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Computer Science (Games Technology) BSc (Hons)

  • Level(s) of Study: Undergraduate
  • UCAS Code(s): 350W (full-time); G440 (sandwich)
  • Course Fee:

    *
  • Start Date(s): September 2023
  • Duration: Three years full-time, four years with placement
  • Study Mode(s): Full-time / Sandwich
  • Campus: Clifton Campus
  • Entry Requirements:
    More information

Introduction:

The course builds on and shares many modules with our Computer Science degree. We then combine this with specialised games technology modules to produce a course which is distinct and unique – perfect if you are interested in creative applications of computer technology.

The combination of a solid foundation in traditional computer science alongside games technology knowledge allows you to keep your options open when it comes to jobs and career paths. Our graduates are just as likely to move into well paid careers with Investment banks or Motorsports companies as they are to join the ranks of a AAA games Studio.

Join us and you will acquire the advanced skills and knowledge needed to design and implement a diverse range of computer systems. You’ll mainly be software engineering using C++, but you will also learn to program using Python, Java and C# providing you with a fantastic portfolio of development skills demanded by employers today. It goes without saying that you will be introduced to the techniques behind the production of 3D game assets and be developing your own games using Unreal Engine 5, Unity and the Android SDK. You will take these skills to the next level by developing serious and educational games for real-world clients and creating immersive experiences for VR headsets like the Quest2, Pico3 and Vive Pro Eye.

  • We have a particular focus upon the Industrial and medical applications of game technologies, our student work can be groundbreaking and innovative, and consistently attracts industry attention.
  • You will have access to superior facilities, equipment and software Including our Vicon Motion Capture Suite along with our green screen and VR equipped  Human Interaction Technology Lab.
  • This course shares a common first year with BSc (Hons) Computer Science and BSc (Hons) Software Engineering, allowing you the flexibility to review your pathway once you've started studying.

Course accreditation

This course is accredited by the BCS, The Chartered Institute for IT to Chartered Engineer (CEng) and IT Professional (CITP) status.

  • BCS The Charted Institute for IT logo

What you’ll study

In your first year you will be building up a foundation of core computer science and software engineering skills. We assume no prior knowledge of computer programming and accept students from a wide range of academic backgrounds. We will provide all the help and support you need to develop and succeed as a coder. Beginning with Python but moving rapidly to C++ this will equip you with the technical skills required to engage with the specialised games tech modules which will follow in subsequent years.

During the second year you will be writing code which integrates with networks and operating systems, you will complete modules focused on games programming and 3D asset creation and will be guided through advanced techniques in maths and graphical programming. You will also work as part of a team to develop a major project, often by applying games technology to the design of solutions to real-world problems. Many students integrate these project with competitions or networking events like Global Game Jam or the Microsoft Imagine cup.

In your final year around one third of your time will be spent working on your major project, this is a great opportunity to focus and specialise in a chosen area of interest with recent projects as diverse as advanced visual FX techniques, EEG mind control of games and games for rehabilitation and therapy. You can also study modules on virtual reality, Mobile app development, physics simulation, serious games and artificial intelligence including the Microsoft certified Azure AI fundamentals course which is available to all our students.

Microsoft Certified: Azure AI Fundamentals course

If you take the Artificial Intelligence module in your final year you will participate in the Microsoft certified Azure AI Fundamentals program as part of your studies. The program is designed as a blended learning experience, combining instructor-led training with online materials accessed on the Microsoft Learn platform.

Microsoft will sponsor your cloud subscription, course materials and certification test fees for no cost to you. You will also get the Microsoft Azure AI Fundamentals certificate when you graduate – a valuable addition to your CV.

Find out more about Azure AI Fundamentals course.

Foundations of Computer Technology and Programming

This module has several strands including programming and technical aspects that introduce you to the fundamentals of writing computer programs, as well as numeracy and website development.

Essential Skills

Develop the skills required to succeed on your computing degree. You’ll learn how to confidently deal with numerical aspects of your course and practice your web publishing skills by creating and formatting basic web documentation.

Computer Science Programming

Learn about programming languages relevant to software with industrial scale, reliability and performance characteristics.

Computer Technology and Mathematics

Understand how a computer works, look at issues arising from the hardware architecture and extend your mathematical knowledge and ability.

