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BSc (Hons)

Computer Science (Games Technology)

Computing clearing student

Year Of Entry

2022
  • UCAS code(s): G440 / 350W
  • Level(s) of study: Undergraduate
  • Study mode(s): Sandwich / Full-time
  • Location: Clifton Campus
  • Course duration: 4 / 3 year(s)
  • Entry requirements: More information


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Why not combine your passion for computer games with acquiring skills for a successful career in the computer science industry?

You’ll have lots of opportunities to practice your programming skills in our industry-standard facilities. Study with us and we’ll support you with everything you’ll need to be a successful games developer.

You’ll acquire the advanced skills and knowledge needed to design and implement a whole range of computer systems involving graphics and games technology.

Boost your practical skills even further by taking a work placement. You’ll get lots of opportunities to put your knowledge into practice with companies such as Capital One, Land Rover and Nottinghamshire Police.

Why choose this course?

  • This course is accredited by the BCS, The Chartered Institute for IT to Chartered Engineer (CEng) and IT Professional (CITP) status.
  • You will have an opportunity for a year-long paid work placement with prestigious companies such as GE Consumer Finance and IBM.
  • You will have access to contact and share ideas with other computer games students throughout the country through our own Computer Society.
  • This course shares a common first year with BSc (Hons) Computer Science and BSc (Hons) Software Engineering, allowing you the flexibility to review your pathway once you've started studying.
  • You will have access to superior facilities, equipment and software Including our Vicon Motion Capture Suite along with our green screen and VR equipped  Human Interaction Technology Lab.
  • We have modules built upon Unreal Engine 4 and Unity game engine technology, allowing you to program games for a variety of platforms and we are already planning for the integration of Unreal Engine 5 in 2021
  • You will develop applications for Virtual Reality, with access to cutting edge technology including the Vive Pro Eye, Reverb G2 and a substantial number of Oculus Quest and Quest 2 Headsets available to be loaned for home use.
  • We have a particular focus upon the Industrial and medical applications of game technologies, our student work can be groundbreaking and innovative, and consistently attracts industry attention.

"My greatest achievement at NTU was forming the company NerfGames LTD. This was accomplished by splitting my final year over two years and completing my placement at the same time. We now have three complete titles, and as a result guaranteed ourselves a strong avenue into the games industry."

Steven Batchelor-Manning
BSc (Hons) Computer Science (Games Technology)

What you'll study

This degree emphasises the programming techniques that form a fundamental part of modern games technology. You will acquire the advanced skills and knowledge needed for game programming roles in the games industry. These include designing and implementing computer systems involving graphics and games technology.At the heart of this course is a focus on the knowledge and techniques for video game programming. You will also acquire a strong skill set in computer applications, information systems, databases and systems infrastructure, which will ensure your employability across a range of industry roles.

All of the courses within the Computer Science cluster share a common first year. This will provide you with the flexibility to review your pathway once you have started studying. At the end of year one, you can choose to transfer to BSc (Hons) Software Engineering or BSc (Hons) Computer Science.

If you perform well there is also an opportunity to transfer to our four-year MComp (Hons) Computer Science course, which combines undergraduate and postgraduate material.

Microsoft Certified: Azure AI Fundamentals course

If you take the Artificial Intelligence module in your final year you will participate in the Microsoft certified Azure AI Fundamentals program as part of your studies. The program is designed as a blended learning experience, combining instructor-led training with online materials accessed on the Microsoft Learn platform.

Microsoft will sponsor your cloud subscription, course materials and certification test fees for no cost to you. You will also get the Microsoft Azure AI Fundamentals certificate when you graduate – a valuable addition to your CV.

Find out more about Azure AI Fundamentals course.

Who will teach me?

We have a rich mix of knowledge ranging from software development for different types of system through to hardware aspects such as networking. This involves many uses of computing and considers all aspects, including security and management. Our knowledge is built up and maintained through our wealth of industrial experience, our industrial links and our research activity. These are the ingredients for ensuring the relevance and vitality of your course.

