, M. and MALLETT, A., 2008. GOAL: accessible learning for employment. Journal of Intellectual Disability Research, 52 (8/9), p. 691.
  • BROWN, D.J., MCIVER, E., STANDEN, P.J. and DIXON, P., 2008. Can serious games improve memory skills in people with ID? Journal of Intellectual Disability Research, 52 (8/9), p. 678.
  • LÁNYI, C.S., BROWN, D.J., STANDEN, P., LEWIS, J., BUTKUTE, V. and DROZDIK, D., 2011. GOET European project of serious games for students with intellectual disability. In: 2nd International Conference on Cognitive Infocommunications (CogInfoCom), 2011, pp. 1-6.
  • IBRANI, L., ALLEN, T., BROWN, D., SHERKAT, N. and STEWART, D., 2011. Supporting students with learning and physical disabilities using a mobile robot platform. In: 4th Interactive Technologies and Games: Education, Health and Disability (ITAG-EHD) Conference, Nottingham Trent University, Nottingham, 25-26 October 2011. Nottingham: Nottingham Trent University, pp. 116-132.
  • BROWN, D.J., LEY, J., EVETT, L. and STANDEN, P.J., 2011. Can participating in games based learning improve mathematic skills in students with intellectual disabilities? In: 2011 IEEE 1st International Conference on Serious Games and Applications for Health (SeGAH), Braga, Portugal, 16-18 November 2011.
  • SIK LÁNYI, C., BROWN, D.J., STANDEN, P.J., LEWIS, J. and BUTKUTE, V., 2010. User interface evaluation of serious games for students with intellectual disability. In: 12th International Conference on Computers Helping People with Special Needs, Vienna University of Technology, Vienna, Austria, 14-16 July 2010. pp. 227-234.
  • SIK LÁNYI, C. and BROWN, D.J., 2010. Design of serious games for students with intellectual disability. In: India HCI 2010, Interaction Design for International Development 2010, Bombay, India, 20-24 March 2010. pp. 151-160.
  • EVETT, L., RIDLEY, A., KEATING, L. MERRITT, P., SHOPLAND, N. and BROWN, D., 2010. Designing serious games for people with disabilities: game, set and match to the WiiTM. In: 3rd Interactive Technologies and Games (ITAG) Conference: Education, Health and Disability, Nottingham Trent University, Nottingham, 26-27 October 2010.
  • STANDEN, P.J., REES, F. and BROWN, D.J., 2008. Effect of playing computer games on decision making in people with intellectual disabilities. In: Seventh International Conference on Disability, Virtual Reality and Associated Technologies, University of Nottingham/Nottingham Trent University, 2008. pp. 25-32.

Virtual Environments and Serious Games for Stroke Rehabilitation:

  • BURTON, A.M., LIU, H., BATTERSBY, S., BROWN, D., SHERKAT, N., STANDEN, P. and WALKER, M., 2011. The use of motion tracking technologies in serious games to enhance rehabilitation in stroke patients. International Journal of Game-Based Learning (IJGBL), 1 (4), pp. 60-73.
  • STANDEN, P.J., BROWN, D.J., BATTERSBY, S., WALKER, M., CONNELL, L., RICHARDSON, A., PLATTS, F., THREAPLETON, K. and BURTON, A., 2010. A study to evaluate a low cost virtual reality system for home based rehabilitation of the upper limb following stroke. International Journal on Disability and Human Development.
  • EVETT, L., BURTON, A., BATTERSBY, S., BROWN, D., SHERKAT, N., FORD, G., LIU, H. and STANDEN, P., 2011. Dual camera motion capture for serious games in stroke rehabilitation. In: 2011 IEEE 1st International Conference on Serious Games and Applications for Health (SeGAH), Braga, Portugal, 16-18 November 2011.
  • STANDEN, P.J., WALKER, M., BATTERSBY, S., BROWN, D.J., LEWIS, J., BARKER, M. and FALCON, M., 2010. The use of commercial gaming devices for upper limb rehabilitation following stroke. In: UK Stroke Forum Conference, 2010
  • STANDEN, P.J., BROWN, D.J., BATTERSBY, S., WALKER, M., CONNELL, L. and RICHARDSON, A., 2010. Study to evaluate a low cost virtual reality system for home based rehabilitation of the upper limb following stroke. In: P. M. SHARKEY and J. SÁNCHEZ, eds., 8th International Conference on Disability, Virtual Reality and Associated Technologies (ICDVRAT 2012), Viña del Mar/Valparaíso, Chile, 31 August - 2 September 2010. pp. 139-146.
  • LEWIS, J., MERRITT, P., BOWLER, M., BROWN, D.J. and STANDEN, P.J., 2010. Evaluation of the suitability of games based stroke rehabilitation using the Novint Falcon. In: D. J. BROWN, W. CRANTON, L. EVETT, R. FOLDS, K. MOSS, S. SCHOFIELD, P. J. STANDEN and S. VANHEGAN, eds., 3rd Interactive Technologies and Games (ITAG) Conference: Education, Health and Disability, Nottingham Trent University, Nottingham, 26-27 October 2010. Nottingham: Nottingham Trent University, pp. 95-106.