Systems Analysis and Design (SAD)

Introducing you to the fundamental principles of SAD, this module gives you a working knowledge of key systems development methodologies, techniques and tools.

Professional Development for Industry

This module will enable you to learn about the professional bodies and standards relating to the computing professional and enhance your employability potential by increasing your awareness of the technological, social and economic factors driving the IT industry.

Applied Mathematics and Graphics

This module provides you with a range of mathematical skills necessary for the implementation of computer systems which interact with or model the physical world.

Games Programming

Introduces you to specific games development technologies. It builds on object-oriented development skills and key programming concepts at work in current gaming technology.

Practical Project Management and Professional Development

Continued professional development and lifelong learning are important to your future career. Through this module you’ll improve your time and project management skills, presentations and report writing. This module also includes detailed guidance about the development of your CV and provides experience of selection assessments for industrial placement / graduate employment positions.

Software Design and Implementation

Equips you with the knowledge and skills in software development techniques to support the development of robust, secure, maintainable and portable software systems.

Systems Software

Learn about operating systems theory, network solutions, design and implementation and how computer systems can be connected to form large complex distributed systems.

Digital 3D

Design and develop 3D environments and characters for computer game systems.

Optional year-long work placement.  If you are not taking a placement you will progress directly to your final year in year three.

Project

Investigate problems in computing, implement solutions, critically evaluate and reflect on your work, and develop your abilities to communicate, self-organise and manage.

Graphics for Games and Dynamic Modelling

Learn the fundamental principles of advanced 3D rendering and physical simulation and gain an appreciation of “fitness for purpose” and the full implications of hardware choices.

Virtual Reality

You will develop your knowledge of the technology underpinning Virtual Reality and be presented with past and current research into fields such as VR training and simulation, architectural visualisation, disability access and 3D recording of ancient monuments and artefacts.

Mobile Platform Applications

Development Understand the requirements, capabilities and constraints of a variety of mobile platform technologies and consider how they can be used to build systems that are outside the traditional desktop paradigm.

Choose one of the following modules:

Foundations of Artificial Intelligence and Machine Learning

Learn about the theoretical foundations of Artificial Intelligence (AI), the main methods and techniques and current areas of AI research and development.

Serious Games

Examine the use of computers for teaching, focusing particularly on virtual reality and multimedia systems in the development and application of games for learning.

Advanced Software Engineering

Develop techniques and strategies to analyse, choose, propose, design, implement, test and evaluate software elements.

Information Security

Apply the skills learnt in this module to conduct an appropriate risk analysis and generate information assurance plans for a given context.

Communicating Science and Technology

An opportunity for you to gain valuable transferable skills working as a ‘student-tutor’ with teachers in local schools or to work on a community-based project.

Video Gallery

Watch our facility tour video to get an insight into the equipment you'll use and what you'll study on the course.
Video Icon
 

How you’re taught

Scheduled contact time in lectures and seminars is around 12 hours per week and these will be held on Clifton Campus.

Who will teach me?

You will be taught by a team of experienced academic staff.  Much of our research is internationally recognised, particularly in the application of games technology to tackle problems of social exclusion, discrimination and promoting accessibility. We have a longstanding research theme developing rehabilitation games for people who have had a stroke and continue to work on projects bringing games technology to people with intellectual and physical disabilities.

James Lewis - Course Leader

James Lewis, has over 20 years’ experience in interactive 3D and virtual reality and has published over 30 papers on game-related research topics.

Dr Simon Schofield

Dr Schofield teaches computer graphics and game programming. Simon created the award-winning Piranesi Interactive Rendering system, used by architects worldwide. Then, while working at the Slade School of Fine Art, UCL, he won a Bafta Interactive for a music-based game.

Professor David Brown

Serious games is led by Professor David Brown and is often tailored towards ongoing international research projects, integrating our undergraduates with his Interactive Systems Research Group staff to expose them to subjects at the forefront of the discipline.