Much of our research is internationally recognised, particularly in the areas of Games for Learning and in Security. For example, Professor David Brown leads several projects, funded by the European Union, in games and assistive technology while Professor Paul Evans' innovative developments in security are supported by USA Dept of Homeland Security.

We are very proud to have achieved 80% world-leading or internationally-excellent research impact (REF 2014).

We engage fully in our subject area and this engagement feeds directly and indirectly into our teaching. Other examples of our activity are:

  • developing patents (for example, in voice signal processing)
  • organising conferences on Interactive Technology and Games and on Intelligent Environments
  • working with local companies on funded projects e.g. enhancing the capability of the Press Association to search their image database
  • publishing novel findings in research publications on for example financial prediction, mobile communications, detection of human behaviour patterns.

Learn a new language

Alongside your study you also have the opportunity to learn a new language. The University Language Programme (ULP) is available to all students and gives you the option of learning a totally new language or improving the skills you already have. Find out more about the ULP.

  • Year One

    Foundations of Computing and Technology

    This module has several strands including programming and technical aspects that introduce you to the fundamentals of writing computer programs, as well as numeracy and website development.

    Essential Skills

    Develop the skills required to succeed on your computing degree. You’ll learn how to confidently deal with numerical aspects of your course and practice your web publishing skills by creating and formatting basic web documentation.

    Computer Science Programming

    Learn about programming languages relevant to software with industrial scale, reliability and performance characteristics.

    Computer Technology and Mathematics

    Understand how a computer works, look at issues arising from the hardware architecture and extend your mathematical knowledge and ability.

    Systems Analysis and Design (SAD) with Professional Development

    Introducing you to the fundamental principles of SAD, this module gives you a working knowledge of key systems development methodologies, techniques and tools.

    Professional Development for Industry

    This module will enable you to learn about the professional bodies and standards relating to the computing professional and enhance your employability potential by increasing your awareness of the technological, social and economic factors driving the IT industry.

  • Year Two

    Applied Mathematics and Graphics

    This module provides you with a range of mathematical skills necessary for the implementation of computer systems which interact with or model the physical world.

    Games Programming

    Introduces you to specific games development technologies. It builds on object-oriented development skills and key programming concepts at work in current gaming technology.

    Practical Project Management and Professional Development

    Continued professional development and lifelong learning are important to your future career. Through this module you’ll improve your time and project management skills, presentations and report writing. This module also includes detailed guidance about the development of your CV and provides experience of selection assessments for industrial placement / graduate employment positions.

    Software Design and Implementation

    Equips you with the knowledge and skills in software development techniques to support the development of robust, secure, maintainable and portable software systems.

    Systems Software

    Learn about operating systems theory, network solutions, design and implementation and how computer systems can be connected to form large complex distributed systems.

    3D Design for Games

    Design and develop 3D environments and characters for computer game systems.

  • Optional placement year

    Optional year-long work placement.  If you are not taking a placement you will progress directly to your final year in year three.

  • Final year

    Project

    Investigate problems in computing, implement solutions, critically evaluate and reflect on your work, and develop your abilities to communicate, self-organise and manage.

    Graphics for Games and Dynamic Modelling

    Learn the fundamental principles of advanced 3D rendering and physical simulation and gain an appreciation of “fitness for purpose” and the full implications of hardware choices.

    Virtual Reality

    You will develop your knowledge of the technology underpinning Virtual Reality and be presented with past and current research into fields such as VR training and simulation, architectural visualisation, disability access and 3D recording of ancient monuments and artefacts.

    Mobile Platform Applications

    Development Understand the requirements, capabilities and constraints of a variety of mobile platform technologies and consider how they can be used to build systems that are outside the traditional desktop paradigm.

    Choose one of the following modules:

    Artificial Intelligence

    Learn about the theoretical foundations of Artificial Intelligence (AI), the main methods and techniques and current areas of AI research and development.

    Serious Games

    Examine the use of computers for teaching, focusing particularly on virtual reality and multimedia systems in the development and application of games for learning.

    Advanced Software Engineering

    Develop techniques and strategies to analyse, choose, propose, design, implement, test and evaluate software elements.