Accessibility and New Interaction Modalities:

  • COLVEN, D., VYSTRCIL, j., STROBBE, C., BROWN, D. and EVETT, L., 2013. User interaction characteristics: limitations and capabilities [forthcoming]. Universal Access in the Information Society.
  • WELTON, T., BROWN, D.J., EVETT, L. and SHERKAT, N., 2013. A brain-computer interface for the Dasher alternative text entry system [forthcoming]. Universal Access in the Information Society.
  • EVETT, L., BATTERSBY, S., RIDLEY, A. and BROWN, D.J., 2009. An interface to virtual environments for people who are blind using Wii technology - mental models and navigation. Journal of Assistive Technologies, 3 (2), pp. 30-39.
  • EVETT, L., BROWN, D.J., ZAMBRINI, B., WRIGHT, M., BLUNDELL, D., ENGLAND, R., MERRITT, P., RIDLEY, A. and SHOPLAND, N., 2010. Blind cricket training: user evaluation of a Wii-based game. In: D. J. BROWN, W. CRANTON, L. EVETT, R. FOLDS, K. MOSS, S. SCHOFIELD, P. J. STANDEN and S. VANHEGAN, eds., 3rd Interactive Technologies and Games (ITAG) Conference: Education, Health and Disability, Nottingham Trent University, Nottingham, 26-27 October 2010. Nottingham: Nottingham Trent University, pp. 185-205.2010. Interactive technologies and games: education, health and disability.
  • SCHOFIELD, S., WRIGHT, M. and BROWN, D.J., 2009. Using binaural sound games to help teach maths to blind KS1 and KS2 children. In: D. J. BROWN, W. CRANTON, L. EVETT, R. FOLDS, K. MOSS, S. SCHOFIELD, P. J. STANDEN and S. VANHEGAN, eds., 2nd Interactive Technologies and Games (ITAG) Conference: Education, Health and Disability, Council House, Nottingham, 27 October 2009. Nottingham: Nottingham Trent University, pp. 93-113.
  • EVETT, L., RIDLEY, A., BATTERSBY, S. and BROWN, D.J., 2008. A Wiimote controlled interface to virtual environments for people who are blind: mental models and attentional demands. In: Interactive Technologies: Education, Disability and Rehabilitation Conference, Nottingham Trent University, Nottingham, 12 November 2008.
  • EVETT, L., BROWN, D.J., BATTERSBY, S., RIDLEY, A. and SMITH, P., 2008. Accessible virtual environments for people who are blind - creating an intelligent virtual cane using the Nintendo Wii controller. In: Seventh International Conference on Disability, Virtual Reality and Associated Technologies with Art Abilitation, Maia, Portugal, 2008, pp. 271-278.

Assistive Technologies:

  • ABBOTT, C., BROWN, D., EVETT, L., STANDEN, P. and WRIGHT, J., 2013. Emerging issues and current trends in assistive technology use 2007-2010: practising, assisting and enabling learning for all. In Press in Disability and Rehabilitation: Assistive Technologies.
  • STANDEN, P.J., CAMM, C., BATTERSBY, S., BROWN, D.J. and HARRISON, M., 2011. An evaluation of the Wii Nunchuk as an alternative assistive device for people with intellectual and physical disabilities using switch controlled software. Computers & Education, 56 (1), pp. 11-20.
  • SMITH, P., DUCAT, N.L. and BROWN, D.J., 2008. A human factors approach to assessing the usability of assistive technology devices. In: D. J. BROWN, W. CRANTON, R. FOLDS, K. MOSS, S. SCHOFIELD, P. J. STANDEN and S. VANHEGAN, eds., 1st Interactive Technologies and Games (ITAG) Conference: Education, Health and Disability, Nottingham Trent University, Nottingham, 12 November 2008. Nottingham: Nottingham Trent University, pp. 125-163.