Assessments

You will be assessed on a variety components including:

  • coursework and practical (assignments, dissertation, group projects, oral presentations, reports)
  • written (exams, written tests)

Contact hours

Year 1 - lectures/seminars/workshops (28%) and independent study (72%)

Year 2 - lectures/seminars/workshops (28%) and independent study (72%)

Year 3 - lectures/seminars/workshops (20%) and independent study (80%)

A placement year may be taken between year 2 and year 3 of study

Learn a new language

Alongside your study you also have the opportunity to learn a new language. The University Language Programme (ULP) is available to all students and gives you the option of learning a totally new language or improving the skills you already have. Find out more about the ULP.

Staff Profiles

James Lewis

Senior Lecturer

Computer Science

James Lewis is a Lecturer/Senior Lecturer in the School of Science & Technology.

Joanna Hartley

Deputy Head of Department

Computer Science

Joanna Hartley - Deputy Head of Department Computer Science

Jon Robinson

Principal Lecturer

Computer Science

Jon Robinson

Simon Schofield

Senior Lecturer

Computer Science

Simon Schofield

Andreas Oikonomou

Senior Lecturer

Computer Science

Andreas Oikonomou

How you’re assessed

Year 1 - coursework (70%), written (8%) and practical (12%)

Year 2 - coursework (80%), written (17%) and practical (3%)

Year 3 - coursework (92%), written (8%) and practical (0%)

A placement year may be taken between year 2 and year 3 of study

Careers and employability

Your career development

This course provides a thorough education in computing for industry meaning you graduate with advanced skills in the development of software and can design and manage complex information systems.

Our recent graduates have secured roles at companies including:

  • Orange
  • Rockstar Games
  • Outso Ltd
  • Sharp Gaming
  • Bank of America Merrill Lynch
  • Jigsaw Systems

They have gone into a wide variety of job roles including:

  • Games Tester
  • Apple Systems Engineer
  • Systems Engineer
  • Graduate Game Development and Programmer
  • Technology Graduate Scheme
  •  

NTU Enterprise

You'll also have the opportunity to turn your ideas into a viable business with help from NTU Enterprise, NTU's purpose-built Centre for Entrepreneurship and Enterprise, a support centre to help students create, develop and grow their own businesses.

Excellent placement opportunities

Placements

NTU is one of the most employment-focused universities. Increasingly, employers want to recruit graduates who have real-world work experience. That’s why all of our courses, across every subject area, offer you a work experience opportunity. Our experts help build and support your future with a range of career programmes and events.

On this course, after your second year, you will have the opportunity to take a year's work placement (sandwich placement). This will give you the chance to gain vital experience and put your knowledge into practice. You're also twice as likely to secure a graduate job within six months if you take a work placement.

We are passionate about the value added to your degree by taking a work placement, and we provide dedicated support to help you succeed in the application process. The placement year enables you to use the skills acquired on the course in a real-world working context and can be taken in the UK or overseas. Our students have been putting their knowledge into practice in recent years at exciting companies like Sumo Games, Disney, Mercedes AMG and Next

You'll be supported and assessed throughout your placement year and will write a reflective report and diary at the end of your placement. When you successfully complete your placement, you will be eligible to receive an additional award of a Diploma in Professional Practice.

Find out more about work placements.

Campus and facilities

The School of Science and Technology is a stimulating and creative environment which equips students with the knowledge and transferable skills to put them ahead of the graduate crowd.

We provide facilities that enhance the quality of our education and push the boundaries of our research. Students have access to specialist centres including:

  • Virtual Reality Lab equipped with VIVE Pro and Oculus Quest 2 headsets available for home loan
  • Networking and security laboratories
  • Vicon Motion Capture studio
  • Robotics lab

Students also enjoy working with the latest software/hardware, including:

  • Unreal Engine 5
  • Unity
  • Adobe Creative Cloud (Premiere, After Effects, Photoshop)
  • Autodesk 3DS MAX
  • Home licences for the duration of your course for all Autodesk software (Max, Maya, Mudbox, motionbuilder etc)

Entry requirements

120 UCAS Tariff points

What are we looking for?

  • 120 UCAS Tariff points from three A-levels or equivalent qualifications, including an A-level grade C equivalent in IT, Maths or a Science subject; or
  • BTEC Extended Diploma – DDM, including relevant IT, Maths or Science modules; and
  • GCSEs – English and Maths grade C/4.