    Information Security

    Apply the skills learnt in this module to conduct an appropriate risk analysis and generate information assurance plans for a given context.

    Communicating Science and Technology*

    This module will be of interest to you if you are considering a career in teaching and / or want to develop your portfolio of transferable skills.

    *Communicating Science and Technology will be of interest if you wish to explore teaching as a career route as it involves working with teachers in a school setting.

How you’re taught

You will be assessed on a variety components including:

  • coursework and practical (assignments, dissertation, group projects, oral presentations, reports)
  • written (exams, written tests)

Scheduled contact time in lectures and seminars is around 12 hours per week and these will be held on Clifton Campus.

Assessment methods

Year 1 - coursework (70%), written (8%) and practical (12%)

Year 2 - coursework (80%), written (17%) and practical (3%)

Year 3 - coursework (92%), written (8%) and practical (0%)

A placement year may be taken between year 2 and year 3 of study

Contact hours

A full-time student on average can expect to spend 1200 hours a year learning which will typically be broken down as follows:

Year 1 - lectures/seminars/workshops (28%) and independent study (72%)

Year 2 - lectures/seminars/workshops (28%) and independent study (72%)

Year 3 - lectures/seminars/workshops (20%) and independent study (80%)

A placement year may be taken between year 2 and year 3 of study

Careers and employability

Your career development

This course provides a thorough education in computing for industry meaning you graduate with advanced skills in the development of software and are able to design and manage complex information systems.

Recent graduates have gone onto work in the following roles and companies:

  • University of Hertfordshire – research assistant: rehabilitation robotics
  • Orange – systems engineer
  • Outso Ltd – computer programmer
  • Pellacraft – web developer
  • CSE Servelec – graduate engineer
  • Logica – computer technician
  • Jigsaw Systems – Apple systems engineer.

NTU Enterprise

You'll also have the opportunity to turn your ideas into a viable business with help from NTU Enterprise, NTU's purpose-built Centre for Entrepreneurship and Enterprise, a support centre to help students create, develop and grow their own businesses.

What our students say

My placement at NTU was so useful and gave a full insight into working life. When starting out, my sights were set pretty tightly on video game development, but the course taught me about the whole world of software development.

"I currently work for IBM as IT Support for Linux. I help maintain the hardware and software that the testers use to stress test the latest and greatest applications created on-site. I specialise in all Linux distributions, so the role is really pushing a deep technical insight into the platform at an expert level.

Andrew Daniel
BSc (Hons) Computer Science (Games Technology) Graduate

Excellent placement opportunities

Placements

NTU is one of the most employment-focused universities. Increasingly, employers want to recruit graduates who have real-world work experience. That’s why all of our courses, across every subject area, offer you a work experience opportunity. Our experts help build and support your future with a range of career programmes and events.

On this course, after your second year, you will have the opportunity to take a year's work placement (sandwich placement). This will give you the chance to gain vital experience and put your knowledge into practice. You're also twice as likely to secure a graduate job within six months if you take a work placement.

Our recent students have taken placements across a wide range of companies including Mercedes, Pinewood Technologies and Nerf Games. They secured varied roles such as IT Assistant, Software Developer and Programmer.

You'll be supported and assessed throughout your placement year and will write a reflective report and diary at the end of your placement. When you successfully complete your placement, you will be eligible to receive an additional award of a Diploma in Professional Practice.

Find out more about work placements.

Entry requirements

What are we looking for?

  • A-levels – BBB including an IT, Maths or Science subject; or
  • 120 UCAS Tariff points from three A-levels or equivalent qualifications, including an A-level grade B equivalent in an IT, Maths or a Science subject; or
  • BTEC Extended Diploma grades DDM (including relevant IT, Maths or Science modules); and
  • GCSE English and Maths grade C/4.

Other qualifications and experience

We consider equivalent qualifications and combinations, please see UCAS course search for details and use our calculator to help you work out how many UCAS points your qualifications relate to.