Location Based Services:

  • POPESCU, C., BROWN, D. and SHOPLAND, N., 2012. RECALL - location based services for excluded communities. Advances in Web-Based Learning (ICWL), pp. 222-227.
  • BROWN, D.J., MCHUGH, D., STANDEN, P.J., EVETT, L., SHOPLAND, N. and BATTERSBY, S.J., 2011. Designing location based learning experiences for people with intellectual disabilities and additional sensory impairments. Computers & Education, 56 (1), pp. 11-20.
  • STANDEN, P.J., SHOPLAND, N. and BROWN, D.J., 2010. Redesigning a location based route learning system for users with intellectual, sensory and physical disabilities. In: D. J. BROWN, W. CRANTON, L. EVETT, R. FOLDS, K. MOSS, S. SCHOFIELD, P. J. STANDEN and S. VANHEGAN, eds., 3rd Interactive Technologies and Games (ITAG) Conference: Education, Health and Disability, Nottingham Trent University, Nottingham, 26-27 October 2010. Nottingham: Nottingham Trent University, pp. 120-131.
  • GRANTHAM, S., SMITH, P. and BROWN, D.J., 2010. Usability evaluation of Route Mate: a route learning system developed on the Android OS for people with intellectual disability. In: Interactive Technologies and Games (ITAG) Conference: Education, Health and Disability, Nottingham Conference Centre, Nottingham Trent University, Nottingham, 26-27 October 2010.
  • BROWN, D.J., MCHUGH, D., SIK LÁNYI, C. and DROZDIK, D., 2009. Combining location based services with games based learning in assistive technology. In: P. L. EMILIANI, L. BURZAGLI, A. COMO, F. GABBANINI and A.-L. SALMINEN, eds., AAATE 2009 (Association for the Advancement of Assistive Technology in Europe), Florence, Italy, 31 August - 2 September 2009. pp. 471-476.

Serious Games for Inclusion and Attitudinal/Behavioural Change:

  • BATES, M.I., BROWN, D., CRANTON, W. and LEWIS, J., 2011. Formulating a serious-games design project for adult offenders with the probation service. International Journal of Game-Based Learning (IJGBL), 1 (4), pp. 1-10.
  • LEWIS, J., BROWN, D., CRANTON, W. and MASON, R., 2010. Simulating visual impairments using the Unreal Engine 3 game engine. In: IEEE 1st International Conference on Serious Games and Applications for Health (SeGAH), 2011, pp. 1-8.
  • BATES, M., BROWN, D.J., CRANTON, W. and LEWIS, J., 2009. Gaming and the firewall: exploring learning through play via game design with children. In: The European Conference of Games Based Learning, FH JOANNEUM University of Applied Science, Graz, Austria, 12-13 October 2009. pp. 8-16.
  • BATES, M., BROWN, D.J., CRANTON, W. and LEWIS, J., 2009. A design for learning: exploring serious-games design with children. In: D. J. BROWN, W. CRANTON, L. EVETT, R. FOLDS, K. MOSS, S. SCHOFIELD, P. J. STANDEN and S. VANHEGAN, eds., 2nd Interactive Technologies and Games (ITAG) Conference: Education, Health and Disability, Council House, Nottingham, 27 October 2009. Nottingham: Nottingham Trent University, pp. 3-10. 2009.
  • BATES, M., BROWN, D.J., LEWIS, J. and CRANTON, W., 2008. Playing to win: motivation for teaching and learning in today's gaming culture. In: D. J. BROWN, W. CRANTON, R. FOLDS, K. MOSS, S. SCHOFIELD, P. J. STANDEN and S. VANHEGAN, eds., 1st Interactive Technologies and Games (ITAG) Conference: Education, Health and Disability, Nottingham Trent University, Nottingham, 12 November 2008. Nottingham: Nottingham Trent University, pp. 3-11. 2008. Interactive technologies and games (ITAG): education, health and disability. In: D. J. BROWN, W. CRANTON, L. EVETT, R. FOLDS, K. MOSS, S. SCHOFIELD, P. J. STANDEN and S. VANHEGAN, eds., 1st Interactive Technologies and Games (ITAG) Conference: Education, Health and Disability, Nottingham Trent University, Nottingham, 12 November 2008. Nottingham: Nottingham Trent University.

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