Other qualifications and experience

We consider equivalent qualifications and combinations, please see UCAS course search for details and use our calculator to help you work out how many UCAS points your qualifications relate to.

We may also consider credits achieved at other universities and your work/life experience through an assessment of prior learning. This may be for year one entry, or beyond the beginning of a course where applicable, for example, into year 2. Our Recognition of Prior Learning and Credit Transfer Policy outlines the process and options available for this route.

Contextual offers

As well as assessing your application and qualifications, we use contextual data and information to make offers for this course. Depending on your circumstances, we may make you an offer up to two grades below the standard entry criteria. Find out how we assess your application.

Getting in touch

  • If you need any more help or information, please email our Admissions and Enquiries Team or call on +44 (0)115 848 4200.

What are we looking for?

  • 120 UCAS Tariff points from three A-levels or equivalent qualifications, including an A-level grade C equivalent in IT, Maths or a Science subject; or
  • BTEC Extended Diploma – DDM, including relevant IT, Maths or Science modules; and
  • GCSEs – English and Maths grade C/4.

International qualifications

We accept qualifications from all over the world – check yours here:

Undergraduate preparation courses (Foundation)

If you don’t yet meet our entry requirements, we offer Foundation courses through our partner Nottingham Trent International College (NTIC), based on our City Campus:

English language entry requirements

You can meet our language requirements by successfully completing our pre-sessional English course for an agreed length of time, or by submitting the required grade in one of our accepted English language tests, such as IELTS:

Advanced standing (starting your undergraduate degree in year 2 or 3)

You may be able to start your undergraduate course in year 2 or 3 based on what you have studied before.  This decision would be made in accordance with our Recognition of Prior Learning and Credit Transfer Policy.

Would you like some advice on your study plans?

Our international teams are highly experienced in answering queries from students all over the world. We also have members of staff based in Vietnam, China, India and Nigeria and work with a worldwide network of education counsellors.

Fees and funding

Preparing for the financial side of student life is important, but there’s no need to feel anxious and confused about it. We hope that our fees and funding pages will answer all your questions.

What's included in the course fees?

Your course fees cover all the facilities and support you need to succeed. This includes the following:

  • You will have access to extensive computing facilities, some available 24 hours a day and including technician support.
  • You will have dedicated online storage to support backup of work.
  • You will have access to Microsoft Academic Alliance membership, which gives you free copies of all Microsoft developer software including operating systems, Visio and Project.
  • As one of our students, you will be able to join the Oracle Academic Initiative as an individual member and get free database software.
  • Students are able to register for a free personal copy of 3D Studio Max.
  • Extensive equipment is available to loan for coursework and project work. For example, you can borrow cameras and phones.
  • We offer extensive free training software including tutorials on 3D Studio Max, Flash, Photoshop, TCP/IP Packet analysis, Java, Javascript, HTML5, and Oracle.
  • Most major software is available across the campus machines, including Adobe Master Collection Suite.

Additional Costs

Your course fees cover the cost of studies, and include loads of great benefits, such as the use of our library, support from our expert Employability team, and free use of the IT equipment across our campuses.

Library books

Most study modules will recommend one or more core text books, which most students choose to purchase. Book costs vary and further information is available in the University’s bookshop. Our libraries provide a good supply of essential text books, journals and materials (many of which you can access online) – meaning you may not need to purchase as many books as you might think! There may also be a supply of second-hand books available for purchase from previous year students.

Field trips

All essential field trip costs will be included in your course fees. There may be the opportunity to take part in optional field trips, which do incur additional costs.

Placements

If you're undertaking a placement year, you'll need to budget for accommodation and any travel costs you may incur whilst on placement. Many of our placement students do earn a salary whilst on placement which can help to cover these living costs.

Print and copy costs

The University allocates an annual printing and copying allowance of £20 depending on the course you are studying. For more details about costs for additional print and copying required over and above the annual allowance please see the Printing, photocopying and scanning information on the Library website.

Students will also be required to pay additional costs for printing, poster preparation and final dissertation copies in their final year - estimated costs approximately £20 - £50.

Getting in touch

For more advice and guidance, you can contact our Student Financial Support Service on telephone +44 (0)115 848 2494.