We may also consider credits achieved at other universities and your work/life experience through an assessment of prior learning. This may be for year one entry, or beyond the beginning of a course where applicable, for example, into year 2. Our Recognition of Prior Learning and Credit Transfer Policy outlines the process and options available for this route.

Contextual offers

As well as assessing your application and qualifications, we use contextual data and information to make offers for this course. Depending on your circumstances, we may make you an offer up to two grades below the standard entry criteria. Find out how we assess your application.

Getting in touch

  • If you need any more help or information, please email our Admissions and Enquiries Team or call on +44 (0)115 848 4200.

What are we looking for?

  • A-levels – BBB including an IT, Maths or Science subject; or
  • 120 UCAS Tariff points from three A-levels or equivalent qualifications, including an A-level grade B equivalent in an IT, Maths or a Science subject; or
  • BTEC Extended Diploma grades DDM (including relevant IT, Maths or Science modules); and
  • GCSE English and Maths grade C/4.

Applicants without A-levels will have their qualifications assessed for subject compatibility. We also consider equivalent qualifications and combinations. Please see our website or UCAS Course Search for more details.

NTU may admit a student with advanced standing beyond the beginning of a course, through an assessment of that student's prior learning, whether it is certificated or uncertificated. Our Recognition of Prior Learning and Credit Transfer Policy outlines the process and options available to these prospective students, such as recognising experiential learning or transferring to a similar course at another institution, otherwise known as credit transfer.

All prospective students who wish to apply via Recognition of Prior Learning should initially contact the central Admissions and Enquiries Team who will be able to support you through the process.

International qualifications

We accept qualifications from schools, colleges and universities all over the world for entry onto our UG and PG degrees. If you’re not sure how your international qualification matches our course requirements please visit our international qualifications page.

English language entry requirements

If English is not your first language you need to show us that your language skills are strong enough for intensive academic study. We usually ask for an IELTS test and we accept some alternative English language tests.

Help and support

If you have any questions about your qualifications or about making an application to the University please contact our International Team for advice.

How to apply

Ready to join us? Then apply as soon as you can. Just click the Apply button at the top of the page and follow the instructions for applying. Make sure you check the entry requirements above carefully before you do.

Writing your application and personal statement

Be honest, thorough and persuasive in your application. Remember, we can only make a decision based on what you tell us. So include all of your qualifications and grades, including resits or predicted grades.

Your personal statement is a really important part of your application. It’s your chance to convince us why we should offer you a place! You’ve got 4,000 characters to impress us. Make sure you use them to show how your skills and qualities are relevant to the course(s) you’re applying for. For more hints and tips, take a look at our page on how to write a good personal statement.

Keeping up-to-date

After you’ve applied, we’ll be sending you important emails throughout the application process so check your emails regularly, including your junk mail folder.

You can get more information and advice about applying to NTU on our Your Application page. Good luck with your application!

Please read our notes on the University's commitment to delivering the educational services advertised.

You can apply directly to the University for an undergraduate course if you’re not applying to any other UK university in the same year. If you are applying to more than one UK university you must apply through UCAS.

Apply as early as you can so that you have time to prepare for your studies. If you need a visa to study here you need to plan this into your application.

  • For a step-by-step guide on making an application to the University please visit our how to apply page.
  • For advice on applying for a visa please visit our visa information page.
  • For advice on how to write a good personal statement please visit our personal statement page.

Keeping up-to-date

After you’ve applied, we’ll be sending you important emails throughout the application process so check your emails regularly, including your junk mail folder.

Good luck with your application!

Please read our notes on the University's commitment to delivering the educational services advertised.

Fees and funding

Preparing for the financial side of student life is important, but there’s no need to feel anxious and confused about it. We hope that our fees and funding pages will answer all your questions.

What's included in the course fees?

Your course fees cover all the facilities and support you need to succeed. This includes the following:

  • You will have access to extensive computing facilities, some available 24 hours a day and including technician support.
  • You will have dedicated online storage to support backup of work.
  • You will have access to Microsoft Academic Alliance membership, which gives you free copies of all Microsoft developer software including operating systems, Visio and Project.
  • As one of our students, you will be able to join the Oracle Academic Initiative as an individual member and get free database software.
  • Students are able to register for a free personal copy of 3D Studio Max.
  • Extensive equipment is available to loan for coursework and project work. For example, you can borrow cameras and phones.
  • We offer extensive free training software including tutorials on 3D Studio Max, Flash, Photoshop, TCP/IP Packet analysis, Java, Javascript, HTML5, and Oracle.
  • Most major software is available across the campus machines, including Adobe Master Collection Suite.

Additional Costs

Your course fees cover the cost of studies, and include loads of great benefits, such as the use of our library, support from our expert Employability team, and free use of the IT equipment across our campuses.

Library books

Most study modules will recommend one or more core text books, which most students choose to purchase. Book costs vary and further information is available in the University’s bookshop. Our libraries provide a good supply of essential text books, journals and materials (many of which you can access online) – meaning you may not need to purchase as many books as you might think! There may also be a supply of second-hand books available for purchase from previous year students.

Field trips

All essential field trip costs will be included in your course fees. There may be the opportunity to take part in optional field trips, which do incur additional costs.

Placements

If you're undertaking a placement year, you'll need to budget for accommodation and any travel costs you may incur whilst on placement. Many of our placement students do earn a salary whilst on placement which can help to cover these living costs.

Print and copy costs

The University allocates an annual printing and copying allowance of £20 depending on the course you are studying. For more details about costs for additional print and copying required over and above the annual allowance please see the Printing, photocopying and scanning information on the Library website.

Students will also be required to pay additional costs for printing, poster preparation and final dissertation copies in their final year - estimated costs approximately £20 - £50.

Getting in touch

For more advice and guidance, you can contact our Student Financial Support Service on telephone +44 (0)115 848 2494.

We offer prestigious scholarships to new international students holding offers to study at the University.

Preparing for the financial side of student life is important, but there’s no need to feel anxious and confused about it. We hope that our fees and funding pages will answer all your questions.

What's included in the course fees?

Your course fees cover all the facilities and support you need to succeed. This includes the following:

  • You will have access to extensive computing facilities, some available 24 hours a day and including technician support.
  • You will have dedicated online storage to support backup of work.
  • You will have access to Microsoft Academic Alliance membership, which gives you free copies of all Microsoft developer software including operating systems, Visio and Project.
  • As one of our students, you will be able to join the Oracle Academic Initiative as an individual member and get free database software.
  • Students are able to register for a free personal copy of 3D Studio Max.
  • Extensive equipment is available to loan for coursework and project work. For example, you can borrow cameras and phones.
  • We offer extensive free training software including tutorials on 3D Studio Max, Flash, Photoshop, TCP/IP Packet analysis, Java, Javascript, HTML5, and Oracle.
  • Most major software is available across the campus machines, including Adobe Master Collection Suite.

Additional Costs

Your course fees cover the cost of studies, and include loads of great benefits, such as the use of our library, support from our expert Employability team, and free use of the IT equipment across our campuses.

Library books

Most study modules will recommend one or more core text books, which most students choose to purchase. Book costs vary and further information is available in the University’s bookshop. Our libraries provide a good supply of essential text books, journals and materials (many of which you can access online) – meaning you may not need to purchase as many books as you might think! There may also be a supply of second-hand books available for purchase from previous year students.

Field trips

All essential field trip costs will be included in your course fees. There may be the opportunity to take part in optional field trips, which do incur additional costs.

Placements

If you're undertaking a placement year, you'll need to budget for accommodation and any travel costs you may incur whilst on placement. Many of our placement students do earn a salary whilst on placement which can help to cover these living costs.

Print and copy costs

The University allocates an annual printing and copying allowance of £20 depending on the course you are studying. For more details about costs for additional print and copying required over and above the annual allowance please see the Printing, photocopying and scanning information on the Library website.

Students will also be required to pay additional costs for printing, poster preparation and final dissertation copies in their final year - estimated costs approximately £20 - £50.

Still need help?

+44 (0)115 941 8418