Tuition fees 

Tuition fees are payable for each year that you are at the University. The level of tuition fees for the second and subsequent years of your undergraduate course may increase in line with inflation and as specified by the UK government. See our fees for 2022 entry.

Scholarships

We offer scholarships of up to 50% of your tuition fee. You can apply for your scholarship when you have an offer to study at NTU.

Living costs

Get advice on the cost of living as an international student in Nottingham and how to budget:

Paying fees

Find out about advanced payments, instalment plan options and how to make payments securely to the University:

Would you like some advice on your study plans?

Our international teams are highly experienced in answering queries from students all over the world. We also have members of staff based in Vietnam, China, India and Nigeria and work with a worldwide network of education counsellors.

What's included in the course fees?

Your course fees cover all the facilities and support you need to succeed. This includes the following:

  • You will have access to extensive computing facilities, some available 24 hours a day and including technician support.
  • You will have dedicated online storage to support backup of work.
  • You will have access to Microsoft Academic Alliance membership, which gives you free copies of all Microsoft developer software including operating systems, Visio and Project.
  • As one of our students, you will be able to join the Oracle Academic Initiative as an individual member and get free database software.
  • Students are able to register for a free personal copy of 3D Studio Max.
  • Extensive equipment is available to loan for coursework and project work. For example, you can borrow cameras and phones.
  • We offer extensive free training software including tutorials on 3D Studio Max, Flash, Photoshop, TCP/IP Packet analysis, Java, Javascript, HTML5, and Oracle.
  • Most major software is available across the campus machines, including Adobe Master Collection Suite.

Additional Costs

Your course fees cover the cost of studies, and include loads of great benefits, such as the use of our library, support from our expert Employability team, and free use of the IT equipment across our campuses.

Library books

Most study modules will recommend one or more core text books, which most students choose to purchase. Book costs vary and further information is available in the University’s bookshop. Our libraries provide a good supply of essential text books, journals and materials (many of which you can access online) – meaning you may not need to purchase as many books as you might think! There may also be a supply of second-hand books available for purchase from previous year students.

Field trips

All essential field trip costs will be included in your course fees. There may be the opportunity to take part in optional field trips, which do incur additional costs.

Placements

If you're undertaking a placement year, you'll need to budget for accommodation and any travel costs you may incur whilst on placement. Many of our placement students do earn a salary whilst on placement which can help to cover these living costs.

Print and copy costs

The University allocates an annual printing and copying allowance of £20 depending on the course you are studying. For more details about costs for additional print and copying required over and above the annual allowance please see the Printing, photocopying and scanning information on the Library website.

Students will also be required to pay additional costs for printing, poster preparation and final dissertation copies in their final year - estimated costs approximately £20 - £50.

How to apply

Ready to join us? Then apply as soon as you can. Just click the Apply button at the top of the page and follow the instructions for applying. Make sure you check the entry requirements above carefully before you do.

Writing your application and personal statement

Be honest, thorough and persuasive in your application. Remember, we can only make a decision based on what you tell us. So include all of your qualifications and grades, including resits or predicted grades.

Your personal statement is a really important part of your application. It’s your chance to convince us why we should offer you a place! You’ve got 4,000 characters to impress us. Make sure you use them to show how your skills and qualities are relevant to the course(s) you’re applying for. For more hints and tips, take a look at our page on how to write a good personal statement.

Keeping up-to-date

After you’ve applied, we’ll be sending you important emails throughout the application process so check your emails regularly, including your junk mail folder.

You can get more information and advice about applying to NTU on our Your Application page. Good luck with your application!

You can apply for this course through UCAS. If you are not applying to any other UK universities, you can apply directly to us on our NTU applicant portal.

Application advice

Apply early so that you have enough time to prepare – processing times for Student visas can vary, for example.  After you've applied, we'll be sending you important emails throughout the application process – so check your emails regularly, including your junk mail folder.

Writing your personal statement

Be honest, thorough, and persuasive – we can only make a decision about your application based on what you tell us:

Would you like some advice on your study plans?

Our international teams are highly experienced in answering queries from students all over the world. We also have members of staff based in Vietnam, China, India and Nigeria and work with a worldwide network of education counsellors.

The University's commitment to delivering the educational services advertised.

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